Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

Outpost: Infinity Siege is a robots, 3d and base-building game developed by Team Ranger and published by Lightning Games.
Released on March 26th 2024 is available only on Windows in 7 languages: Simplified Chinese, English, French, German, Japanese, Traditional Chinese and Korean.

It has received 12,431 reviews of which 8,399 were positive and 4,032 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 14.70€ on Steam and has a 40% discount.


The Steam community has classified Outpost: Infinity Siege into these genres:

Media & Screenshots

Get an in-depth look at Outpost: Infinity Siege through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 9600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 570 / Intel ARC A380
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: 1080P,Low,30FPS

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
There's a million reviews for this game, and a massive number of them are complains about the core gameplay not being what they want. Which is fine, but I think a lot of these could have been avoided if there was a review that actually explained what this game...is. So I'll make one. This game is PRIMARILY Escape From Tarkov. At your home base, you set your gear loadout - armor, weapons, attachments, inventory items like grenades and medkits. Then, you leave on what is called a "Tour," which is a series of sequential excursions into procedurally-generated maps for the purpose of getting new gear, crafting materials, and recipes. These missions are what I would call "Fine." They're fine. Most enemies at the point of the game I'm at pose absolutely zero threat and only exist to be instakilled. There's a finite and somewhat small number of map options that you will encounter, and you're going to start seeing repeats immediately. In the snow area, there's one small house model, but with two minor variations, AKA one has a locked door in the back and the other one doesn't. Sometimes you'll see both houses in the same map directly next to each other. There's a large supermarket static map where that is always 90% the same, but with a small pool of Points of Interest that can be chosen, like a watchtower to climb or something. Like I said, you'll see the same locations over and over, and while the loot is randomized, the distribution locations aren't. So, the more you see each site, the faster you'll get at looting them. Obviously it's not great that the solution to repetitive maps is "just play the game faster" but, hey, the game's good but it's not perfect. So, after you finish like, five or ten or fifteen little maps, the end of your tour means it's time for Extraction Day, which is the tower defense portion of the game. Back at the base, in addition to your gear loadouts, you also set up your mobile base that goes with you to each map. There's a ton to consider here, and I think this is what people kind of wanted the entire game to be. You need to load up enough guns to fend off the enemy, but each gun requires ammo. You can make ammo dispensers, but each one has a 60s cooldown, so you need multiple. But, each ammo box also costs 100 "Material" - you get material for killing enemies (1 per kill), but your base also passively collects materials from resource nodes nearby. If they're out of reach, you can extend you're bases Zone by using pylons, which can also enhance your bases overall Power. Power also boosts the damage of all your guns, so you want to make as many pylons as you can. You can also build Small Generators to buff your Power, but these are base-mounted objects, so you need space to place them. You have a finite amount of space in your base on which to mount things - you could maximize that by making a million walls, but those will also block the line of sight of your turrets. Like I said, a ton to consider. The difficulty of the extraction and tower defense segment depend on how much loot you're trying to leave with - higher value of loot, the longer the waves go, though there is a cap. There's also various modifiers you're given the option of taking throughout a Tour that can increase the difficulty in exchange for better rewards. Most of them are something along the lines of "gain double gold, enemies have 30% more attack," things like that. The primary reason for going out and doing these tours is to improve your mobile base. You farm recipes for new turrets, get materials to craft upgades - 90% of the metaprogression in this game is tied to the base. It should be noted that, because this is a Tarkov-like, there is a permadeath component to it. If you die on any of the extraction missions, or if you lose on the tower defense, you lose 99% of the loot. You keep...SOME items but I cannot find any consistency. If your base is destroyed, you just lose the gear, but the player can still emergency extract to keep your equipment and inventory. If you die, it's all gone. There's a main character who cannot die, but then you can also recruit additional units who can die. You might wonder why you would want to use one of these guys at all if you risk killing them, and...yeah. There's a practical reason to do it - these characters are all objectively stronger than ther MC because they have more skills and passives, but again, the risk makes it a REALLY tough sell. You can ensure equipment to make sure you don't lose it, and there's a chance they wont permanently die, but I can imagine losing