Path of the Abyss on Steam - User reviews, Price & Information

Dive deep into the Abyss.

Path of the Abyss is a early access, dungeon crawler and rpg game developed and published by Suzuki Suzuzou.
Released on December 21st 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 446 reviews of which 424 were positive and 22 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Path of the Abyss into these genres:

Media & Screenshots

Get an in-depth look at Path of the Abyss through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2060
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
The game is incredible despite the AI translation and you should definitely play it if you like blobbers/dungeon crawlers, let me explain why. To begin with the skill system is very unique, at least I never saw anything like it before. To describe it succinctly you have a 3x3 grid where almost every skill you put in can affect adjacent slots. For example if you use a fireball with a poison potion on its side you will apply a poison on top of the fireball. Most of the skills have "Synergies" which affects other skills like that. The grid also serves as your party formation, for example the "top" row is your front line which will be targeted by melee enemies more often. The slots are taken by your character skills, if an enemy throw a T shaped AoE the characters in the top row and the vertical middle line would take an instance of damage for each skill they have on it. So you have to consider the number of skills you want from each unit and where you want them so they are not damaged too much. If you want your tank to soak most of the damage you can put more of his skills on the grid. That system makes you try to balance the location (for synergies), the number (for who will take the most damage) but also the type of party you want to make. Want a full mage party ? You probably can do it with some tinkering of their skills and status points. Which takes me to the other system, the classes. The character creation is pretty barebone at first glance, 4 races with different perks which obviously fit X or Y archetypes, you have a few status points to distribute to fit the archetype you want and that's basically it. However I find the classes to be interesting because you're not locked into a single path, you can make a Sorcerer that can take hits or a Healer throwing damaging spells or poisons. You get points to attribute wherever you want, this can make the grid way easier to manage if your frontliner got a synergy you're forced to put in the top row instead of putting your Mage to be obliterated there. At the end you have 35 points to distribute for your classes and status, it gives a lot of freedom and in case you figure out new funny ideas you can redistribute them later on by purchasing an item in the shop. The gear system is also very nice and honestly it would be way too long to explain how it works. It feels smooth to progress once you understand how the item rarity work and that enchantments can be spammed at will to get upgrades. Stack garbage to sell, reroll good items and repeat to progress. Depending on your build some bosses could feel unfair, don't hesitate to change setup. I started with a DoT party which cleared trash easily but suffered during early bosses, swapping grid setups is the core of the game it feels great to find good new setups. I cleared the game in about 35 hours, afterwards there is a last dungeon that goes on for a while, power level increases drastically from what I saw. I didn't get to finish it and I don't know if you even can but even if you don't want to attempt it the game is a blast until then. For the price you should definitely try it, I'm sure you'll fall in love if you're into the genre.
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Nov. 2024
I've only just started this, but holy crap this is good. There's so much character in this with the old feeling of dungeon crawling. Great stuff.
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Oct. 2024
You gotta play this game if you enjoy DRPGs. (It does have an early English translation that reaches the end of the game despite what Steam says about English Language Not Supported) Path of the Abyss's combat has a unique twist by having your formation intertwined with your attack / passive / heals positioning and having you do an ATB system with juggling cooldowns and aggro at high APM while trying to status and avoid statuses from enemies. Fully flexible character builds, randomized drop enhancements, mutations for characters, and more Hasu's music is insanely good, the art is gorgeous, mapping is still stand on all tiles but you can place icons or leave yourself notes a la Etrian Odyssey so it stays pretty easy to understand. The only minor issue you may have as an English speaker is that currently the translation is a bit loose through DeepL, though it should be improved later on. Terms like "Correction" or a few things in tiny puzzles may be a bit confusing at first but it's not that bad once you figure out what they mean.
