Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen is a deeply social high fantasy MMORPG that challenges its players and rewards effort. Join the denizens of Terminus to uncover the mysteries of a world divided by Celestial loyalty… and betrayal.

Pantheon: Rise of the Fallen is a adventure, rpg and mmorpg game developed and published by Visionary Realms.
Released on December 13th 2024 is available in English only on Windows.

It has received 775 reviews of which 616 were positive and 159 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Pantheon: Rise of the Fallen into these genres:

Media & Screenshots

Get an in-depth look at Pantheon: Rise of the Fallen through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Core 2 Duo E6850 3.0GHz / Phenom II X2 555 Black Edition or better
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2060 / Radeon RX 5600 XT
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Great Early Access experience if you're into what this game is trying to accomplish. As anyone reading this should already know by now, this game aims to recreate the vibe and feelings of old school Everquest, and it accomplishes exactly that. It is obviouslt incomplete, unpolished, there are bugs (though very minor, none of which affected my gameplay. This is not a modern theme park MMO, nor was it ever intended to be. It's a harsh and unforgiving world where players are just dropped in, and left to figure things out among themselves and the community. Based on just under 100 hours played, I can say that this game very much succeeds in what it is trying to accomplish. As a game developer, our goal is to "find the fun", then draw it out and expand on it. Pantheon: Rise of the Fallen finds the fun of the old-school MMORPG feel, and bring its to the forefront, while expanding on those mechanics and features. For example, at night, without a light source, it gets incredibly dark, which is to be expected. A side effect of an npc being shrouded in darkness means their nameplate doesn't show up either. This makes traversing a zone that much more scary and threatening, and you need to prepare and strategize, lest you find yourself doing corpse recovery in the dark. All in all, if you are a fan of old-school EQ, Runescape, AoC, etc, you will very likely find yourself having a great time in Pantheon, along with a great bunch of other like-minded players, all working together to uncover the the mysterious of a new world, as well as the mysteries of a new game.
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Dec. 2024
TLDR: I'm changing this from a "tentative thumbs up" to a "I heavily recommend it to players that enjoy old MMOs". I will update this review as I get more and more experience in the game, at 10 hours, 100 hours, and potentially 1000 (should it hold my interest as long as I feel it will). Time for the 10 Hour edit! As of now, I'm currently at 26 hours in game. My experience is decent but... It's an MMO, and I know enough to know that I know nothing. Let's get on with what portions of the QA I can do! Q/A Section -- Is this game just Everquest? - I chose to start here, as this is kind of a complicated answer. It FEELS... Like Everquest. Enchanters Mes and give clarity. Tanks tank. Healers heal. Stand to cast. Etc. But... No. To me. (Please do not castrate me, I've been an EQ player since I was 8.) But TO ME... The gameplay is better. I will happily elaborate further bellow! Not EVERYTHING is better.. But as a whole, I prefer Pantheons to be honest! Is the combat faster than the combat in Everquest? WoW? - The time to kill in Pantheon is not faster than Everquest (or WoW for that matter), but you have way more actions to input. The mobs in the game are divided into 2 categories: Solo + Party mobs. Solo mobs are designed to be able to be solo'd, and you can do so fairly easily. Much like in EQ: A Yellow/Red mob will likely smoke you, but most classes can 1v1 a white. However in Pantheon, Party mobs exist. When considering a mob, it will tell you if it requires a group of adventurers or not. If so, do not attempt to kill them solo. At level 11, a level 2 party mob was an even match for me (for some context, my damage is drastically higher at this point and it still took all of my mana and almost all of my HP.) How are the classes? Are they diverse? Interesting? - Uh. Yes. You have your standard "holy trinity", however they all go about doing their respective roles differently. As a quick example: Wizards have "schools of magic", and if they spam out one school of magics spell too frequently, they (in the current iteration of the game) instantly kill themselves. Honestly, it's hilarious. Monks open gates when fighting. Shamans DoT and HoT. Enchanters Mez. ROGUES/FIGHTERS/MONKS HAVE ACTUAL ABILTIES IN THIS GAME. You are not just turning on AA and smashing the kick button for 30 minutes. Are the zones fleshed out? - So far, they feel FINE. It takes a while to learn your areas without a map, and honestly leveling feels good. Finding parties is easy with the LFG/ooc system, and there are enough mobs to go around. The party mobs slow down time to kill, which helps keep camps from being decimated by one group. You said you push a lot of abilities, can I get an example? - For EQ veterans, this game has a lot of inputs. You're not smashing the same button over and over, you have a rotation to go through for most classes. For example: I rolled a shaman. A standard pull rotation for me is: AA Slow - HoT the Tank - Armor Shred - Apply Poison - Instant cast a spell - Apply Fire - Instant cast 2 spells - DD Poison - Instant cast another 2 spells. (There are manaless instant-casts in the game that are more CD based than mana based). The developers have clearly put a lot of time into this game. Initially, I was worried as I saw a few reviews saying "7 years, what did they do?". It's an MMO, I'm not so disillusioned in life that I'd believe a game of this scale could be made quickly, much less by a small dedicated team of devs. As it stands, there are bugs as it is in EA, but most are polishing issues and do not impact gameplay negatively. I have to pause my review update here... I want to go play some Pantheon. I will continue updating this each day until I feel the 10 hour version is good enough. Thank you, and sorry for the mess!
