Outcast - A New Beginning

Explore the breathtaking alien world of Adelpha, support the local Talans in their struggles and fight your way through fast-paced battles against invading robot forces in this 3rd-person, open world, action adventure sequel to the 1999 cult classic.

Outcast - A New Beginning is a action, open world and third-person shooter game developed by Appeal Studios and published by THQ Nordic.
Released on March 15th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish and Russian.

It has received 1,150 reviews of which 927 were positive and 223 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Outcast - A New Beginning into these genres:

Media & Screenshots

Get an in-depth look at Outcast - A New Beginning through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Ryzen 3 1300X / Intel Core i3-7530K
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 980 Ti / Radeon RX 5600 XT
  • DirectX: Version 11
  • Storage: 40 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Outcast - A New Beginning is an open world action game where player character Cutter Slade has been transported to the alien world of Adelpha, and must fight to free the Talan people from invaders while trying to find his way home. Gameplay (medium quality) • Third person shooter combat feels similar to Mass Effect Andromeda (but without companions). • As you explore Adelpha, you’ll need to fight against robots and flying drones belonging to the invaders’ army, and various types of aggressive wildlife including Adelpha’s equivalents of birds, dogs, spiders, wasps, and worms. • Cutter has two laser guns which can be upgraded with modules to function like a rifle, shotgun and SMG, with other effects such as increased damage, reduced heat buildup and ammo cost, homing projectiles, and restoring health from each kill. • You can also freeze nearby enemies temporarily with an area of effect ability, and use an energy shield to block enemy attacks. • Cutter has a jetpack which allows you to glide over long distances like Batman, and can be upgraded to give you a 5x jump which is useful for both navigating the open world, and to quickly reach a better tactical position during combat. • Quest design is often more detailed than many open world games. Each quest will have multiple stages relating to collecting items/raw materials, rescuing captive civilians, helping local villages restart production of food/drink/weapons, establishing trade routes, and eventually fighting back against the invaders. You can complete parts of quests while exploring the world before actually being given the quests, although this does sometimes result in having conversations with NPCs about things you’ve already done. • Some quests ask you to use the jetpack to follow energy orbs by gliding through specific paths and locations within a time limit, and if you fail you have to start the whole sequence again. This can be annoying to begin with, but gets easier after fully upgrading the jetpack. • Open world has some activities which are copy/pasted in dozens of locations around the map, such as clearing enemy outposts, destroying corrupted wildlife hives, unlocking shrines to upgrade your maximum health, and activating fast travel portals. • Normal difficulty is actually quite easy. I literally never died during gameplay, and in hindsight probably should have played on hard difficulty. The biggest reason for this is because you fight against the same enemies for the whole game and they never get stronger, which means that as the player acquires new abilities and upgrade your weapons and max health, you’ll gradually become really overpowered. Story (medium quality) • Similar to Avatar, with evil Humans invading an alien world to steal their natural resources using advanced technology. • Has a strong theme of cooperation. While the Talans initially view Cutter as a saviour sent by the gods, his actions during quests are more focused on helping the Talans to rebuild and work together to help themselves. • Voice acting is mostly fine. Some attempted jokes felt a bit cringey and I’m not sure if its the fault of the actors or the writers. • I played the original game when it released in 1999, although I don’t remember much about the story now other than it felt a bit like the Stargate film/TV show. Cutter has amnesia in this sequel, so knowledge of the previous game isn’t required to enjoy this one. Technical (low quality) • It took me 31 hours to finish the main story and most of the open world activities. • Environment looks great, featuring large villages and enemy bases, surrounded by forests, mountains and lakes. • Cutscenes are locked to 30 FPS, which means action scenes look very choppy. I really don’t understand the developer’s decision making process here. Why intentionally make your game look worse? Thankfully the rest of the game, including conversations with NPCs during normal gameplay, does not have this restriction. • I saw frequent traversal stutter while running or gliding around the open world. (RTX 3080, i7-12700K, 32GB DDR4, 1440p). Most of the time, combat is stutter free, but it did happen in a couple of specific areas. For example, there’s an underwater outpost which has especially poor performance. • Most controls are rebindable, but some are locked to specific keys. • The game never crashed, but I encountered a couple of other small bugs which aren’t game breaking but are just a bit annoying. • I saw quite a few examples of enemies getting stuck in the floor, or spawning T-posed and inactive. • During some cutscenes, the music would stop and start again a couple of times. Recommendation Outcast – A New Beginning is a good game, but also feels quite janky and low budget. If you can put up with the stuttering and bugs, you should enjoy the combat and story. I would recommend buying on sale.
