Pax Dei

Welcome to a vast, social sandbox MMO inspired by the legends of the medieval era. Here, myths are real, ghosts exist, and magic is unquestioned. Join thousands of players as you explore the land, build your home, forge your reputation, and craft your own stories. What world will you make?

Pax Dei is a mmorpg, sandbox and medieval game developed by Mainframe Industries and published by Mainframe Industries and New Tales.
Released on June 18th 2024 is available only on Windows in 3 languages: English, French and German.

It has received 5,060 reviews of which 3,616 were positive and 1,444 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 25.99€ on Steam and has a 35% discount.


The Steam community has classified Pax Dei into these genres:

Media & Screenshots

Get an in-depth look at Pax Dei through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-7600K or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2060 (12 GB) / Radeon RX 5700 XT | VRAM: 8 GB mini
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: SSD

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
First: I think it really needs to be said, that (in my opinion) this game is not for winning, but for playing. So I suppose a lot of misunderstandings about the quality come from trying to get the best stuff the fastest way and level "successfull" somehow. It reminds me a bit at the first attempts in Minecraft, where no objective had been given and it was completely your own choice, how to spend your time there. ...now just with absolutely amazing graphic and more medievilish XD In opposite to all the survival crafting games I have and where I just try to beat the algorithm of dying, this feels like something I could do long term: built up an existence, some friendships, live a decent life and enjoy all the experiences made, best of it share everything with your neighbors in your village. That means: I have no hurry to get through it in minimized time, I rather take the long road and enjoy the view ^.^ My current pros: - rich environment with loads of stuff to use already - the realism that crafting something of value indeed needs time and passion and that epic builts and crafts may need a whole bunch of people (even though it is very grindy...you have time, so let it be that way...) - amazing building system (prepare yourself for constant rebuilding something as it makes so much fun) - complex crafting systems with a huge amount of ideas (for an EA game) and with rather few unused od notimportant crafts and ressources - the people I met so far are really nice and the worst thing happened is that they are not thaaaat chatty. No absent base raids, no spawn killing with "I am just playing the game, it is allowed, so I will do it." and all the other funny stuff one may know by public servers of survival craftings - the freedom to find my own way for every day - food is for buffs or poison and there is no need to be online continuously in order not to starve - The opportunity to socialize, even as a solo player and with no interest in clan liabilities, there always is a chance of a good talk or a short companionship And my cons: - I think most player wait for update and so a lot of players are not aktive. That makes it rather dull in a global sense, even though my neighbors are active and great. Other dozens of people in my village I have never seen. Society interaction needs a society. - there is a lot to craft or levelling that you will never need again (because you then can do better) and so far you cannot recycle crafted things. Can't wait until that is changed because it feels like having tons of waste. - some things, like combat, is not very good balanced yet. - the price for all packs is an awful lot of money for an early access. But at least you can start with just one plot to see if you like it. So overall I think there is a lot of work to do and maybe even lots of updates in next future, but in many ways that game does not feel immature and not playable. It is definately worth the experience and at the beginning you can find very kind helping hands.
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Aug. 2024
This game has good foundation to be great game. But: For now feels like super early access. Second half of game is missing. First half is building and gathering which is Ok for ea. But there is nothing else besides that. Combat is mostly autoattack. You can have few spells later, but I have litterly no spells after 55 hours in game. This needs to be adjusted. Dungeons are not people count limited. This is really bad. More people you bring in, the better you are. Bad design choice. There should be some small chance to drop some "wow" items or recipes. After killing like 1000 boars, nothing exciting was dropped. Anyways, I decided to thumbs up just because good atmosfere, teamplay, good foundation and the fact there are no skins with pink pyjamas and stupid sombreros yet. Might be good game some day
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Aug. 2024
Completely hooked on this. Firstly, the most visually stunning game I've played in 30 years of gaming, it's beautiful. Now, is it perfect? No, but show me a game that is. It's in early access as of writing this so it is buggy but nothing that isn't a minor inconvenience that I've come across for a game that's a work in progress. There's a lot of comments and reviews saying that it gets boring very quickly and there's nothing to do which I don't understand at all. I will say that it is primarily about building a home/cottage/castle and crafting to unlock recipes and better equipment/construction elements. If you are a creative person who loves the medieval setting, you're gonna find a tonne to do. If you're not creative and prefer the combat element then yeah, you're gonna get bored very quickly and you're probably going to want to pass on this one. It's very forgiving, destroying a building element refunds you 100% resources, dying is a case of going back to where your body is and collecting your inventory back but it is very grindy so again, if you don't like that, you're going to want to pass on this one. It is a MMO although if I'm being honest the world is pretty empty of players right now. Might just be where I am but I'd say I probably come across 2-3 players a session. Honestly though, not a big deal for me although if you have more people in your 'clan' the less grindy it's gonna be and it's a lot of fun building and exploring the map and what other people have built in the world with someone else. By far the biggest downer for me is the price. To get the maximum (only 4) relatively