I really enjoyed this game. It’s simple, effective and fun. I did an in-debt evaluation more for the developers than for future players. It’s split in 4 sections, Things I liked, Suggestions, Bugs, Things I wish was. THINGS I LIKED Variety of dinos The DNA components Colorful graphics Color customization of items and dinosaurs (when you get to that technology) The fossils components Exhibit creation SUGGESTIONS Safari for guest. Either by Jeep, train, helicopter (?) New staff, Tour guides DNA science. Perhaps through the tech tree, get at some points a machine that allow you to breed to Dino from the same group and mix some of their features. More types of rocks and terrain that increase biodiversity. In that category, you could add dead roots instead of in "trees" that requires water. Staff tab is missing a column with hats, same column in the dino tab. It would make easier to keep track of who has a hat. An Exhibit tab would be useful to see the overall appeal of an enclosure, area size, you could put the biodiversity health in there, type of biomes, number of dinos in the exhibit, themes used! Traits for Dino that could give bonuses or disadvantages to appeal and such (a bit like the hats but better) friendly, shy, playful, savage, boring, curious, glutton, big, tiny, mutant, smart, cute, creepy, etc. Themes suggestions: Faeric - Faerie flying Rocky - Stonehenge? Garden - flowers sprouts all over Geiser - a geiser. Water could become colorful like in Yellowstone Alien - crash spaceship, saucers flying around Permafrost - icy mountain top, snow everywhere Mushroom - big mushrooms Crystalized - big towering amethyst - crystals sprouts around the enclosure Sulfuric - gooey puddle, water turns green Farmhouse - chicken runs around, pile of hay New biome/species FLIGHT - with a completely closed off enclosure and flying species of dinos, Quetzalcoatlus, Pterodactylus, Dimorphodon, Rhamphorhynchus, Pteranodon, Argentavis! GIANT INSECTS - most I say more? Meganeuropsis, Manipulator Modificaputis, Arthropleura, Jaekelopterus, Anomalocaris canadensis, Pulmonoscorpius! CRYPTID - oh yeah. Going there. Yeti, Loch Ness monster, kraken, peluda, brosno dragon, vegetables lamb of tartary (as a plant for the biome), Basan, Chupacabra, dingonek, emela-ntouka, bunyip Other weird Dinos : helicoprion, TERROR BIRDS, Andrewosaurus, terminator pigs, titanoboa, elasmotherium, gigantopithecus, GIANT SQUID BUGS When you tranquilize a dino, you can sometimes duplicate it when putting it back in a encloser Dinos can get stuck in decor or terrain and they get hungry and sick. You have to tranquilize them to unstuck them IF your security guard can get to it. THINGS I WISH FOR Lack of theme items/lack of different themes The elevation tools needs a little work. There's no high strength glass/aquatic exhibit fences. There's also only one type of "private" fence with a medium strength which is limiting for the "Security" theme. Putting in walkways can become easily time consuming and a headache. I wish you could drag and drop them like you do with streets. Also, you can't put anything on them (bench, lights, deco, DONATION BOXES)... You can put string lights but only on the long straight parts. You can't put them on stairs and short walkways. Food is not very intuitive. Big like leaves, medium like bush, small like grass and everyone like plants. Later in game, you can just give everyone plants or meat and not bother about the type of food. It's a bit weird to give "bushes" to an aquatic dino. The variety of plants and rocks for enclosure quickly become lacking. Also it Would be nice to have some stuff specific to a biome or a theme. There's too many types of feeders for what you really need at the end. Again, every dinos will go to a feeder that has the type of food they want. It's a bit difficult to figure out what will attract the guests to a far away enclosure. For my last game and last achievement missing (tycoon) I just created 3 huge enclosures, one Grass (forest), one mud (Tundra) and one sand (prairie) and split dinos by tile types. A dino that likes rainforest will do just fine in a forest biome. I split the ocean/carnivores in enclosures with the remaining place I had left. I thought I could put two "big" carnivores together, NOP. Don't put carnivores together lol Not really sure if you really need to bother with shelters... Lots of hats with cool perks but if you need the appeal.... You'll have to replace them all with the same 3 hats. When the day ends.... Every window you were looking at closes. So if you were trying to buy eggs or digging for fossils, that will close down when the day ends. Not sure what the calendar is useful for. Dinopedia is nice but hard to navigate. It needs some filters or a search function. It would be nice to have a bit of real info on the dino you're looking at. A bit of educational content! DinoBook... I forgot it existed. It would be nice to see the day before in the Overview to compare the current day with the previous one (with the map, otherwise you can do that in finances) Nobody is going to the tikki hut. I only put one for objectives or achievements. Same with Human Herbivores and Butterly. The building tab, I don't really use it. It's too clunky. Every item is listed there from resto to every single bench. Some of the buildings are way too big. They get difficult to place. The water should spread more or less depending on the biome its in. That way, Rainforests would feel more "full" and desert more sparse. Cactus should be able to be place accross desert. I'd love to have a wider variety of "ancient" plant that increase realism. Themes: more spookiness please for spooky theme! More mist. Eyes in the dark.. Prehistoric feels lacking compared to other themes. Maybe add insects flying? I wish Exhibits could take the name of the biome by default instead of just "new exhibit" That's it!
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