An absolutely amazing party game providing hours of fun for anyone, with some toxicity (propelled by the game itself) and basically zero offline support. The good I think Party Animals is an immensely fun game, I really enjoy playing it, especially with friends in custom games. Custom games have support for bots (with three difficulty levels), making games with even 2-3 human players fun and chaotic. There's a lot of variety through maps and the newly introduced Smash and Mario Kart-esque Nemo Kart game modes. The game supports local split-screen play, albeit it's a bit limited, see below. While there are micro-transactions, they are cosmetic-only, and the game allows you to earn some of its premium currency, too, through level ups and achievements, which I think is a very nice addition - I have been able to buy skins that cost premium currency only by playing the game. There is also a "friend pass", which lets anyone download the game for free, and play with you when you invite them, basically giving you two copies of the game for the price of one. They can do the tutorial on their own and then join a game you invite them to, and even progress. The not-so-good As for the negatives, which will be much longer, but not because I think the game is bad. I'm hoping that my review will not only help those looking at buying this game, but also the developers. 1. The game is still online-only , for which it has been criticized heavily. My biggest gripe with it is that even a supposedly local game in custom match mode, where I'm the only player, is still running through the internet: if my connection is shaky, my character will lag. We played with friends in split-screen through Wi-Fi in a custom game with bots, and it was unplayable. This can be a serious gripe for those looking for offline fun: you cannot play this game without a stable internet connection, not even custom games, where you cannot complete weekly quests (though you earn XP). I wish the developers leaned a bit more into making at least custom games offline-accessible, even if there was no progression while the game is offline. Also, you create a separate profile (account) in the game, which is a bit weird. Deep Rock Galactic did this much better with all data being in your save files (and thus tied to your Steam account), though that game has less micro-transactions and is also not competitive in any way. 2. Split-screen . It works, but not in every game mode, and it's a bit basic. For example, the months-old Smash and Nemo Kart game modes (at the time of writing) still cannot be played in split-screen. The game simply tells you that you cannot do that with local players. Second, since most maps are relatively small, it would make sense to do some dynamic split screen or even play on one big screen, but you are limited to always being split. This is a bit disadvantageous, as the screen is split horizontally in the middle (the two screens are next to each other), severely limiting horizontal view, which is essential to get a grasp of the (usually quite chaotic) situation around you (you don't look much up and down, but you do have to look left and right a lot). This is only an issue with 2 players, as with 3 or 4, you have your regular screen aspect ratio for your view. Playing with friends on a large screen works, though. 3. The (luckily not that huge) toxicity . I am happy that voice chat can be turned off as-is (I did so when first booting up the game), which from today, requires a verified phone number to use anyway. I wish we could disable text chat, too, or at least limit it to team only. While the occasional emote spamming and "ez" text chats aren't too common (luckily I encounter these in about less than 1 of 5 matches), I think the developers could greatly reduce the remaining toxicity by removing quests that require you to win games - especially since these quests are usually the ones that give you "regular" currency, and this is the only way to earn it besides progression. The other quests ("play X games as an animal that can dive" and such) are really creative, and if only these were left in, I'm sure it would ease the tension. It's a bit easy to get hooked and focus on just winning the game, and I think it's partly due to the quests that are tied to victory. 4. The (absence of) changelogs . The game is frequently updated, but patch logs are often not supplied with the updates. We've had one when the Nemo Kart game mode was introduced, for example, but for smaller changes, we usually don't get any. I've just found out that the previously Last Stand (4 teams of 2 players) "Ice breaker" map was changed to play out with 2 teams of 4 players, but I've never seen a patch log mentioning this. Verdict Buy this game if you're into party games and have at least one friend. Solo, and become toxic in quick matches. Great game, lots of cute animals (skins), fun, sometimes quirky physics-based mechanics and smooth gameplay.
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