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Path of the Abyss on Steam

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Dive deep into the Abyss.

Path of the Abyss is a early access, dungeon crawler and rpg game developed and published by Suzuki Suzuzou.
Released on June 13th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 460 reviews of which 435 were positive and 25 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Path of the Abyss into these genres:

Media & Screenshots

Get an in-depth look at Path of the Abyss through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2060
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

121 hours played
May 2026
This is very close to 50/50. Going with "Yes" because the unique mechanics (the skill grid, skill synergies, targeting via the grid, the class/stat approach) are quite cool, and the early game rewards experimentation and using them in varied ways. As you approach endgame/postgame, however, it turns into the sort of grindfest where you have nested tiny chances with tiny grades of outcomes, which are compounded by a UI that just can't keep up with the volume of stuff. Racial choice is basically 1 Dwarf for a tank and 3 Karin for everything else. Humans truly have nothing to recommend them. Elves are an OK alternative to Karin, but faster cooldown is almost always preferable to an additive bonus and a little HP. At very early levels, poison, burn, and sleep (MT from Medicine 1 and Witch 1 respectively) are extremely strong. Those skills also have great synergy effects and can apply other synergy effects well due to being MT. However, direct damage quickly outpaces them, and DoT statuses don't become relevant again for quite some time. There are different strategies you can use for dealing damage. Dealing damage more effectively is nice, because battles go faster. But it isn't truly necessary. Survival is the key thing. That means Medicine 9 for an MT overheal effect (the simplest and strongest way to prevent damage without having to juggle tiny numbers of charges on long dungeon crawls) and Tactics 5 for a nice defensive tanking skill. Activate those anytime enemies survive to be 1 second away from attacking and you're basically set. For damage, magic eventually does MT better and physical does ST better. You probably want to split your attack types anyway so you can make use of both replenishing meters (Morale and Mana). Sorcery has a pile of good magic damage skills, some of which you can build teams around, including neat synergies with shock and burn; and Scout has the best selection of physical stuff. Those two "classes" also offer the best damage stat boosts. Scout also has key camp skills at 5 and 7 that turn most battles into cake, going very far into the game. Early stat priorities are STR/INT for damage dealers, and WIS for everyone else, for the Morale boost, which simplifies a lot and lets you prioritize other item stats. Repeatable battle squares make grinding wildly faster, and easier, since you only have to prepare for one enemy formation. Once you find at least one Li Darkne's Ring, item drops start to improve a lot. The more you stack Discovery %, the better they get. If there's an upper limit on its utility I haven't found it. Discovery should probably be first priority beyond the bare minimum of item stats you need to survive. Item grind with both bars full as much as possible, obviously. There are a few early repeatable battle specific drops that can provide piles of good stats, notably the Robe of Displacement. Once you unlock pools, Encounter % is also clutch. The pool mutations are potentially great, but it takes a LOT of pools to get the ones you really want, since it's random and you can't swap between characters. With high Discovery, the re-enchanting ability in town is wildly worse than just going and getting more drops. This means money mostly doesn't matter, and therefore neither does Greed %. Blessings are a pain in the FLIPPING arse. They are attached to equipment, but their effects have nothing to do with what they are attached to, and you can move them around for free in town. OTOH, you have a (gradually increasing) blessing quantity limit per PC. So it's as if you have blessing slots per PC... except instead of being able to sort and equip blessings directly, you have to keep moving them around items, including any time you upgrade your equipment, which is constantly. Add this to the grades-within-grades of the blessings themselves (you need the right skill, the right effect, in most cases with desirable number rolls and/or a desirable associated-skill roll)... it's like spending hours on end pressing A to play the casino in pokemon blue on a game boy in the 90s... except instead of pressing A, you are filling out paperwork over and over. Of course, even being able to sort and equip equipment directly, those become a PITA too, because you loot and process such huge quantities of them; the game basically pushes you to stop looking at individual items ever and just use the filters to sell most of them en masse. This inevitably means you'll miss out on some actual upgrades, but it's not worth the hours it takes to examine them (or the nerve damage from repeatedly trying to move the cursor into tiny squares in order to even SEE item stats. Why you can hover anywhere to see stats for stuff you have equipped, but not in any other place, is a mystery to me). I don't regret buying this game. The unique mechanics are cool. But at the same time: oof. P.S. I'd put my actual playtime at 30 hours. Most of that 130 hours is me leaving the game open while I do other things because I got tired of squinting at item stats.
23 hours played
May 2026
Just beat the main game. I really enjoyed it. The combat is a main draw for this, as it really incentives understanding the systems. Admittedly it took about 10 hours to realise some basic things like I need to actually pick the passives off the stat screen, but that was a skill issue on my half. What really made this game click for me was having my physical DPS jump into a strange puddle, and suddenly develop laser eyes which meant she couldn't function as my sword anymore. It took me an hour to realise this after struggling wondering why I wasn't killing anything anymore. I realised laser eyes were actually really rad and I respecced her just becoming Cyclops. This entire event really just made the game for me. Also the soundtrack is amazing and gives me the same feeling as the DS Etrian Odyssey games. Definitely going to support hasu and buy the soundtrack and the arranged soundtrack on their bandcamp. There is a post game, and I enjoyed my time enough with this to see how much further Laser Eyes and team will go.
41 hours played
March 2026
That was delightful. The main game has a nice on-ramp where the systems slowly build up to a satisfying showdown with the big bad. The whole game reads as a love letter to Wizardry 1, and frequent teleporters home lower some of the possible frustration this genre can cause. The anywhere-anytime map completely defangs the spinners and teleporters and I'm okay with that. Then the postgame hits and you realize it was all a tutorial for the real experience. The game offers a lovely flexibility to partybuilding and gearing with a ton of fine-tuning optimizations possible. The translation's great for an indie game (certainly come a long way from early days) and at this price the game's a steal. Looking forward to this dev's next game!
13 hours played
Feb. 2026
Imo, the best Japanese/wizardry-like/blobber game. Where all the other japanese wiz-clones just copy/paste the usual formula and charge you 30 and 40 euros, this game introduces some really interesting concepts for a really low price. Easily recommended ★★★✰✰
41 hours played
Feb. 2026
First and foremost, i need to declare that i didnt complete the game but my reviews normally does not comprise of the graphics or the sound blah blah but more of a feeling towards this game. Played game to experience what the DEVS are going for. So for this game, is a first person dungeon crawler which i love and is lacking in the gaming industry. This game is VERY UNIQUE in a way that there is positioning but not in a physical way. You put your skills in a 3X3 grid and eneimes will attack on the grid itself. Those skills of your party members that are being targeted will get the hit so in a way by putting a skill in a front row, it means your party member "MOVE" to the front row to perform that said attack. It is very unique which needs to player to setup the synergy of the skills needed BEFORE a battle. And that where it may put off some players and for me too because i want to use my available skills based on what enemies or what situations i ENCOUNTER in battle so if i met an enemy and i have the skills but not setup, i will be like telling myself OH MAN! WHY! I also feel the environment is quite boring. Part of the fun is to explore but if the dungeon itself is not very exciting, it minus part of the fun. Who lives in a dungon with nothing but WALLS..... A watch tower with nothing but walls is also...Meh. but i guess it is not part of the design or consideration when designing this game. THis game is more of combat but for such and small team and the price of the game is not high, i totally recommend giving this game a try. Rate 7/10

