Ova Magica

Stardew Valley meets Pokémon! Experience a wholesome JRPG-farm game inspired by the classics! Train cute blob creatures, take care of your farm and make friends with the people of Clover Town.

Ova Magica is a early access, life sim and creature collector game developed by Skinny Frog and ClaudiaTheDev and published by Top Hat Studios and Inc..
Released on July 23rd 2024 is available in English only on Windows.

It has received 447 reviews of which 421 were positive and 26 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Ova Magica into these genres:

Media & Screenshots

Get an in-depth look at Ova Magica through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit or higher
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 660 / AMD Radeon R9 270 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is a pretty fun farming sim / creature collector + battler, a nice mix of stardew valley and pokemon. It's still in early access at time of writing so there are plenty of things obviously unfinished, e.g. several quests marked as not completable yet, friendship levels capped at 3-5 for various people, side dungeons not yet ready, etc. What's there already is fun, and I've played a good 40 hours and still have more content to reach, so there's plenty of content. There are some downsides. The most major one for me is the combination of childish character designs and often childish dialogue making the dating sim aspect of this game very squicky. The oldest of the dateable characters -- Charoi and Garnet, along with most of the boys -- look no older than 16. The youngest -- the twins Ruby and Jade -- look 7 and 10 years old. The base playable characters also look around 10 years old. Some characters, especially Lazuli and Ruby -- who again, looks like a 7 year old -- also act especially childish. I've noticed a repeating trend that these characters frequently remind people, or are reminded, that they are "grown women". That makes me think the creator is aware of how young they look and is trying to deflect. In a farming sim with obvious dating sim aspects, I think the character designs are very problematic. If you can get past that, the game is incomplete but fun. Some things I'd like to see improved before release: [*] The controls are heavily geared towards controller and playing with a keyboard and mouse feels unnatural, like you're using the keyboard as a controller. [*] Chest organisation is clunky; I had to do a lot of manual organising of the different pages and I'd like to be able to quick-transfer items with less effort. Sorting a chest also sorts your inventory at the same time, including your tools [*] Using blob abilities is especially clunky; having to juggle your blobs in and out of barns every day to use the sprinkler effect etc. almost defeats the point in having the abilities. I do like the sprinkler item you can unlock later, though, that makes life easier. [*] The breeding mechanic isn't really fast enough or useful enough to be worth the effort right now; you can breed in combinations of useful mutations and/or abilities by breeding, but having to wait days for a randomised result and then train up the resulting blob to match the level of your main team makes it a bit of a fruitless endeavour. I'd like to see mechanics to make it easier to bring your newly bred blobs up in line with existing ones, and especially powerful unique abilities or advantages which only come from breeding, to make the breeding mechanics more worthwhile. [*] Boss blobs feel a bit OP at the moment I'll also call out some things I particularly like: [*] Being able to speed up battles to 3x speed reduces the grind, very handy [*] Steam board is very handy (but I want those Charoi upgrades that Jasper promised!) [*] The way you can interact with not only all the characters but also their blobs, is pretty cute. The blob designs are also pretty cute. [*] Where the dialogue isn't too childish, some of the stories, and character back stories, are quite engaging. I'm enjoying Charoi and Saphir's stories especially. Overall it's a good 8/10 for me, but the character designs really need to change because currently they feel very questionable.
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Nov. 2024
A fun, refreshing take on monster raising and farming-sims! Worth every penny. If you are on the fence, buy it; you won’t regret it! If it has farming or monster raising in it, I’ve probably played it, so when I say Ova Magica is one of the better iterations of the genre I’ve got about 30 years of videogames behind that endorsement. The devs are clearly fans of genre and it shows in every corner of the game. Farming handles a lot like Paleo Pines down to multi-step ground prep and (eventually) a stable of pets that can do watering, plowing, and more for you. The handling is much, much smoother than Paleo Pines, though, so kudos to the devs for making a good mechanic in the genre even better. Combat mechanics play a lot like the Grandia JRPGs where timing your attacks or defense matter to juggle incoming damage and turn order; it’s a touch more complex than the typical turn-based RPG combat, but easy enough it still a casual-gaming experience. Personally I love it because it rewards attentive play and keeps you from spamming the same button presses every combat. It’s so good I’ve stayed up two nights in a row after purchase to keep playing! (I am writing this review right now instead of sleeping, it’s so good.) Also, there’s a dungeon/rouge-like mechanic a la Fae Farm’s dungeon crawls which shows great promise for longer-lived gameplay, and not everything in them is purely combat or smashing resource nodes to get stuff; you can encounter puzzles and more, which is a lovely change from the norm. Leveling up your monsters is a breath of fresh air in the genre. The game lacks concrete levels