Disclaimer I finished the original's 1.1 re-release and then I finished this shortly after for a good comparison. TL;DR It does some things better, some things worse. While the original felt sloppy in an oldschool way - this remake feels like a typical sloppy low-budget modern game. It still has the same basic structure as the original and as such is still a good game at it's core. Most problems come from modern graphics making it difficult to see items and some issues with controls. If you played the original, this should feel familiar, but it's difficult to say if you'll like it more. If you never played the original - this remake may be a better place to start. Description Look to my review of 1.1 for a description: https://steamcommunity.com/profiles/76561197998873734/recommended/336610/ The differences in terms of general design and gameplay in this remake are pretty small. Obviously game looks more modern and is not voxel-based anymore. UI has been redesigned and some areas got minor changes. Movement is also a bit different. Overall there's nothing to mention in the description part, so let me just go straight to pros and cons. I will only focus on the things that are/could have been better from the original, please read my original review if you want my opinion on the general game. Pros: + Higher detail Appreciated. Game looks alright even today, despite being released years ago. Has this late PS3 era style, with typical modern lighting FX I like it. It looks like a charming budget title. Loss of voxels is sad, but honestly understandable. They would need a custom engine to have voxel terrain in higher quality and it would take far more resources than reasonable to achieve this. + Some movement improvements Jumping/climbing feels a bit better and now you can sprint short distances if you move in straight line. Animations are also better. You can jump up things you couldn't do in the original if you spam run+jump, which doesn't break sequence (I think) but it does help with getting around some areas. + Progress bars You have a new menu with quest/sidequest progress and quality of enemy strength/weapons/morale clearly visible. It takes away some of the immersion (in original you could only vaguely learn the status by speaking to NPCs) but it lets someone who is familiar with the game understand what impact different actions have on the enemy forces. + Faster combat Combat feels less methodical and cheesy, more quick-paced and action-based. Also more floaty, but that's in cons section... + Getting out of water Feels genuinely more reliable than in the original where it often times worked iffy. + New inventory GUI Better readability, you get more information without the need to select each item, very functional. I like it a lot more than the original. Cons: - Floaty controls Game simulates momentum and real turning. In combat it makes controls feel a bit sloppy. You can get stuck in turning animations if you try to strafe in different directions quickly. Aligning yourself properly for a jump is also a bit fiddly. - Journal GUI Old one had lists separated into menus for each of the game's zones. New one crams it all in a single screen that you can scroll left-right for different zones and up-down for lists of quests. At any given time you can see just a few quests on the list because of the font and lack of space. - Some triggers don't work? At some point in the original first zone you encounter a dying NPC which you talk to. In the remake he just dies in front of you and you have no dialogue. Some quests won't trigger or will not progress despite you having everything needed. Worst one I experienced was quest with sleep-herbs-induced booze that I couldn't give to an NPC to continue the quest of putting guards to sleep. The original was apparently also buggy in that respect, but the remake should have taken opportunity to be better. - Items hard to spot Because remake has a lot more detail and color in textures and different clutter like grass straws and rocks, etc. - items tend to be much harder to spot. Especially enemy drops, which are still appearing in a delayed fashion as in the original - are difficult to find. Having bodies move when you walk over them doesn't help as now you can easily lose track of where item drops could be. The item highlight function of the visor doesn't work well either, in original it was more reliable. Here it tends to have a huge delay before it chooses to highlight an item. I can see it could prove to be an issue if I didn't know where all important items are by having played the original lately. - Sound design Still using same stock sounds? Should have taken opportunity to have better sound FX in this remake... Lowdown As someone already familiar with original and having it fresh in my mind I had a good time with the remake. I'm not sure about a new player's experience - you may be forced to use a guide if you find yourself stuck because you couldn't find a key item or something. I'd give Outcast - Second Contact a 6/10 Same score as the original, because this one doesn't do enough better and does some things worse. Outcast is very much worth experiencing as one of the first 3d open-world gaming experiences ever created. I won't be completing it because that requires finishing all main and sidequests and for some reason even though I completed everything I knew of save for 2 sidequests (one due to bug, other due to not doing it fast enough) I only got 95% main quest completion and 73% sidequest. Weird.
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