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Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam - User reviews, Price & Information

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Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a singleplayer, action rpg and 3d game developed by Owlcat Games and published by Owlcat Games and META Publishing.
Released on September 02nd 2021 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian and Portuguese - Brazil.

It has received 38,496 reviews of which 32,303 were positive and 6,193 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Pathfinder: Wrath of the Righteous - Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Pathfinder: Wrath of the Righteous - Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 940M
  • Storage: 50 GB available space
MacOS
  • OS: OS X El Capitan
  • Processor: Intel Core M-5Y51 @ 1.10GHz
  • Memory: 6 GB RAM
  • Storage: 55 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1064 hours played
May 2026
After spending 1000+ hours in the game, I finally completed it. Break down of how the time was spent: ~600 hours designing a character I want to play on a specific mythic path (E.g. a thematic wizard or sorcerer for Lich), only to be drawn down the Trickster route ~100 hours rage re-loading when the 'fun' build can't fight it's way out of a wet paper bag on Core difficulty before it reaches Act 3. ~200 hours on turn based combat where my full melee team can't hit the enemy on any roll but a 20 and vice versa ~100 hours again on rage loading because of failed perception checks 10/10 would waste my life again
3579 hours played
March 2026
At this point, I’m not sure if I played this game… or if I’ve been living in it. And despite everything, I’m already planning another playthrough. Maybe this time I won’t roll the same class again. No promises.
118 hours played
Feb. 2026
This one was exhausting. Wrath of the Righteous is a colossal and ridiculously ambitious project, delivering a high-fantasy epic on a scale and level of complexity that puts the competition to shame. Even though it has plenty of rough edges and presents itself in a very restrictive way, it is a respectable and deservedly successful work, offering an experience with strengths far beyond what its minimal budget should have been able to support, and earning itself a place among the best representatives of the genre. The presentation is probably the most consistent within this genre, and it doesn’t lag behind productions with much higher budgets. It features strong art direction, managing to retain that sharp clarity of pre-rendered backgrounds while presenting a distinct look with greater depth through richly detailed fully 3D environments and character models. Even better is the framing of the interface, with flourishes everywhere and a feeling that you’re perusing a storybook and moving miniatures on a table. Pure charm. Combat animations and effects are nothing special, but they do their job—especially when paired with good sound design and a killer soundtrack, with true epic anthems. You won’t see anything elaborate like cinematics or dynamic environments, but they delivered the best possible result. But it definitely has problems. And I wouldn’t recommend the game to just anyone without a long list of caveats. I paid something like U$1 for it, and for that price I will never again find something with the same level of quality and replay value. But I would be lying if I said the time investment was proportional to the fun. For something that demands so much dedication, the payoff is a bit disappointing, especially if you already have a decent set of references and are no longer impressed by empty power fantasies and uneven complexity. The player takes on the role of a character who rises to prominence for mysterious reasons, and is given the supreme task by the local royalty of gathering and commanding armies in a brutal and grueling campaign against the forces of the Abyss, in a war known as the Fifth Crusade. Along the way, our “hero" goes through various adventures, meets colorful figures, solves mysteries, builds a small political, military, and economic power base, issues decrees that change the course of the war and the lives of those under their command and protection, crushes enemy armies, conquers territories, and turns extraplanar entities into ground meat. Your character also goes through a kind of super puberty . The game consists of an interchange between two parts. The main one is a straightforward traditional CRPG adventure structured in the style of the classic Infinity Engine games, where you explore with your party a series of small maps, fighting enemies, solving puzzles, and consuming most of the narrative through an old-fashioned text interface. The other is the infamous “Crusade Mode,” which essentially works as a parallel game meant to simulate the abstraction of controlling troops, conquering territories, etc. The game’s main appeal is being a highly customizable experience, with a multitude of adjustable difficulties and character creation options. It is meant to be an epic with seemingly endless potential. Crusade Mode, although justified, works against the core of the experience, killing the game’s pace. It is limiting. Inefficient in its narrative function, it is simply a time sink with no sense of spectacle. It adds very little to your adventure and detracts enormously from it. Contrary to the idea that the game is extremely intimidating and hard to learn, I’d say the problem is that, once you navigate through the immense number of archetypes, classes, skills, and spells variables, in a system that demands a lot of commitment to be learned properly, you eventually realize that it is nothing more than a more customizable revision of the same worn-out and limited system we had in 90s CRPGs — just with a lot of fluff getting in the way of what actually matters. Nearly the entire design seems confined to limitations from the 90s. And thus, instead of elevating the genre with immersive dramatic or mechanical possibilities that go beyond simply slaughtering monsters in a ridiculously outdated system — inheriting several inconvenient mechanics that make no sense outside the tabletop—, they double down and throw a big glass of been there done that in your face. You can hardly expect much more than what Baldur’s Gate 1 offered. Imagine a version of that with modern QoL features, far more padding, and a terrible sense of structure. Old but Gold, yeah? If you’re expecting an amalgam of well-crafted narratives arcs that form an engrossing storyline, with memorable characters, interesting quests, fun interactions, and something meaningful to say, this game is not for you. This is a min-maxer’s wet dream. Made especially for those who prefer stacking numbers rather than engaging in dynamic tactical challenges or fun conversations. If you enjoy crunching numbers and watching your sheet blossom into an illegible pile of descriptions, you’ll love this game. If you don’t expect any fun use of the tools the game gives you, any narrative integration or deeper interactions beyond disarming traps, opening chests, and very, very occasionally interacting with the environment in a way more meaningful than just recognizing set dressing, then... well... good for you! This arithmetic monstrosity that is your characters has little relevance beyond kicking some ass. And the narrative component, which could have supported all this, leaves a lot to be desired. The story suffer from a strong tonal discrepancy, showing all kinds of extreme and disturbing brutality, while at the same time presenting cartoonish characters that feel like parodies straight out of the rulebooks, with priorities and behavior that make no sense at all. The text lacks awareness. Characters seem to completely ignore what is happening or has happened and appear to prioritize their generic roles over the situation they are in, which makes it very hard to see them as people who actually live in that world. Which in turn makes the world feel far less immersive. Even your companions, are mostly one-note archetypes with a tragic background attached and little more than that. Most of the time it seems like they're not even there. Quests in general are very basic and don't tell anything, offering little more than a setup that justifies entering a place and killing everything until you reach a “boss” without any sense of antagonism. I’s hard to care about anything when there wasn't even a single memorable conversation. The writing lacks wit and has almost no sense of objectivity. There is no tension. The bloated word count, mountains of boring exposition, and lack of eloquence in the prose comes as a bonus. The only thing that kinda works is the overarching narrative (the outlines of your military campaign and the progression of power), mainly because of the Mythic Paths, which add a lot of flavor to the game, but frankly, it's just not enough. At its core, it's an inefficient and ineffective narrative that wastes a lot of time and doesn't build or delve into much, navigating a jumble of themes without a firm grasp on anything. It doesn't create interesting situations for the player to immerse themselves in, it doesn't present engaging problems, and worst of all, it simply forgets choices and stats whenever it's convenient. Anyway... This is a time-consuming beautiful mess that requires a lot of effort to sift through before you get to the fun. There's definitely a good RPG here, but you have to dig. And in the end it might not be worth it.
209 hours played
Dec. 2025
I started this game back in 2022 on the hardest difficulty available, because my giga big baba bubu ego looked at it and said: “Yeah, easy.” Fast forward to December 2025. After multiple rage quits, several month-long breaks, and my sanity being slowly peeled away layer by layer… I finally finished it. And honestly? What a feeling. This game destroyed me. The difficulty, the encounters, the puzzles...everything constantly pushed back. Every fight felt earned, every mistake punished, every victory hard-won. There were moments where I genuinely had to stop playing because my brain was fried. But here’s the thing: I never stopped caring. Because the world, the story, and the characters are pure love letters to D&D and fantasy nerds. The writing is deep, the choices matter, and the sheer scale of the narrative is insane. This isn’t just an RPG, it’s a full tabletop campaign condensed into digital form. The mythic paths, the moral decisions, the companions, all of it made me want to keep going, even when the game actively tried to break me. The idea behind Wrath of the Righteous is ambitious as hell, and it commits to that ambition without compromise. This is not a game you casually play. It’s a game you endure, learn, and eventually conquer. And when you finally reach the end after years, pauses, frustration and growth? That victory hits different. Ps: I cant recommend the hardest difficulty....it smashed me that much, i tought i lost virginity. Lol. Or maybe im just bad, idk. xD
681 hours played
Dec. 2025
Man, I loved this game. So much so that I can confidently say I’ll keep coming back to it and replaying it for years. I recently finished my second full playthrough, and at this point I can honestly say it’s my favorite game of all time, right alongside The Witcher 3. Owlcat Studios won me over with this one, I will play every game they release in the future. This is easily one of the best RPGs I’ve ever played. The story, companions, soundtrack, and gameplay are all top-tier, but what truly sets Wrath of the Righteous apart from other RPGs is just how deep the character customization goes. The sheer number of different builds you can create is insane, and it makes every playthrough feel fresh and exciting. Games like this don’t come around often. Wrath of the Righteous is special, and it will always be MY game.