and XP thresholds. Instead, day-to-day care (in the form of feeding and mini-games) increases HP and Energy by a handful of points. Speed, attack, and defense stats are increased by a point here and there as you use moves in combat. Really, it handles more like the (terribly ancient) Digimon World, which I have been dying to see something emulate for 20 years now. Well, Ova Magica scratches that itch! It really makes the game feel more like you’re raising animal buddies with distinct wants and needs and not playing yet another an RPG. I cannot praise the festivals in the game enough! Participation earns you festival-specific currency to spend on food, recipes, items, and even new monsters, but unlike Stardew Valley and other Harvest Moon clones there’s no way you can earn enough to buy everything in one year. I’m already looking forward to when the events roll around again to pick up what I couldn’t last time! And, amazingly enough, I still managed to walk away with enough goodies each festival that I still felt like a ”winner” even though I didn’t have enough to buy even a third of what I wanted! That is a hard balancing act but Ova Magica does it very, very well. Town growth is directly tied to interaction/friendsip with major NPCs. I love this, because it makes the town feel alive and altered by your presence. Many games in the genre say “you’re making a difference around here” but don’t really reflect it in map design/changes and services available. Not Ova Magica! What you do makes a real and tangible difference over time that you will see every time you zoom into town on your fancy steam-powered skateboard. Graphics are colorful, simple, and cute, sporting a chibi-like aesthetic with high quality character portraits for major NPCs. Think Fae Farm or, if you’re an old-dog like me, Harvest Moon: Magical Melody. The colors are cheerful and uplifting, and the devs made toggling the saturation easy and upfront, allowing you to pick what works best for you on a scale from eye-poppingly bright to cooler tones. The blobs are surprisingly expressive in cutscenes given the limitation of the models. They also have a large variety of critters in the game so your stable won’t feel stale after a few dozen hours. Again, I’ve been playing games for about 30 years and this would rank up in my top ten most satisfying game purchases ever. Considering that this game is still only early access I am thrilled to see where it goes from here; I’d have been satisfied paying what I did for the content currently available. It’s an outstanding game that is far, far more than just another paintjob of Stardew Valley meets Pokemon. It plays like the devs love farm-sims/monster raising to death and set out to fix all the complaints leveled at every new iteration of the genre that’s come out in the past 10 years.
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Nov. 2024
CUTE CUTE CUTE I love the art style of this game. It reminds me so much of magical melody, one of my favorite games ever. I love how dedicated the devs are to applying community feedback and making consistent content additions and bug fixes Pros Characters with distinct stories, personalities, and cut scenes Blob breeding to get desired appearances, moves, and out of battle abilities is super fun Festivals have mini games and rewards and actually worth engaging in Fast travel Great character customization Very few bugs Runs great on steam deck Art style is so charming Cons Not a huge fan of the rogue-lite elements when going to the blob world to catch blobs and get loot. That’s just a personal preference- not anything wrong with the game design. Gathering resources can be pretty tedious, especially in the beginning of the game
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Sept. 2024
This game has been a lot of fun. It has both the theme of most of the farming games out there (dig garden plot, plant seed, water a few times and harvest. Repeat.), and the creature collector so many people enjoy (don't let the 'slime' appearance deter you, it's actually a nice setup for growth and power up). As well as the addition of randomized monster/blob maps in the ruins for leveling, the ever present mine, fishing, and town building. So this one is guaranteed to keep you occupied for many weekends. 5 stars and it's still in early access (paying them to beta), worth the money. They are promising a lot more content, but this is still worth what I paid for it, in its current limited format. Looking forward to the finished game. To Dev: Might consider adding a class at the coliseum for how to acquire new blobs. It took a while for the first egg to drop in a battle (I think the frequency of drops is perfect), and spent a good number of hours running in circles trying to build a team, without knowing where I would acquire a new blob. Happenstance allowed the first egg drop, but players are going to want to know how to add to the one blob we get at start of game. Especially as we are commonly attacked by 3 enemy blobs at a time.
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Aug. 2024
The game is a lot of fun. Not enough daylight hours in my opinion, but that's normal for farming sims. XD There's so much to do, between farming, raising/breeding blobs, mining, romancing characters, fishing, exploring blob worlds, battling, and events; there's just not enough daylight hours to get it all done. Game is still lots of fun, you just have to pick and chose what to do in a single day cause some things take all day.
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Last Updates

Steam data 30 November 2024 00:40
SteamSpy data 19 January 2025 12:48
Steam price 23 January 2025 12:49
Steam reviews 21 January 2025 07:47
Ova Magica
8.7
421
26
Online players
16
Developer
Skinny Frog, ClaudiaTheDev
Publisher
Top Hat Studios, Inc.
Release 23 Jul 2024
Platforms