small plots and a pack of the nicest furniture set/clothing it's gonna set you back £100 . To me, that is already outrageously expensive and when you tie that with the developers talking about moving to a subscription model on release... I can't justify an ongoing monthly outgoing on a game when I've already paid £100 for the game and out of principle alone, I won't be playing it anymore if that happens. Which would be incredibly frustrating because it has the potential to be a top of all time for me. You'll probably like this if you enjoy: Medieval Dynasty - Time Period + Decorating/Building Homes/Towns + Map + Visually Minecraft - Designing + Builiding Houses/Towns/Castles + Creativity + Decorating Kingdom Come: Deliverance - Time period + Map Mount & Blade - Time period + Visually Going Medieval - Castle/Town Building + Time Period The Sims - Designing + Building + Decorating Red Dead Redemption - Being out in the wilderness + Hunting You won't like this if you're not a fan of: The grind Being creative, the most enjoyment I've had out of it is the designing/building of my home/town. Games with no 'direction' or missions Games with no 'ending' i.e. no final boss or end credit mission. The game just keeps rolling on. Games with no main objective i.e. there's no end goal, you just keep on levelling and building your home/town
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July 2024
OK, I have quite a few hours on the game now, and I can say with consideration why I have enjoyed the game and hated aspects of the game. My Perspective: Retired software/IT dude. I am sort of the game tester in my group, 5 brothers and several other nephews and spouses and friends. I build servers for those games that allow private servers and early test others like Conan, PalWorld, Enshrouded, Soul Mask, Valheim with Mods etc. The Great: Beautiful game, bugs are getting sorted, and we do not mind the EA necessary work arounds. We are a casual PVE group, and this looks really promising, getting randomly killed by a wizard dude is interesting. Crafting experience: With only 2 playing for now, we appear to have the biggest Castle in US East/Selene/Llydaw so far. The Very Very BAD: The crafting is deep and complex, that is ok, (even good), but the random craft failure mode and the skill level crafting gates are just terrible, especially for consumables like iron arrows, if that stays in the game, I doubt I can get the rest of my planned clan to even join. The Weird: The Plot feature appears to be account based, but the characters are not account based, I.E. the characters share the plot numbers bought. The cost of the EA game would be much more appropriate, if the plots were by character, I.E. $40 1 plot account would have 1 plot per character (2 plots), and a Master account would have 4 plots per character, I would very much value such a change and would use it! So I am making a qualified “Recommended” for now, but not sure we will stay around for the long haul unless major focus changes are not implemented. Edit: 6/29/2024 Removed all references to my personal purchase DLC issues, mostly poor communication by Pax Dei and poor investigation by myself. Still disappointed, but not all blame is on Pax Dei. I have noticed a large usage decrease just based on my in game observations, hope that's a transitional thing until Pax Dei delivers on all the changes promised, I too will decrease my play time awaiting upgrades and changes, I have failed to get 50% of my family game tribe to even try the current version. Edit 7/20/2024 Have finally got most of my crew into clan. Have made a few issue notices to Pax Dei, and surprise they have been responding directly to me, not always helpful, but they are trying, so two points for effort, and lots of game improvements, minor, but better, still waiting on removal of trees from my foundations, and it appears doubtful that they will change the things I dislike the most, so FYI.
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June 2024
I'm 54 years old and have been gaming most my life. This game has reminded me of the fun I had during my 1st MMO which was Ultima Online. I like to think if UO was remade today this would be it. Of course this is a EA game so things can changes and the launch was rough. What appeals to me is the immersion, the building, and the crafting. The slow paced grind is fun for me playing solo. Oh did I mention the game is simply beautiful! Combat is a bit simple but they say they have big plans for it. I just hope they don't over complicate it. Right now I really enjoy going hunting for animals with a bow. I have not tried the PvP but with how this game is setup now it isn't anything to worry about if you're not into that. Even though I have not yet done PvP I will give my thoughts on it. There is no base raiding here!. Sure there is full loot if you get killed but you will most likely have enough resources to replace everything many times over back at your base. This was what I remember from PvP in UO as well. I had fun fights all over but no fear of losing it all while doing real life stuff. Alot of people including Devs have said this is meant for clans but solo can be enjoyable. This is true from my experience so far. I do not care if I cannot solo a boss in a dungeon and would never expect too. I just want to feel like I am accomplishing something and I prefer that to be my own personal goal in game not some stupid quest to go gather or kill something. Maybe I want to add to my house or setup a special craft area or personal relaxing spot to enjoy the scenery. When trade and the economy releases I may focus on getting rich! Bottom line is the choice is mine. Ok the elephant in the room is a potential monthly sub. My thought is worth it! I don't even know the price yet but I'm sure it will be reasonable. For a game like this and to preserve your stuff online like they will be doing they have to make some kind of money. No different than someone hosting a website for ya and I would rather pay than have ads. I am on the fence if they added a cash shop or battle pass cause those can quickly go wrong. If you like to do your own thing or team up along side or fight against 1000s of other players this is your game!. I can see myself playing this one for years to come.
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Last Updates

Steam data 22 December 2024 00:51
SteamSpy data 23 December 2024 04:42
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 14:05
Pax Dei
7.0
3,616
1,444
Online players
1,231
Developer
Mainframe Industries
Publisher
Mainframe Industries, New Tales
Release 18 Jun 2024
Platforms