Panzer Paladin on Steam - User reviews, Price & Information

Hop in the Paladin power armor, seize melee weapons from the demonic invaders and give them a taste of their own medicine!

Panzer Paladin is a 2d platformer, mechs and retro game developed and published by Tribute Games Inc..
Released on July 21st 2020 is available on Windows and Linux in 7 languages: English, French, Italian, German, Japanese, Simplified Chinese and Spanish - Latin America.

It has received 613 reviews of which 467 were positive and 146 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Panzer Paladin into these genres:

Media & Screenshots

Get an in-depth look at Panzer Paladin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0 compliant video card
  • Storage: 350 MB available space
Linux

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    March 2025
    8/10 Classic story, good music, good retro graphic, lot of stage and stuff to do. Downside is the fack that there's always a pilot segment before a checkpoint and most of the times, there's also one hit kill spikes that if you fail or fall to death, you need to redo everything from the start. It just get a bit tedious. Also, keeping too many weapon and having a high rate curse will make you fight Horseman at every check point, waiting for that kind of whistle to finish before having to fight him for the 13th times is also tedious. Level design could have been better. Great game overall.
    Expand the review
    Feb. 2025
    Updating review after finishing the classic campaign on Hard mode, and I think I can change my original review to a conditional thumb up. You'll probably enjoy this if you have a lot of NES nostalgia, but this game can still be very frustrating otherwise. Pros - gorgeous pixel art, and the reason I bought the game in the first place - amazing soundtrack - while the game is difficult and can feel unfair at times, you have unlimited continues and items in your inventory carries over, so there technically aren't any penalties to dying Cons - levels can run long and gets somewhat boring due to copy/paste enemy designs - HORRIBLE default control settings - pretty bad tutorial that really doesn't prep you for the actual game - quite a few CHEAP DEATHS that can only be avoided if you memorize the stage - some boss attack patterns are quite cheap and almost impossible to dodge, though these are rare and often do lower damage than their normal attacks, but it's still annoying - controls can be unresponsive at times, which typically means you either fail into stage hazard and die, or eat a big attack because your character doesn't do what you want it to do - the forge that lets you design your own weapon doesn't appear to work anymore as it will always crash your game For those that still want to push on despite what I have wrote above, I have a few notes that should make your life ALOT easier. Call it "Things I Wish I'd Known Before I Started This Game". 1. Rebind the default controls. Instead of having LB/RB as swapping weapons, instead map backstep to LB (GBA/DS Castlevania fans should be very familiar with this setup), and map throw weapon to RB, then use Y/B for weapon swap instead. This is because backstep is AMAZING. You can use it to cancel any action, including when attacking in midair! Therefore you really want to have this available at a moment's notice, and the default binding to B means it conflicts with jump(A) and attack(X). Backstep is your primary defense and mobility option during combat and will make boss fights as well as the mid-level horseman fight a breeze. I went from struggling to taking no damage from some the fights with this simple change. 2. Speaking of backstep, there is some iframes tied to it, though it's not something you'd want to rely on too much. On the other hand, a jump > turn around > backstep combo is an extremely useful movement tech. There are some later stages where you kind of have to use that if you don't want to practice pixel perfect short hops, and this also gets your slightly more horizontal movement to clear some of the gaps as well. 3. Up+Attack is basically also your double jump. It actually jumps a bit higher than your normal jump as well, and combined with normal jump, is how you navigate stages and dodge certain boss attacks. The input is covered in the tutorial, but it really doesn't make clear just how important this maneuver is. Just be careful of ceiling hazards when you use this so you don't accidentally jump attack into them. This can be combined into a jump > up attack > turn around > backstep combo that can be useful in navigating some stage hazards. 4. Get real good at doing midair Down+Attack, because so many enemies are vulnerable only to this, and you can get a ton of free hits in on bosses that otherwise are immune from below or are not vulnerable much on the x-axis. 5. Don't worry about the parry/counter gimmick. It's just much faster and safer to speed kill the enemy. Use backstep for combat instead. 6. Sometimes it's just easier to tank the damage, since it gives you a brief iframe window which may be used to cheese some instant death spike traps on the stage. Similarly, it's better to eat damage than falling into instant death stage hazards for the same reason. 