a maxed out really strong character would be really tough. This permanent loss mechanic seems to be the second main thing people complain about. Its deceiving because for the first five or so hours, the game is pathetically easy. But, because of that, it's hard to know if your base is sufficiently geared up to win the next difficulty level up that you're unfamiliar with. I lost a two-hour Tour because the final base defense had three lanes of enemy attacks - up until that point, there was only one lane. So, three times harder than anything I'd experienced, and so obviously I was underprepared based on how easy the game had been thus far. I lost an hour-long base defense in the final ten seconds and lose most of my loot, and there's just no getting around the fact that it feels bad. I also want to briefly mention the story, which is basically nothing. AI have taken over the world (Terminator-style AI, not "we made a chatbot that draws anime tits"-style AI) and you're trying to fight back. This is a Chinese game, and so the dialogue is a little stilted, but the voice acting is SO fucking funny. They got like...two native English-speakers for the VA, so most of the voices have weird intonations that are totally normal for ESL speakers. But, then you have certain voice actors with Chinese accents who then also are doing impressions of other accents. There's a Chinese voice actor who is performing a VERY strereotypical African American voice and he can't keep it consistent, he keeps wandering into Chinese Louisiana, or Chinese Jamaican, its so insanely funny. There's also Chinese Australian woman, there's a Chinese Russian woman, lots of great stuff here. Anyways, this is a really unique game that pulls a little bit from a million different genres of game. I think that, if you're interested in the Tarkov looting gameplay, that will be a much better indicator of whether or not you enjoy the game than if you're looking for a raw tower defense experience. There are other game modes the devs have included that significantly cut down on the Tour Mode Tarkov components, but they're not the core gameplay loop. If you're willing to put up with the amount of jank that comes from a Chinese dev team that heavily utilizes the Unreal Engine Asset Store, there's a cool gameplay experience here. This game reminds me of Metal Gear Survive, another very poorly-reviewed game that I really liked, partially because it only cost like seven dollars. Fourteen dollars for this game is just right, and if you're interested in the experience I described here, you'll probably like it. Also it has multiplayer!
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Oct. 2024
I love it, and I do recommend it, but with a few caveats. If you see these as negatives, don't get this game - you won't like it, and that's absolutely fine. If you see these as positives, then it's absolutely worth the full price (and more). 1) The initial learning curve is very steep. The game throws a lot at you, and you will feel lost (and maybe frustrated) for the first few hours. You will slowly settle in during the first 2-5 hours. 2) Each play session will give you progressively better rewards the longer you play it. If you only have 1 hour to spend on gaming, your progress may be 0.2x of someone who spends 2 hours. 3) This game has a lot of mechanics and features, and they get unlocked as you play, but the pacing is slow. The game progression requires considerable time investment, and it's quite the grind. Expect at least 40 hours to get into the initial stages of base automation, at least 80 hours to unlock the initial parts of end-game (mileage will vary). 4) Every session you play, you are risking the equipment you bring in with you (i.e. you die, you lose it). You can nullify this by "insuring" the equipment, but that's done by sacrificing other pieces of equipment. This is a non-issue later in the game, but makes early stages (when you can't insure everything) more daunting for a new player. It adds a mild "risk/reward" feeling to the game. 5) Awful - and I mean AWFUL - voice acting. At least for the English version. Can't comment on the Simplified Chinese. It's "The Room" levels of acting. All of the above can be considered as a "pro" or a "con" depending on who you are. Again, no shame if you don't think it's your cup of tea - I still send you love, and I hope you find some other game that is worth your time.
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July 2024
Clocked in a couple hundred hours into this so I feel it's time for a review of this. For the record I'm going to try to keep this review fair and balanced, but in my personal opinion I really like this game, it's really fun and honestly can't wait to see what they have in store for the future for this game! Pros & Cons will be listed below: Pros: - Visually appealing Graphics - Cool in game systems - Variety of gameplay - Building - Tower defence - Infinite mode - Multiplayer Cons: - Single player gameplay loop - Early game / New player experience - FPS & Performance - Multiplayer bugs - Personal Customisation - Lack of specific systems - Game development future Lets start off with the visually appealing graphics. This game has very appealing graphics, yeah it looks like your average AAA game but how many tower defence games look like this and run decently well at max settings? Has a nice scifi look and can be very atmospheric at times when playing. The game has lots of cool in