Path of Achra

Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...

Path of Achra is a rogue-like, character customization and rpg game developed by Ulfsire and published by Slouching Beast LLC.
Released on May 07th 2024 is available in English only on Windows.

It has received 1,871 reviews of which 1,836 were positive and 35 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 7.31€ on Steam and has a 25% discount.


The Steam community has classified Path of Achra into these genres:

Media & Screenshots

Get an in-depth look at Path of Achra through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: Open GL 3.3+
  • Storage: 512 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Hey Hey people... another incredible recommendation from the spokesperson of the Merchants Guild Gameplay 10/10 Music 10/10 Sound Design 10/10 Would love to see more music and a broader sound design because the atmosphere is already amazing and can only get better.
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Nov. 2024
Path of Achra distills the action RPG into its pure form, and is an excellent game. This makes the game a must have for ARPG lovers. Why? I never realized my fantasy games were missing a god of ants who empowers me with ant summons and summon buffs until I played it. But for the more in depth answer, read on. I would call it a turn based, 2D pixel graphics ARPG. I have played most ARPGs, with my favorites being Diablo 2, Grim Dawn, and Last Epoch, in that order. In this game, unlike most ARPGs, almost any build you can think of is viable. Seriously, I have never seen another game with such build viability and diversity. So many pieces come together synergistically to make builds. Here is a rough idea of how much customization goes into your build: A. 20 cultures (races) to choose from - each bring a different ability or mechanic into the mix. B. 20 classes to choose from - each bring a different ability or mechanic into the mix. C. 20 gods to choose from- they each provide unique abilities and 3 prayers that give in game effects. D. 10 powers damage types each with 9 powers (skills) (90 powers total) - Martial, fire, lightning, poison, death, cold, astral, psychic, life, blood. - You can choose up to 7 powers from up to 3 damage types on a build. - you can also go focused and level up the same power or two like with D2 skills. E. 77 Prestige classes (at the time of writing this)- Mid-run specializations, each combination of 2 power damage types get one, plus various other specializations. F. 6 equipment slots - 2 weapons and four armor The vibe of old world, ancient, dark fantasy is refreshingly unique compared with most fantasy games. All of your favorite ARPG build archetypes are present. Summoners, Mages , Ranged, Melee, etc. As a summoner build lover, it is awesome that in all the above A through F, there are multiple summon focused options. There are also melee teleporters, tanks with ranged thorn damage, entire screen clearing mages, and more. Easiest game to recommend to any ARPG/roguelike fans out there. Bravo and thank you to the game creator. edit: Forgot to mention items in game too.
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July 2024
A stunningly simplistic True-Roguelike. It has returned to fundamentals of the genre and fixed (somewhat) some of the longstanding issues plaguing the genre for years: 1. No meta-progression - you dont get stronger by playing more or collecting some inane dribble drops like soul gems, sonic rings or gamer points to be used to level up your stats, but instead you simply unlock more classes and races, eventually giving you a capacious selection in character creation. 2. No need for meta knowledge - there are no custom events and quests with unclear outcomes and rewards that force you to have a wiki tab and 5 steam guides open to ensure the optimal outcome. On the contrary, all that you need to fully enjoy the game is 5th grade reading comprehension and a double digit IQ to read the skill or item description and figure out how well it synergizes with your other abilities and stats. It simply respects the player and his time, unlike abominably bloated ToME or caves of qud, which requires a 500 page long lorebook of mandatory reading to figure out the quest location, browsing 100 wiki pages worth of npc characterizations to not make them attempt to strangle you instantly and 1 year of scrolling the project's discord to understand the insider jokes and get better rolls. 3. No TAB button oneshot - the game has several mechanics to prevent an old feature of many roguelike games - autoturn sudden oneshot. Yes, in this game, like in real life, you are able to gather "divine favor" by performing gimmicks or actions liked by your deity (some deities like it when you kill someone with a crit or hurt yourself, badly), which is often used like spells, but can be saved up to automatically revive and heal you when you die. It is really effective in stopping unenjoyable moments where your 0 armor berserking build is not 100% effective against that particular enemy. It also allows you to "edge" the TAB autoturn button and micromanage really peculiar situations. Overall this game has a lot of variety in builds, e.g., hepatitis hobo blood thrower, 100 skeleton necromancer, clunky spearchucker, pale ritualistic self-skinner (wow, very kosher!), ape, snowball druid, Shadow The Hedgehog, 20-tile-long-swordsman, heavy armor neck stomper, edgelord and many others, giving you ample opportunity to customize your playstyle and allowing the game to be played both on meth and on antidepressants, depending on the time of day. The gameplay loop is simplistic and entertaining in a roguelike fashion, and can also be enjoyed by ARPG enthusiasts. You create character, collect items that synergize with your passives the most, and level up skills that further synergize with your ability, eventually ending up with a death spiral of 100-hit combos (in case of a bheith nochti special class it only works if you're naked below the belt), endless spell triggering or a familiar summon loop that never stops until you fill out the entirety of free tiles. Alternatively, you get outscaled and die. Runs are short and fit into 30 minute intervals, just about enough to skip the new youtube ad section. There are a lot of challenges and achievements that unlock lore entries from The Protocols of the Elders of Achra, along with some little lore tidbits in a dark souls fashion that can be viewed by collecting equipment. The visuals really give way to your imagination and look absolutely lovely if you're a 1 or 2 on the aphantasia apple scale, however they take a turn worse after 3 and are as telling as a bunch of wc3 icons. The soundtrack can be described as soothing and minimalistic dungeon synth, however if you REALLY listen to it it becomes really easy to enter goblinmode and start humming along, out loud. The game is ingeniously created in a blissfully open sourced Goydot game engine, and so far i've never experienced crashes or fps drops even during an abundance of gore special effects, so it plays on stable 60 fps on my budget gtx 4090ti build. To conclude, this is a great game that requires absolutely no time investment to enjoy and has no skill floor to speak of, allowing people with ruined attention spans to play it while watching newest tik toks or listening to 141 simultaneous joe rogan podcasts. Thoughbeit, it can serve as a great time sink for true roguelike purveyors, allowing you to complete specially designed challenges and unlock achievements to read the deepest lore. If anything - try the demo.
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April 2024
Once you get the hang of the game, have unlocked all the cultures/religions/races and then start your way on achievement hunting it starts to become more of a puzzle game, trying ways to complete particular prestige classes. they put something strong in the sauce here, something about the combination between rolling the slots trying to get the right items while also tweaking what powers you take in what order. it's a very clean and tightly-tuned slot machine for extracting that particular gameplay experience of breaking the game
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March 2024
And there upon the wailing spire, I faced the God at the End of the World. I spake: "I summon one million zombie." And it was so. The God at the End of the World rent and tore. Fallow flesh descended upon the land. But it was not enough. The bleeding God looked upon me, and spake: "What now, pilgrim?" And I did reply: "I summon one million zombie again." And it was so.
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Last Updates

Steam data 16 November 2024 23:13
SteamSpy data 20 December 2024 03:51
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:49
Path of Achra
9.3
1,836
35
Online players
393
Developer
Ulfsire
Publisher
Slouching Beast LLC
Release 07 May 2024
Platforms