Disclaimer I finished the game once. TL;DR If you'd like to experience a game that's impressive for it's time and don't mind jank associated with it being old - play it. Although the remake version (Outcast Second Encounter) could be a better choice. I don't know until I play it, which I plan on doing soon. Description In Outcast you play a Navy Seal special operative, who gets called in for a special job. Turns out some eggheads have discovered a way into a different dimension, but due to an isolated incident they have lost a probe they sent through the portal. Unfortunately this resulted in an incident that is far less isolated and now Earth is facing eradication by an expanding vortex. That's where you come in. You will join a team with an engineer qualified to fix the probe and a lady survival expert. Your job is to go through the portal, find what happened to the probe and revert whatever is happening to Earth. As you go through the portal you are separated and lose contact with the rest of the team, and you wake up in a village of local alien-people. Turns out your coming was in a prophecy and your new worshipers will help you look for the probe and you teammates if you help them against their evil tyrant ruler. This is an open world action adventure, similar to many games that come out nowadays, but this came out in 1999. This is before Diablo 2. 2 Years before GTA3, 8 years before Assassin's Creed, which I would consider to be the first modern mainstream example of this type of game. You will explore an alien world filled with NPCs, hostile aliens and mysteries to solve. Gameplay will require you to speak to friendly locals to gain information and quests and then complete them to progress through each of the 5 game's large and open areas. Your main task is to find and unite 5 'Mons', what they are and where to find them you will have to figure out for yourself. Quests are often multi-layered and interconnected - you may need information from 1 person, but he will only give it to you if you help him with something else, but that will require help of a different person etc. There is a journal that tracks most important information automatically. Combat is pretty simple. You can pull out a gun and shoot. All attacks are projectiles, not hit-scans, so you need to lead your shots. However before you will be able to take on many enemies you will need to find a way to weaken them by cutting off their food supply, sabotaging their weapons and tax income. You can do this by performing various tasks around each of the game's regions. There's also a bit of platforming, but nothing difficult, game mostly focuses on questing first, combat second. Pros: + Insanely ambitious With large, open world filled with NPCs, voxel terrain, complex quests, fully voice acted dialogue, while also having huge amount of content - it's actually insane this game came out in 1999. + Lots of stuff done right Example: Looking for a specific named NPC can be done by speaking to any generic NPC and asking about their location. They will point you to an area if it's far away, where you can ask someone else and they will point out a specific dude you need. Example 2: Combat is simple, but enemies take a lot of punishment and deal lots of damage, so you are encouraged to find ways to weaken them. Some quests and NPCs will point you in the correct direction, but weakening enemy soldiers is something you will be accomplishing slowly throughout the game, not just as a single task. It makes you have some side goals in your mind at all times. Example 3: NPCs walk around, performing their own tasks, this world feels alive. There's a lot of NPCs everywhere in general. Example 4: Even game over when you start killing friendly NPCs is explained within the game's lore. + Voice acting There's just 1 bad voice actor in this game. Every line of dialogue is voice acted and the game has very large level of production in this regard. There's a lot of dialogue here in general. + Questing Quest design is well made and entertaining, which is good. You rarely have things go easy, even simple tasks will usually have something about them that complicates things. You start each area with a goal to find the Mon and barely any direction from first NPC you meet, then you need to start exploring and finding out more about the region for things to finally click and way to completing your task to become clear. And I was very impressed at how well designed quests were in general as I never felt stuck or anything, except maybe 1 time, but while the puzzle was not simple, the game did give me all the clues I needed. I just didn't connect the dots. + Story/lore Story starts simple, gets campy and dumb, but in an entertaining way. I liked to learn stuff about the locals and how this world functions. + Big It took me 20+h to finish with a 93% quest completion and 53% secret quests found. It would probably take another 10h if I wanted to go back and finish everything. Cons: - Controls Sometimes you can get stuck on random pieces of terrain, especially when you are firing and moving from first person. There's 1 jump that requires you to basically perform a glitch (fortunately an easy one - just press crawl while jumping, this needs to be done to get to the last platform of the lighthouse). Getting out of water is sometimes finicky and will require you to spam swim-up/down jump and movement in different directions to wiggle yourself onto land. - Movement animations Oof, they just ain't good, man... - Sound Most sounds are stock. I like your computer/visor thingy showing and telling you of objects nearby, but reloading, firing, pain sounds and many others are just stock. Lowdown A game that would have been remembered as a pioneer of open-world genre if not for some general jank and probably performance problems at the time. Instead almost nobody remembers it, but it's worth experiencing if you are interested in videogame history. I'd give Outcast 1.1 a 6/10 I'll be playing the remake next, with the sequel coming up in near future. I'm very worried about the sequel though as this game simply does not work without some classic game design. If you had modern bs like quest markers - it would not be good.
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