game systems like for example the XEN system where you can basically create a gun build with different perks and fire modes that you unlock through playing. Some builds can be very fun to play with especially if you combine that with the right character. The characters themselves are kinda a bit gatcha-ish? You re roll them with beacons in the game that you can get from playing but also buy with in game currency from the in game shop. This is how you get different characters from different factions that to different things. They come with seemingly randomised perks and passives but you can get some really good ones later down the line which makes playing on foot a lot of fun! You can also reroll and combine XEN (Gun perks) to create better ones later in the game which can lead to even better builds etc you get the idea. The gameplay variety is pretty interesting. Like RTS? You can def your base doing that! Like FPS? You can do that while your base defends itself. Like Vehicles and Mechs? It's got you covered! You can pilot mechs to defend your base! Like building games? Well you build your outpost (Your base) in this game with things you loot and craft from playing! You can also buy lots of useful things from the ingame shop with ingame currency that you get from playing! So you can really build some cool stuff! There's also building when you're playing in the commander menu (RTS mode) so you can put turrets you find and disposable towers, walls, turrets, mechs etc down to def your base for more firepower! Next is the building! If you haven't guessed already you build a base! This base slowly gets better and better over time and the more you play. Later you can unlock some really cool stuff for the bases and can make some really huge fortresses and bases that can take on lots of enemies and look super cool doing so. Your main income of material for building and crafting better things to build with is from the main gameplay loop, going into a tour and completeing it coming back with more mats to craft stuff with, to build with etc. This is accompanied by the ingame shop which you can optionally buy materials from with ingame currency (What you mainly spend it on). During tours there is a cool system which acts as a kinda of "Risk & Reward" type of thing where you can select buffs & Debuffs for your base and in return if you complete the tour you can get even more materials and items to build & craft with, at a cost of a harder difficulty on recovery day. There are also other modes like "Assist others" (Online with randoms) "Infinity seige" (Basically endless until either your base or fps dies) These modes can drop items aswell but can be harder depending on players your with or in solo infinity seige, your base itself. The tower defense in this game is fun! However it's a bit of a catch because it's only at the end of a tour run. On the final day you will defend your base so make sure you stock up on ammo, and this is where the main part of the game happens. In the "Infinity Seige" mode it is all tower defence and a round based mode to see how far you can go with rewards after each stage. My main gripe with this is that the game sells itself as primarily a tower defence game however for the most part of the game (Or atleast to begin with) you're mostly running from zone to zone looting materials to prepare to build up your base. So the tower defence to begin with can seem a bit lacking only throwing weak enemies at you and being fairly easy until you basically grind up to higher power levels and difficulties. Infinite mode is a fun alternate mode from the main campaign tour mode. This, like the campaign, can be played solo or with friends. (I'd recommend with friends for infinity seige) This mode will basically test not only your base but also your FPS. This mode can be quite laggy and if your hosting with friends you'll have the least fps being the host so you might want to turn down those settings. The mode works like a wave based endless mode where you have smaller disposable outpost bases around the map and you can collect power and materials from the floor around the map. After each stage you can select buffs and stuff for your base so your power and base materials increases and becomes less of an issue later in the mode. I like this mode but sometimes feels a bit redundant having a outpost main base when the enemies can't get post the small disposable outposts (Depending on how you set them up) But overall at later rounds when the enemies become stronger it's very fun! This mode also give you lots of good rewards so it's very useful for farming endgame items and building up your base with the strongest turrets and gear! Multiplayer is fun, tower defence game with friends sign me up! I'd say more about it but I mean it's basically just co-op. Also for those reading other reviews, the "Co-op" bugs they had on launch are basically fixed now so you can thankfully play it and get the loot now! ----------------------------------------------------------------------------------------------------------------------------------- For the negatives I'll keep it short since I think this is nearing the steam review text cap. - Single player gameplay loop: Kinda meh. A bit boring slogging through zones to manually farm loot since the optional "Skip zone" gives you limited items so it's actually better to loot them yourself. Tower defence is the fun part but can be very boring or feel like a drag after a 30mins - 1hour run. - New player experience: Lack of explaination for a lot of important systems along with slow in game progression to begin with. Not good in my opinion. It gets better later on yes but for new players they probably wont stay around. - FPS/Performance: Lots of complaints about this which have been funny. To simplify it for people. If you don't have anything above an RTX 3060, don't try and play any other settings above "Normal" Game relys heavy on GPU so don't expect max settings with your outdated 2010 hardware. - Bugs in multiplayer: Everygame has this, this one too. Most of the bad ones from launch like not being able to get loot etc have been fixed. - Lack of customisation: Characters, mechs, base. Basically everything has a preset look. Based have "Some" decent paint options but not many. Hoping they add to this soon, would be really cool to personalise the look of your base, characters and vehicles with cosmetics and stuff. But for now there's next to none. - Lack of systems: A small gripe, would be cool to have systems like, building loadouts for mechs and info systems on ranges, weakpoints and stats for enemies. - Games future: As far as I know It's a chinese developer game, so to be completely honest without jumping to sterotype or conclusions it's unsure what they plan to do with this game. They have been keeping it updated and adding content here and there but still. TLDR: Fun when you get past the early game slog. Give it a try!
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April 2024
Give it a chance. Seriously. Yes, voice acting might not be professional grade, but you're not here for the chatter. Yes, there are bugs, but what game doesn't have bugs when first released (that, and have you seen the insane pace the devs are working to fix everything? Do they even sleep? Are they even human?). Yes, there are some balancing things that need sorted, but see the previous about the devs (who actually listen to community feedback by the way!). Personally, I DO find the game pretty fun overall. You build up a central outpost structure that stays the same between different areas, and there's an area around the outpost you can put down temporary things, such as certain turrets, short walls, support structures, and so on. The outpost itself can be modified between deployments, and it's honestly pretty neat. You can have multiple floors, the outpost can be upgraded to have a larger building area and better stats, you can build it pretty much however you want. There's a variety of turrets (that you can customize various engagement settings for!) and support structures you can build, including things that can deploy units of your own allowing you to play through most of the map (gathering aside) like an RTS. There's plenty of research options available (keep in mind not everything is shown at the start!), you can scavenge to your heart's content in the open maps you go to (I haven't found anything restricting yet aside from the tutorial mission), as far as I've seen you're not on some timer limiting the amount of time you can stay in an area, there's a monetary system and shops in place (in-game stuff, not microtransactions or anything), and your character themself has a modular weapon that you can change however you see fit with parts you find or buy. The only real gripe I have with the game right now is just how ridiculously fast you burn through your personal gun's ammo. It baffles me that an ammo crate will give you like a few hundred bullets, but will completely refill a turret that has a 1,200+ ammo capacity. There's a lot of bad reviews, sure, but look at the dates of them and the time they've played. Seriously? Complaining the game isn't perfect within the first few hours of release? Come on, have some form of patience, and as mentioned at the start the devs are working super fast with frequent updates to address everything. I'm not saying a negative review in of itself is invalid, a lot of folks have made good points, but specifically those ones that were made day one with barely any time played are kind of iffy in their legitimacy in my opinion, but to be fair to them as mentioned in the comments the 2 hour refund policy also kinda encourages this since you don't have nearly enough time to get a decent take on larger scale games like this. In short, there are some problems, but the devs are some of the most dedicated I've seen to fixing everything and actually listening to feedback, and the game itself is honestly kind of fun between exploration and dealing with a mobile base. Just be wary of some grinding you'll have to do.
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April 2024
The game is launched as full released but the developers did mention that it was a forced released by their publishers and the game is still early access. So far there has been a lot of consistent updates mostly optimization patches. The game is getting better and better and more playable. Just keep in mind that you are basically not playing a full game and the main story quest will just cut off suddenly.
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Last Updates

Steam data 18 November 2024 14:17
SteamSpy data 22 December 2024 22:05
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:51
Outpost: Infinity Siege
6.7
8,399
4,032
Online players
669
Developer
Team Ranger
Publisher
Lightning Games
Release 26 Mar 2024
Platforms
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