7. When you see an energy tank on the stage, decide carefully whether you really want to use it. most of the time you really should *NOT* use it unless your robot was destroyed. This is because energy tanks do not refill when you die and respawn. It's more of a tool to "revive" your robot (the only way to revive your robot, actually) and less of a heal. Instead heal by breaking weapons with heal spells on them. Overall, decently fun game once you get used to the mechanics, which can take awhile, but it can still be frustrating at times. I finished the classic campaign on Hard in about 10 hours, and the first 6 or so hours was ROUGH. Past that things got a lot better. Original negative review below: This game somehow made piloting a giant robot tedious and boring. You move extremely slow and have a huge hitbox, so it's honestly alot better and smoother to play just as the pilot, whose basic attack also out-ranges some of robot's weapon attacks to boot. Boss fights feels like a tanking fight, there are moves that you simply cannot avoid because you cannot jump high enough to dodge a charge attack, for example. You have a shield, which doesn't work most of the time. While I figured out that it needs to be at the right elevation (stand to block high, crouch to block low), it still only works about half the time even if I have the shield lined up right. Level are long and boring. It doesn't feel good to play because due to the enemy attacks and stage hazards, you're forced to play extremely passively and react to the enemies rather than bringing the fight to them. Oh, and the death pits and enemies that love to bump you down into said death pits. All in all, I think this game was successful in recreating a clunky NES era platformer, which is also why I cannot recommend it.
    Expand the review
    Jan. 2025
    I really love the anime style what it has the game (cinematics) and the pixel art , is beautiful, the music is one of the strong points of the game, the """bad points""" is.... the points of control (checkpoints) are very far away each other, and I would like have infinite continues but just is possible for 2 lives and where the main character (outside of mecha) dies , then I have to start of zero again (the level) in that way... the points of control (checkpoints) are partially useless, but the game has much potential, therefore I give 8/10 , anyway is a great game!! 👍
    Expand the review
    June 2024
    This is a great game! The platforming is incredibly solid and super fun; the level design is fantastic and the boss fights are super cool. The music is incredible, right up there with the soundtracks of Ninja Gaiden and Mega Man II. The inventory management elements fall a bit flat with a platformer; during most of the levels, it ends up being best not to use a weapon at all, since your fist kills standard enemies in the same number of hits and doesn't have a durability stat. That's in a game about cool swords. The game's endings seem to imply that weapons in general are bad, but, throughout the entire game, we see and enjoy awesome weapons from different real-world cultures, which makes the experience of wielding them feel deeper and reminds us of our respect for them. Ultimately, the ending cinematics are beautiful and fun, but they undermine the gameplay; this is a personal pet peeve. I want to be clear: despite my little gripes, this game is absolutely great, and I had a fantastic time playing it. I highly recommend this.
    Expand the review
    May 2024
    Very cool Megaman x Castlevania game with Mechs and Demons. The world is your map, and each stage is themed around a certain demon/god/supernatural entity native to that country. The levels also have their own sets of enemies to match the themes. The artists definitely had a blast creating and designing the visuals, and it shows. The cutscenes are great, and if this was released back on the golden days of the NES, it would've blown many minds. Grit is fun to control and I love punching enemies back to oblivion. Oh and there are tons of melee weapons too! Alot of them reference other games and mythological weapons of folklore. I had many "Ah Ha!" moments when I recognized a particular weapon or god. This game is fun, but it can be challenging for more casual players who didn't grow up with the classic NES games. If you are the type who gets easily frustrated when you mistime a jump or attack, and get punished severely for it, this game might not be for you. But if you are the type who doesn't give up or mind a few setbacks here and there, this game's difficulty curve will keep you engaged. It's challenging but rewarding. Also the music is really good! Definitely fits perfectly with other NES era games.
    Expand the review

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    Last Updates
    Steam data 12 April 2025 12:06
    SteamSpy data 11 April 2025 12:24
    Steam price 13 April 2025 20:28
    Steam reviews 13 April 2025 07:59

    If you'd like to dive deeper into the details about Panzer Paladin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Panzer Paladin
    • SteamCharts - Analysis of Panzer Paladin concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Panzer Paladin compatibility
    Panzer Paladin
    7.2
    467
    146
    Online players
    2
    Developer
    Tribute Games Inc.
    Publisher
    Tribute Games Inc.
    Release 21 Jul 2020
    Platforms