PARANORMASIGHT: The Seven Mysteries of Honjo on Steam - User reviews, Price & Information

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How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.

PARANORMASIGHT: The Seven Mysteries of Honjo is a visual novel, adventure and anime game developed and published by Square Enix.
Released on March 08th 2023 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 5,076 reviews of which 4,862 were positive and 214 were negative resulting in an impressive rating of 9.2 out of 10. šŸ˜

The game is currently priced at 11.99€ on Steam with a 40% discount, but you can find it for 11.95€ on Instant Gaming.


The Steam community has classified PARANORMASIGHT: The Seven Mysteries of Honjo into these genres:

Media & Screenshots

Get an in-depth look at PARANORMASIGHT: The Seven Mysteries of Honjo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsĀ® 10 / 11 64-bit
  • Processor: AMD A8-7600 / IntelĀ® Coreā„¢ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeonā„¢ RX 460 / NVIDIAĀ® GeForceĀ® GTX 750 / IntelĀ® HD Graphics 530
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
might only be 10-12 hours, but the story is very robust. felt like it had to have been a hundred hours by the time i was through, and i mean that in a good way. there was no filler, no navel gazing, no weeb bait, no boring parts, and it was still as a complete of a package as other games in the genre. highly recommend, especially for people who like weird horror mysteries. even if you're new to VNs, this is probably a great place to start.
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Jan. 2025
You know this trope where you're constantly wondering, is it supernatural or is it just a crafty killer or something? Well, here you get hit by a ghost some 5 minutes in. Yes, it's a paranormal story, woopie doo, let's move on. I mean, it's in the title. That's not the point of the story. To paraphrase Detective Daddy: Just because it's supernatural it doesn't mean that just anything can happen. And that's what Paranormasight is actually about; we know the framework of this particular phenomenon, now let's use that knowledge to figure out what's going on the old-fashioned way. Evidence, deduction, investigation, speculation, questioning... think Death Note. Someone is using the supernatural to kill, and it's going to be a battle of wits to get what you want. Inspector HEE HEE What YOU want, I’m guessing, is knowing what's up with the Michael Jackson-ahh dude. And the answer is: what you see is what you get. It's just a flamboyant private investigator who's otherwise an eccentric but great character. Actually, all characters share this strange characteristic: they feel real, but also flat. So even though they are more human than most characters I’ve seen in Japanese visual novels, there isn’t much depth to them, no real development, no hidden truths. Well, alright, maybe there are some characters that are more than meets the eye, but they’re generally the exception. What do I mean by human? The teenage girls actually feel like teenage girls, not some fanservice waifu fuel. Detective Daddy is not an old man archetype, not a mysterious mentor; you could age him down by some 20-30 years and he’d still make sense as a character. His Freshboi Subordinate is cheeky, cheerful, energetic and in with the times - often cracking jokes, partially at his boss’ expense - but you can clearly see that when sh*t gets real, he has nothing but absolute respect for his partner. And so on. Technically a Visual Novel The game’s presentation is unique enough that it’s easy to forget that this is, in fact, a visual novel. You have a 360 view of the scenes (is there something behind you? Or someone?). The shots are very dynamic, and the game makes the best of characters sprites, positioning them in ways that create lots of visual variety. The dialogues themselves are mostly static, and there isn’t much of player choice, even if the game is decent at making you feel like there is. That’s fine for me, I’m here for a good story, and Paranormasight has given me a decent one. By itself it’s nothing special, actually; but the writing is good, and you care about the characters. Turns out this is enough. But there’s one more thing that adds some spice to this already nice dish. The culprit is… THE ROUTE CHART??? No, it’s not, it’s a joke. But the game does expect you to pay attention beyond what is available to the characters, and makes this clear almost from the beginning. I’d even say that it’s quite polite about it - perhaps even more than I’d like. But no worries, you’re not getting clobbered with the solutions unless you’re really stuck. To avoid spoilers, let’s just say that there are puzzles that ask you to think in the scope of the whole story, and to make use of the ability to do so. You’ve probably seen stuff like this in many VNs (Kotarou Uchikoshi my beloved), but here it’s just fresh enough that it warrants a mention, even if you’ve been around the block for a while. Conclusion I liked it. And a lot of others did, too; the completion rate for the ending is either 53% or 58% (don’t ask, I’m confused myself) according to the achievements. For a 12-hour-long game this is a pretty outstanding result. If you start it, you’re more likely than not to stay engaged long enough to finish it, and solve the final puzzle. And a parting gift from me: sing in your head Inspector Gadget’s theme, but replace Gadget with HEE HEE. Replace the ā€œhoo hooā€ part with HEE HEE as well. It’s awful. You’re welcome. [url=https://store.steampowered.com/curator/42922988/]Inspector Cassander’s ongoing investigation into games that don’t make you want to kill yourself out of boredom
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Aug. 2024
This review is like a curse :O I honestly feel like I don’t have much to say about this game. It’s a visual novel that presents a fairly traditional detective story with a paranormal twist. At first, I thought this game would be all about player choice, branching narratives and puzzle solving. The prologue of the game hints at all those things. However, it quickly dawned on me that this was all a mirage. Paranormasight is a game about curses. You switch between a bunch of playable characters who come into possession of curse stones. Upon fulfilling specific conditions for each stone, these can be used to… kill people :) The prologue introduces this concept by letting the player control a character who obtains a rather powerful stone. It is now the player’s choice to use this power or neglect it. Or is it? Even in those first minutes of the game, I was beginning to become a little skeptical. The game makes it seem like you can choose to take someone’s life or spare it by showing a button prompt whenever a curse is ready to be used. So, I tested this apparent level of player freedom. First, I wandered around like a maniac killing everyone in my sight and progressed the game. Then, when the story chart was introduced, I went back to the beginning, this time with the intention to play as the good guy, you know good as in not a maniacal psycho killer . But, alas, the game wouldn’t let me do that. It was all predetermined. The button prompt was displayed, I didn’t push it and yet, the curse was unleashed. I was pretty bummed out by this. Why even introduce an element of player interactivity when it’s absolutely pointless if the player makes use of it or not? Same goes for the game’s setting or even its genre affiliation. What do I mean by these muddled words? Well, on the store page, Paranormasight is described as a horror-adventure game . Watching the trailer and reading the synopsis make it clear that the horror aspect