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Sept. 2024
I've been waiting for this, unknowingly, for most of my adult life. I remember being amazed by the graphics, orchestral sound and story as a kid from the original and this hits all the buttons. It's not the best game of 2024 by any objective sense, but subjectively it is mine. Thank you to all the people that made and pushed for this game to made. You have returned Cutter Slade to Adelpha and a small piece of humanity to my heart.
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March 2024
Great game I almost didn't try because of several reviews. My experience until now: Pros: - A game that respects your time without the need to grind. - The NPCs' problems and stories carry the momentum of the game while seeming authentic and unique. - Charming quests and dialogues that don't take themselves too seriously. - Gorgeous art design and graphics. - Combat encounters as well as gameplay offer a lot more variety than in the first Outcast. - You start out rather weak and sluggish but the more moves and modifiers you discover, the more freedom and control you attain. Not starting out as a hero with the athletic skills of a ninja felt very refreshing. - Hard difficulty offers a reasonable challenge if you follow the main quest without farming secondary quests for upgrades. - There's this comparison to Ubisoft's "open world formula" going around. At least to me, Outcast's open world didn't feel superfluous, tedious, or grindy but constituted a fun playground for your jetpack. There are enough points of interest but not too many. Activities like clearing small bases of enemies repeat but as these activities were fun and changed as I progressed, I didn't mind. At first, I was cautious, later, as I unlocked more skills and modifiers, I was able to rush in and perform one or two stylish moves. Cons: - Feeling of adventure, mystery, and atmosphere aren't on the same level as the original. Still, Outcast: A New Beginning offers more in that regard than 99% of current AAA games, even if it seems more arcadey and comedic in comparison to the original.
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March 2024
Good ol' Jank Quest! You've had many names over the years, but you are still that warm comfort food of gaming that I love as a palate cleanser between AAA games. Oh how the reviewers will try to undercut your worth with words like "mediocre" and phases like "It does nothing to innovate in its genre". Despite that, those who know, know! This kind of game is not, despite the title of A New Beginning, looking to change the world. What you have here is a fun romp around a world that oscillates between charming and earnest and goofy and half baked. Lots to do, lots to see, so relax and stop asking how this evolves gaming or the art of graphics and just enjoy a game style from a by gone year!
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March 2024
didn't play the demo didn't play the remaster or remake (can't remember what it was called) played the ever living h*ll out of the original, yes: back when it originaly was released (and bought a new PC back then just because of the X-series and Outcast) that sense of wonder and discovery the original offered cannot be recreated; it's different times. but what Appeal Studios definitly managed nigh perfectly, and that's probably the most important aspect of the IP for fans, is setting the focus on exploration and thus the world design. Adelpha don't just look good: it looks breathtaking. from a sheer technical point of view it looks quite good. when it comes more nature focused visuals this is probably top of the line, but what makes it stunning is the design. the dev team understood that the focus need to be on coherant world design. each critter, each plant, each village and each Talan (Adelpha's inherant species) has it's back story, it's place, it's biome, it's point. and this extends to gameplay mechanics. plants and parts of critters can be sold, can be used for crafting, etc. , each Talan (npcs) has something to say and the more you discover (think keywords in old adventure games) the more you can talk to em; could even be most random fact about some rare fish, someone probably got some lines of dialogue. it's hard to describe when most modern open world games are checkpoint-races, mixed with all the GPU effects you can cram in; but this world had and has been created with intent. you will not feel at the start, probably not for quite a while (especialy as someone new to the IP), but when it "clicks" it "clicks". i had little in the form of technical issues, running on a i9, 32GB and a 3070, everything on Ultra, 1080p and quality DLSS set to 60 frames. which a) run a stable 60 and b) looks freaking amazing. imagine a vibrant rainforest, fields of (breathing) alien plants, villages and villagers full of unique detail and assets, without loading times and quite quick travel speed (especialy one you unlocked some upgrades). i had 1 crash (UE) in 7 hours and sometimes cutscenes glitched the first lines of dialogue which should play right after the cutscene (you could hear perhaps the last word, but read the whole subtitle). the OST is pretty good, mostly classical tracks but with a good production quality, i had wished for a bit more diversity, like tribal beats or something similiar mixed in between. i can only speak for the english VO, which was most of the time very good, with some (as expected) not so creat delivery. don't expect some Disco Elysium style of writing, Cutter is more akin to oldschool action-heroes (the kind Bruce Willis played), not some shakespear. there's a lot of VO and i do mean a lot. thankfully they also kinda stayed true to the original gameplay concept. Outcast ain't looter shooter with some grindy rpg mechanics. there ain't no (horrible) enemy scaling, there ain't no arbitrary player levels or gear score. the progression kinda works together with the world design. you get upgrade materials from all kinds of sources, like mini-parkour challnges, enemy encounters, doing main- and side content or just finding it lying in chests or whatnot. you utility upgrades come from money (Zeny) which can get for example by selling stuff you find, like rare plants or status (the item describtions are pretty clear), which will let you upgrade ammunition, item capacity (healing for example) or buy completely new recepies for new potions and whatnot. the main progression is divided into combat and traversal. when starting out you already got much more freedom of movement than you get in similiar games, but the more you upgrade the more insane it gets and soon neither gravity nor height will an issue. you glide, fly, dash and dodge like you wanted to cosplay as Superman. it's great. and also kinda metroidvania like, since tasks and quests, items and lore might be in places you cannot quite reach yet. the combat progression is twofold. you can improve Slade's "shield", like more armor or melee-damage, but also parry moves or charge attacks, there's a whole skill tree here just like there is for traversal. but then you also get the option to upgrade Cutter's weapons. you find modules which might totaly change how the gun behaves, like homing bullets, charged shots or concussive (stun chance) shots; each module also comming with a variety of passive boni, like more damage or lower fire rate. don't think looter-shooter, think more fixed weapon perks. these modules can also be upgraded to improve their output. there's more, but that would go into spoiler terretory. for new players: it's one of those games with a slow start (kinda), which might even be underwhelming until you understand the ins and out of the world and progression. old school players will probably understand what is going on from the get go. it's hard to describe how pleasant it just is to play. beeing the rather upbeat tone, the incredible visuals, the quick and engaging combat; you get a set goal (well 2 at start) and how, when, what is your choice. hunt some birds to craft potions for later, get upgrade mats for your jetpack to open up new stuff, do village quests or unlock the (quicktravel) portals. once you let go of the modern day open world looter shooter mindset, where there's constantly some sort of gearcheck in the way (or level check), and do what you want it's almost like sandbox. but it will take some time to blossom. which why you read some comments on the forum claiming the gameplay is missing some aspects of the original; people just haven't encounterd those yet. you still get physic puzzles, etc. . you just have to keep in mind that the first village is pretty basic-tutorial still. on the negative side as pretty as the game is the human (not Talan) models aren't great. humanoid animations aren't great (not bad per se). and the "scan" effect of Cutter's visor is kinda distracting. you press the button to scan, which works perfectly fine, but probably to simulate his visor, the screen gets a blue shimmer outline for the duration of the scan. i (blind) started the game, after 4 hours wanted to take a break in some random area on the map, just standing around, then one critter snatched another critter up, just like that...in the backround..no further point to this. but each one of em has an extensive entry in the codex, each one of em has a slew of animation patterns, their own little spots where you might find em mostly. the point of the original Outcast was the world, and this "New Beginning" nailed this most important aspect of the franchise. the fact that it's also quite fun (sometimes even very fun) to play is just the cherry on top. 7 hours later i was to tired to continue, otherwise i would probably still be annyoing my social enviroment with my absence.
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Last Updates

Steam data 23 November 2024 07:01
SteamSpy data 22 January 2025 04:50
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 11:49
Outcast - A New Beginning
7.7
927
223
Online players
34
Developer
Appeal Studios
Publisher
THQ Nordic
Release 15 Mar 2024
Platforms
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