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Aug. 2024
the machine translation is rough and can feel overwhelming to start, but overall very fun and very good
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May 2024
Lots of fun with a great combat system, solid dungeons, and some awesome mechanics. At the time of this review, it's still in Early Access, but pretty far along. Seriously, at the current price it's an absolute steal!!! On sale you can save $1 or so. The English is just fine. Not perfect, but totally playable and understandable. One thing I would suggest changing is the stats that refer to "Correction" or "Corr" might be better thought of a "modifier," "bonus," or "penalty" (depending on their value). Also, the in-game manual is very comprehensive, take a look. I typically prefer turn-based combat, but I found the real-time combat of this game exciting and fun. I tried the options to pause combat automatically, but found that I preferred the action of real-time. It was a lot of fun to build out my team's combat options (that grid thing you see in the screenshots). Each grid item is an action or passive skill and some of them have synergies that affect the skills around them. It's a lot of fun to design your skills and link them together. For example, a Cleric (Faith) skill that will "seal," or mute, magic user enemies has a synergy that causes neighboring skills in the grid to lower enemy resistance to "seal" whenever used. So my Mage is blasting away on enemies with fireballs, with the synergy skill bonus also lowering their "seal" resistance; followed by my Cleric then sealing their weakened selves so they can't retaliate. The loot system reminds me of Borderlands mixed with Wizardry. You will find a bunch of loot in the dungeon, but cannot use it until it's identified. A lot of the loot is enchanted, giving it randomly generated benefits/penalties. It's a fun system, but can get tedious and time consuming, since in between dungeon dives, you identify up to 100 pieces of loot, compare it to what you've already got equipped and ponder whether it's worth the trade off. Sometimes I just want to get back to dungeon crawling. The dungeons themselves are fun and not too cruel. There are some cool systems involved as well. (1) The party accumulates "mana" after each battle, which causes more difficult enemies to appear (typically enhanced versions of other enemies on the floor). It can also cause the party to get diseases while camping. (2)There is also a "discovery" meter that influences events and loot as well (though I think loot is more dependent upon mana). (3) In certain parts of most dungeon floors, you can lure out FOEs to try and score some OP loot. (4) There are also environmental factors that impact the parties accuracy, etc. These are listed in the upper left of the screen. For the spreadsheeter/min-maxers, there are tons of stats, resistances, and other factors for you to decipher and enhance with loot. I'm not that type too much and enjoyed the game immensely, but the stats are all visible if you like to do that stuff. In what I like to think of as a homage to Monster Hunter, you can eat meals before you dive into the dungeon. Better yet, you get to eat parts of the dungeon enemies. Ok, maybe that's gross. A few tips: (1) It's okay to sell unidentified items early on. You will probably need to in order to afford the Inn. (2) Once money is flowing, always pick up a torch and butcher knife for an easy accuracy buff and more monster parts. (3) I struggled before I had a character with the "Tactics" skill tree. This is your Defender, who can lure hits and gets the full plate armor, etc. Highly recommended. (4) Always identify weapons with a "Blessing." These are buffs that can be added or removed from equipment to enhance specific skills. For example, a skill may do 10% more damage. (5) Use the lock function on valuable or unique equipment so you don't accidentally sell it. (6) You can only camp in certain locations (you'll know it when you find it). It took me awhile to understand the messages telling me why I couldn't camp. While you're in camp, don't forget to use your camp skills! (7) Don't be afraid to use LP (life points), they refill when camping (mostly) or when you return to town. Anyhow, Highly Recommend. Buy this game! Way too cheap for this amount of fun.
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Last Updates
Steam data 05 April 2025 08:15
SteamSpy data 06 April 2025 14:38
Steam price 14 April 2025 04:49
Steam reviews 12 April 2025 15:56

If you'd like to dive deeper into the details about Path of the Abyss, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Path of the Abyss
  • SteamCharts - Analysis of Path of the Abyss concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Path of the Abyss compatibility
Path of the Abyss
8.8
424
22
Online players
1
Developer
Suzuki Suzuzou
Publisher
Suzuki Suzuzou
Release 21 Dec 2023
Platforms