is at the forefront of this experience. Or is it? Again, the prologue makes it seem like this is a fitting genre categorization. The game starts off pretty scary. There are moments of genuine horror here. Every scene in Paranormasight is arranged as a first-person static scene. All you can really do is rotate the camera 360° around your point of view, move a cursor and click on items in the environment or click on people to start a conversation. The prologue plays with this simplicity in quite the elegant way. There’s a scene where a character you have a conversation with points at something behind you, their face distorted in sheer terror. So, you sloooowly turn the camera around and BOOM! Playing this at night on my Steam Deck with the lights out made me remember why I usually shy away from horror games that rely heavily on jump scares. But I have to admit that this scene was spooky and well set-up. And it wasn’t just one jump scare. The atmosphere in this first hour of the game is overall pretty dense and eerie. You walk around at night, always on the edge, looking for other curse-bearers to prey upon while not becoming their prey yourself. Sometimes, a scene would change ever so slightly. Is there a shadowy figure in your periphery? Was that there before? What’s that floating in the sky, it looks otherworldly and strange? This is what the prologue feels like. But sadly, the rest of the game is quite different. Following the prologue, the game focuses more on being a narrative experience rather than a horror game. That’s not a bad thing per se as the writing is pretty strong overall (with some caveat that we’ll get to in just a second). Later on, the horror returns to some extent but it never really reaches the heights (or lows) of the prologue. It really is all about the story. And the story is pretty good. The Seven Mysteries of Honjo are an intriguing foundation for a story about curses, resurrection and the sins of the past. I liked how culturally profound the game is with its countless allusions to the Edo period in Japan and how that age impacted Japanese culture and society. The setting of 1980s Tokyo is very interesting to me. You visit various places of the city and actually learn about their history and how their cultural relevance changed over the years. Almost all of this ā€œeducationalā€ content is purely optional. You can read up on the rich lore and history of the places visited if you are interested but you’re not forced to. The game teaches you the most important stuff that you need to know in order to grasp the story on a fundamental level. But, if you wanna learn more, the archive is always there for you. I loved digging through the texts to learn more about the history and the mythology behind The Seven Mysteries of Honjo . It truly made me feel like a paranormal detective uncovering an old mystery. I was constantly reading up on everything the game threw at me while constructing new theories in my head about how everything was connected. It has been a while since a game’s narrative managed to intrigue me so. It’s one of those games that has you thinking about it even after putting it down. In a way, it reminded me of AI: The Somnium Files which did the same to me. It’s a very well put together story that had me hooked from the start and managed to keep me engaged for the 13-hour runtime of the game. Same goes for the characters. At first, they seem like your everyday stereotypes that you would expect in a detective story like this one. However, most characters have depth and multiple facets that go beyond their standard tropes. For instance, the old and cynical detective who’s seen it all isn’t just a rude, cold-hearted bastard but shows actual empathy, care and compassion. And it’s not like he pretends to be that hardcore tough guy in the beginning but then turns out to be a sweet softie. No, from the very first scene, he is portrayed as a layered character. One that surely has his edges but is still very human at heart. It’s a subtle difference from most character writing that you come across in other games like this and I like it a lot. It makes the characters feel real and relatable and not like templates who undergo the same arcs you have seen a million times before. Mind you, there are still some very tropey characters who really only have like one trait and stay relatively bland for the entirety of the game. That’s ok for me though. As long as a game has some shining diamonds, it’s alright to have some dull pebbles as well. Paranormasight is a good game. It’s a linear narrative experience with light puzzle elements disguised as a horror-adventure game based on player choice. It’s advertised as something it is not and I cannot shake some resentment I feel for the game because of that. In its early hours, the game is filled with horror, pretty original out-of-the-box meta puzzles and promises of impactful player decisions but drops all of that in favor of becoming a purely narrative experience. Thank God it’s a good one. It’s all about the writing and the writing is the strong suit of this game. Towards the end, some scenes start dragging a bit too much. I felt that, especially in the last third, some conversations would go on forever telling me things I already knew since I had figured out most of the case already. I was glad to find the game not dipping too deep into twisty anime bullsh!t territory and that it allowed me to solve the mystery based on the information I had. But I had that information about three hours before the curtain fell. Still, there were some surprises left for me and the finale definitely won me over. This world has potential and I’m curious about the sequel that’s apparently in the works. If you have a thing for visual novels with an eerie twist but don’t expect a game as dark as Corpse Party or one with a branching narrative like the Zero Escape games, this might be for you.
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June 2024
I'm not usually into VNs but this was a really cool game. The art is great, the plot is interesting especially in the early to mid game and while light on puzzles, the few puzzles it does have are very creative. Great music too, though towards the end you've heard all the songs plenty of times. Definitely recommend it, especially for the price.
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May 2024
I really enjoyed this. I initially expected it to be a pure visual novel but the point&click aspects actually made it more fun, I won't spoil but the game gets quite creative at times by including the player, plus it's interesting to investigate the scenes by yourself and solve some puzzles. I really liked the art, atmosphere, story, characters, gameplay, music,.. Honestly the whole experience was very mesmerizing to me. The story is non-linear, there are several rotatory routes that are completed in small sections and occasional decisions that result in very diverse endings. I know that many people are disappointed by the ending but I just wish that the plot was more thoroughly explained towards the end. The plot was very entertaining and I loved how everything got slowly connected but the main "reveal" felt rather rushed, it was just quickly explained and then it continued with the short epilogue. I assume that the average gameplay takes 9-13 hours and I personally would gladly have at least one hour longer playtime to get more detailed explanations, in-depth insight into certain characters, some flashbacks, a longer epilogue, answers to some questions, etc. Though I'm still definitely glad that I played this, it's very entertaining in my opinion.
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Frequently Asked Questions