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Frequently Asked Questions

Path of the Abyss is currently priced at 6.89€ on Steam.

No, Path of the Abyss is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Path of the Abyss received 435 positive votes out of a total of 460 achieving a rating of 8.75.
😎

Path of the Abyss was developed and published by Suzuki Suzuzou.

Yes, Path of the Abyss is playable and fully supported on Windows.

No, Path of the Abyss is not playable on MacOS.

No, Path of the Abyss is not playable on Linux.

Yes, Path of the Abyss is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Path of the Abyss is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Path of the Abyss does not support VR.

Path of the Abyss is a single-player game.

No, Path of the Abyss does not currently offer any DLC.

No, Path of the Abyss does not support mods via Steam Workshop.

No, Path of the Abyss does not support Steam Remote Play.

Yes, Path of the Abyss is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Path of the Abyss.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 12:02 UTC
SteamSpy data 12 October 2026 11:30 UTC
Steam price 20 October 2026 19:11 UTC
Steam reviews 18 October 2026 09:57 UTC

If you'd like to dive deeper into the details about Path of the Abyss, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Path of the Abyss
  • SteamCharts - Analysis of Path of the Abyss concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Path of the Abyss compatibility
Path of the Abyss
Rating
8.8
435
25
Game modes
Features
Online players
4
Developer
Suzuki Suzuzou
Publisher
Suzuki Suzuzou
Release 13 Jun 2025
Platforms