Path of the Abyss

Dive deep into the Abyss.

Path of the Abyss is a early access, dungeon crawler and rpg game developed and published by Suzuki Suzuzou.
Released on December 21st 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 427 reviews of which 405 were positive and 22 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Path of the Abyss into these genres:

Media & Screenshots

Get an in-depth look at Path of the Abyss through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2060
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The game is incredible despite the AI translation and you should definitely play it if you like blobbers/dungeon crawlers, let me explain why. To begin with the skill system is very unique, at least I never saw anything like it before. To describe it succinctly you have a 3x3 grid where almost every skill you put in can affect adjacent slots. For example if you use a fireball with a poison potion on it's side you will apply a poison on top of the fireball. Most of the skills have "Synergies" which affects other skills like that. The grid also serves as your party formation, for example the "top" row is your front line which will be targeted by melee enemies more often. The slots are taken by your character skills, if an enemy throw a T shaped AoE the characters in the top row and the vertical middle line would take an instance of damage for each skill they have on it. So you have to consider the number of skills you want from each unit and where you want them so they are not damaged too much. If you want your tank to soak most of the damage you can put more of his skills on the grid. That systems makes you try to balance the location (for synergies), the number (for who will take the most damage) but also the type of party you want to make. Want a full mage party ? You probably can do it with some tinkering of their skills and status points. Which takes me to the other system, the classes. The character creation is pretty barebone at first glance, 4 races with different perks which obviously fit X or Y archetypes, you have a few status points to distribute to fit the archetype you want and that's basically it. However I find the classes to be interesting because you're not locked into a single path, you can make a Sorcerer that can take hits or a Healer throwing damaging spells or poisons. You get points to attribute wherever you want, this can make the grid way easier to manage if your frontliner got a synergy you're forced to put in the top row instead of putting your Mage to be obliterated there. At the end you have 35 points to distribute for your classes and status, it gives a lot of freedom and in case you figure out new funny ideas you can redistribute them later on by purchasing an item in the shop. The gear system is also very nice and honestly it would be way too long to explain how it works. It feels smooth to progress once you understand how the item rarity work and that enchantments can be spammed at will to get upgrades. Stack garbage to sell, reroll good items and repeat to progress. Depending on your build some bosses could feel unfair, don't hesitate to change setup. I started with a DoT party which cleared trash easily but suffered during early bosses, swapping grid setups is the core of the game it feels great to find good new setups. I cleared the game in about 35 hours, afterwards there is a last dungeon that goes on for a while, power level increases drastically from what I saw. I didn't get to finish it and I don't know if you even can but even if you don't want to attempt it the game is a blast until then. For the price you should definitely try it, I'm sure you'll fall in love if you're into the genre.
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Nov. 2024
Banger soundtrack. Fantastic gameplay with some unique stuff, really worth your money and time.
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Nov. 2024
I've only just started this, but holy crap this is good. There's so much character in this with the old feeling of dungeon crawling. Great stuff.
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Aug. 2024
the machine translation is rough and can feel overwhelming to start, but overall very fun and very good
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May 2024
Path of the Abyss feels like a game made by DRPG fans, for DRPG fans. Even in early access there's a LOT to chew into. Despite what the page says, there is a machine-translated option for english that's, serviceable. (I believe the dev has mentioned an official translation when the game leaves EA). Some elements of the game feel rather vague. If you're a fan of the genre, this may come as no surprise, but if this is your first experience with DRPGs some stuff may seem a bit confusing. The soundtrack is absurdly powerful. This may not be a point many people talk about but I'm serious, the OST is so good. It's got an intense & unique sound while seemingly drawing some influence from Yuzo Koshiro's FM synth work for the Etrian series. Infact, a lot of the game feels like it's taken some notes from Etrian Odyssey, while trimming elements to make the package more palatable for a mouse/keyboard experience. Combat is unique but feels like it'd take ages to explain in a review. I very much like the angle it takes though, especially for a real-time rpg in this form factor. Some parts of combat feel a little random and uncontrollable, but just enough to feel as though it was an intended element rather than an outright frustration. Long and short, this game is really good, if you like DRPGs, please try it. If you don't know if you like DRPGs, I'd say try one of its contemporary influences (Etrian / Wizardy / The Dark Spire) and come back to it if you enjoyed those, and want more dungeon crawling goodness.
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Last Updates

Steam data 22 January 2025 00:42
SteamSpy data 23 January 2025 14:12
Steam price 23 January 2025 12:50
Steam reviews 21 January 2025 10:00
Path of the Abyss
8.8
405
22
Online players
0
Developer
Suzuki Suzuzou
Publisher
Suzuki Suzuzou
Release 21 Dec 2023
Platforms