A stunningly simplistic True-Roguelike. It has returned to fundamentals of the genre and fixed (somewhat) some of the longstanding issues plaguing the genre for years: 1. No meta-progression - you dont get stronger by playing more or collecting some inane dribble drops like soul gems, sonic rings or gamer points to be used to level up your stats, but instead you simply unlock more classes and races, eventually giving you a capacious selection in character creation. 2. No need for meta knowledge - there are no custom events and quests with unclear outcomes and rewards that force you to have a wiki tab and 5 steam guides open to ensure the optimal outcome. On the contrary, all that you need to fully enjoy the game is 5th grade reading comprehension and a double digit IQ to read the skill or item description and figure out how well it synergizes with your other abilities and stats. It simply respects the player and his time, unlike abominably bloated ToME or caves of qud, which requires a 500 page long lorebook of mandatory reading to figure out the quest location, browsing 100 wiki pages worth of npc characterizations to not make them attempt to strangle you instantly and 1 year of scrolling the project's discord to understand the insider jokes and get better rolls. 3. No TAB button oneshot - the game has several mechanics to prevent an old feature of many roguelike games - autoturn sudden oneshot. Yes, in this game, like in real life, you are able to gather "divine favor" by performing gimmicks or actions liked by your deity (some deities like it when you kill someone with a crit or hurt yourself, badly), which is often used like spells, but can be saved up to automatically revive and heal you when you die. It is really effective in stopping unenjoyable moments where your 0 armor berserking build is not 100% effective against that particular enemy. It also allows you to "edge" the TAB autoturn button and micromanage really peculiar situations. Overall this game has a lot of variety in builds, e.g., hepatitis hobo blood thrower, 100 skeleton necromancer, clunky spearchucker, pale ritualistic self-skinner (wow, very kosher!), ape, snowball druid, Shadow The Hedgehog, 20-tile-long-swordsman, heavy armor neck stomper, edgelord and many others, giving you ample opportunity to customize your playstyle and allowing the game to be played both on meth and on antidepressants, depending on the time of day. The gameplay loop is simplistic and entertaining in a roguelike fashion, and can also be enjoyed by ARPG enthusiasts. You create character, collect items that synergize with your passives the most, and level up skills that further synergize with your ability, eventually ending up with a death spiral of 100-hit combos (in case of a bheith nochti special class it only works if you're naked below the belt), endless spell triggering or a familiar summon loop that never stops until you fill out the entirety of free tiles. Alternatively, you get outscaled and die. Runs are short and fit into 30 minute intervals, just about enough to skip the new youtube ad section. There are a lot of challenges and achievements that unlock lore entries from The Protocols of the Elders of Achra, along with some little lore tidbits in a dark souls fashion that can be viewed by collecting equipment. The visuals really give way to your imagination and look absolutely lovely if you're a 1 or 2 on the aphantasia apple scale, however they take a turn worse after 3 and are as telling as a bunch of wc3 icons. The soundtrack can be described as soothing and minimalistic dungeon synth, however if you REALLY listen to it it becomes really easy to enter goblinmode and start humming along, out loud. The game is ingeniously created in a blissfully open sourced Goydot game engine, and so far i've never experienced crashes or fps drops even during an abundance of gore special effects, so it plays on stable 60 fps on my budget gtx 4090ti build. To conclude, this is a great game that requires absolutely no time investment to enjoy and has no skill floor to speak of, allowing people with ruined attention spans to play it while watching newest tik toks or listening to 141 simultaneous joe rogan podcasts. Thoughbeit, it can serve as a great time sink for true roguelike purveyors, allowing you to complete specially designed challenges and unlock achievements to read the deepest lore. If anything - try the demo.
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