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Frequently Asked Questions

Pathfinder: Wrath of the Righteous - Enhanced Edition is currently priced at 19.99€ on Steam.

No, Pathfinder: Wrath of the Righteous - Enhanced Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Pathfinder: Wrath of the Righteous - Enhanced Edition received 32,303 positive votes out of a total of 38,496 achieving a rating of 8.25.
😎

Pathfinder: Wrath of the Righteous - Enhanced Edition was developed by Owlcat Games and published by Owlcat Games and META Publishing.

Yes, Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on Windows.

Yes, Pathfinder: Wrath of the Righteous - Enhanced Edition is playable and fully supported on MacOS.

No, Pathfinder: Wrath of the Righteous - Enhanced Edition is not playable on Linux.

Pathfinder: Wrath of the Righteous - Enhanced Edition is a single-player game.

Yes, there are 14 DLCs available for Pathfinder: Wrath of the Righteous - Enhanced Edition. Explore additional content available for Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam.

No, Pathfinder: Wrath of the Righteous - Enhanced Edition does not support mods via Steam Workshop.

Yes, Pathfinder: Wrath of the Righteous - Enhanced Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Pathfinder: Wrath of the Righteous - Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pathfinder: Wrath of the Righteous - Enhanced Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 August 2026 21:27 UTC
SteamSpy data 25 August 2026 17:13 UTC
Steam price 27 August 2026 10:50 UTC
Steam reviews 26 August 2026 22:03 UTC

If you'd like to dive deeper into the details about Pathfinder: Wrath of the Righteous - Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pathfinder: Wrath of the Righteous - Enhanced Edition
  • SteamCharts - Analysis of Pathfinder: Wrath of the Righteous - Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pathfinder: Wrath of the Righteous - Enhanced Edition compatibility
Pathfinder: Wrath of the Righteous - Enhanced Edition PEGI 16
Rating
8.3
32,303
6,193
Game modes
Features
Online players
2,276
Developer
Owlcat Games
Publisher
Owlcat Games, META Publishing
Release 02 Sep 2021
Platforms
Remote Play