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Dec. 2024
I'll draft a full review over time, but the fact is I've emotionally bonded with the world you log into on this game. I'm quite simply excited and grateful that this game exists. I honestly have no idea if others will have the same experience, I've played MMOs for 20 years now and watched them change and become something I enjoy less and less. I thought that's just getting older. But about hour 3-4 of this game, I had this profound experience which literally made me feel like I was 13 years old in my bedroom playing EQ again. Is that the essence of play? I really have no idea if you will like it, but I hope you do because I want this game to stick around. Having said that, it's definitely not done and lacks polish in multiple areas. I will offer this speculation: To enjoy it you need to be willing to see opportunity and potential where things need to be improved rather than disappointment.
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Dec. 2024
Game still has a good ways to go but it has lots of magical moments and mystery for old-timey MMO folks to enjoy, getting lost and figuring things out is a blast and has been sorely missed in the MMO world for a long long time.
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Dec. 2024
I'm bought the Steam account today and as a VIP on Pantheon, found it very easy to log in. The Steam account just took me right it, no launcher, ID or password needed, and it seemed very smooth. Because I've been in Pantheon's world, Terminus before, as a tester, I was pretty familiar with it. There's currently 6 zones, content up to level 40 for each of the classes in game. I believe there are 12 of the total of 15 planned, with Bard and Druid the notable ones "missing". The main reason these are "missing" is because Pantheon is a game still under development. This is Early Access, almost like a beta. It's been in development for a long time, but over the last two years the progress has been impressive. EA is going to last awhile before release too, they expect it to last two years, so you'll actually have an opportunity to help shape the game, They've been awesome in the past responding to the tester's suggestions and requests. Customers service has been great, cant't recommend them enough! The updates come very regularly, often multiple times a week,and that makes it a little difficult to define the status of the game, as it changes rapidly but fortunately the changes are nearly always positive improvements. My main is a Monk and I have found the animations, while still in development, are pretty good. I truly like the terrain graphics but have found the character models and the fairly new character creator/customizer to be of much lower quality. VR knows this and are even working on that now, So I'm hopeful for both gradual and meaningful improvement. Server stability (I'm on Havensong) is really solid. I have heard they rebooted it yesterday and it was down for 15 minutes, but there's been no issue at all today, no reboot, or crashes, or even lag/latency. I use a 3080 as my GPU, getting 60 FPS, with a pingof 23, so that's solid too. My current complaints are the character graphics, I don't love them but got used to them almost immediately, I don't like some of the newbie armor but have seen some higher level players with great looking stuff, and have a good deal of jealousy. I joined a really fine guild, and know that they have some decent guild commands in game, but have also heard that guild are getting more attention this month and next. Banking works very well, and I've been to two them so far: one in the human starter town of Availia, and one in the village of Demith. There's plenty of space (like 50 slots)and you can craft backpacks and bank boxes early on, and put them in the slots for a huge amount of storage, which is always good. I became a Tailor/Leatherworker and am loving the crafting so far. I made a second character...I think you get 8 but it's possible you get more...and he's a Shaman, Provisioner for food and drink, and a woodcutter. Crafting nodes are everywhere. And so are the mobs :) All in all I think this is a really good game, it seems that VR decided to implement most of the gaming systems like climbing and now swimming, first, before doing a lot of the pretty stuff...(make it work first, make it pretty second) and while they are still working on the Perception (aka Pulse) and Mastery systems, they had them in game before and are now just iteratively improving them. I can honestly recommend this game to anyone who likes an old school MMO, but with modern features. We desperately needed one! The combat pace will seem slow to POE fans, but I think most people will be happy with the pace of combat...it feels meaningful, and the casting effects are extremely well done.
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Last Updates

Steam data 16 December 2024 01:14
SteamSpy data 22 December 2024 14:30
Steam price 23 December 2024 12:56
Steam reviews 21 December 2024 15:56
Pantheon: Rise of the Fallen
7.6
616
159
Developer
Visionary Realms
Publisher
Visionary Realms
Release 13 Dec 2024
Platforms