PARANORMASIGHT: The Seven Mysteries of Honjo is currently priced at 11.99€ on Steam.

PARANORMASIGHT: The Seven Mysteries of Honjo is currently available at a 40% discount. You can purchase it for 11.99€ on Steam.

PARANORMASIGHT: The Seven Mysteries of Honjo received 4,862 positive votes out of a total of 5,076 achieving an impressive rating of 9.23.
šŸ˜

PARANORMASIGHT: The Seven Mysteries of Honjo was developed and published by Square Enix.

PARANORMASIGHT: The Seven Mysteries of Honjo is playable and fully supported on Windows.

PARANORMASIGHT: The Seven Mysteries of Honjo is not playable on MacOS.

PARANORMASIGHT: The Seven Mysteries of Honjo is not playable on Linux.

PARANORMASIGHT: The Seven Mysteries of Honjo is a single-player game.

PARANORMASIGHT: The Seven Mysteries of Honjo does not currently offer any DLC.

PARANORMASIGHT: The Seven Mysteries of Honjo does not support mods via Steam Workshop.

PARANORMASIGHT: The Seven Mysteries of Honjo does not support Steam Remote Play.

PARANORMASIGHT: The Seven Mysteries of Honjo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for PARANORMASIGHT: The Seven Mysteries of Honjo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 May 2025 03:02
SteamSpy data 01 May 2025 17:45
Steam price 09 May 2025 04:35
Steam reviews 08 May 2025 19:56

If you'd like to dive deeper into the details about PARANORMASIGHT: The Seven Mysteries of Honjo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about PARANORMASIGHT: The Seven Mysteries of Honjo
  • SteamCharts - Analysis of PARANORMASIGHT: The Seven Mysteries of Honjo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck PARANORMASIGHT: The Seven Mysteries of Honjo compatibility
PARANORMASIGHT: The Seven Mysteries of Honjo PEGI 16
9.2
4,862
214
Game modes
Features
Online players
19
Developer
Square Enix
Publisher
Square Enix
Release 08 Mar 2023
Platforms
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