Othercide

As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

Othercide is a strategy, indie and turn-based tactics game developed by Lightbulb Crew and published by Focus Entertainment.
Released on July 27th 2020 is available only on Windows in 12 languages: English, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish and Portuguese - Brazil.

It has received 4,621 reviews of which 3,803 were positive and 818 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 4.49€ on Steam and has a 85% discount.


The Steam community has classified Othercide into these genres:

Media & Screenshots

Get an in-depth look at Othercide through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD Phenom 9950 (2.6GHz) / Intel Core2 Quad Q6600 (2.4GHz)
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R7 260 / NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: at least 30 FPS average in 1920x1080 with the lowest settings.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This is less a review and more of reassurance about how the game handles unit (Daughter) progression and retrying to invest in the long-term growth of your units. Othercide is a tactical RPG with a progressing-through-loss system. Your units level up to improve all of their stats (more health, damage, armor, take turns a little sooner, etc.), sometimes develop permanent traits after combat that further enhance (or detract) from their performance, can decide which abilities they learn at certain levels, and assign ability modifiers (Memories) to those abilities until the unit dies or until the modifier is replaced. These modifiers are acquired via defeating enemies primarily. On normal difficulty (Nightmare), the main way you heal one unit is by sacrificing a second unit of the same level or higher. Depending on the second unit's class, level, and some randomness - you bestow a trait with two effects onto the surviving unit. A sacrificed Blademaster offering a Damage boost as one of the traits to maybe make that Soulslinger or your next Blademaster deadlier. Or a sacrificed Shieldbearer offering a Max Health boost as one of the traits to make your units more durable. You can only have one sacrifice trait at a time, howe'er. Throughout a cycle / run / playthrough (Recollection), you can acquire Resurrection tokens via completing Rescue missions and choosing to take the Resurrection item after the mission concludes. These are very limited in supply and you might even lose a unit while acquiring a token. You can use these Resurrection tokens on any unit that died, was sacrificed, or from previous cycles. Once unlocked, you can start a new cycle while at the camp (Chrono Map) with access to meta progression perks (Remembrances) that you can purchase at the start of a run or anytime during the run with enough the special currency. These perks may consist of starting with higher level units, dealing more damage to certain enemy types, more HP, Resurrection tokens for each story chapter (Era) you've progressed, skip chapters you've previous completed, etc. If you've reached the boss in a previous cycle, you can immediately challenge that boss at the start of a chapter. Putting this altogether? If you know you're about to start a new cycle without even attempting a boss fight, you can sacrifice a unit into your long-term investment unit(s). This will keep their sacrificed trait up to date or at the very least, have a trait from it IF the value is an upgrade from what you currently have. Start a new cycle with Resurrection tokens as your meta progression perk. Resurrect unit(s) from previous runs that you've invested the most into. Keep getting experience with them, keep developing new traits with them, and unlocking abilities from higher levels - some of which can dramatically beneficial. While also getting more new cycle currency and unlocking more meta progression perks. Maybe do a mission or two to get some Memories before trying or retrying a boss. And since the boss is one retry away, feel free to use abilities that consume HP to get an edge over the boss and unlock a few more meta progression perks in the process. As your Cemetery gets filled up with units with no investment / no traits, use the Forget option to remove the unit so there is room for only your invested units, even if you aren't using some of them in a given cycle. At first, you may just have one unit that is progressing ahead of the others. By the third chapter, you can consistently resurrect a team of 3 to push ahead until the end, when you can resurrect 5 units consistently. There are multiple ways to build each class and form a cohesive team with no ONE team composition to overcome fights and bosses ahead. Short of self-imposing a challenge, all classes are viable and take on a different approach and risk depending on how they're used. I digress. Talking about some things I didn't like: some bugs that can require you to ALT + F4 to restart the game. Sometimes the KBM UI overlapping the controller UI. Some ability mis-selections, whether from a UI design or from a phantom input that selects one item up (and at the time, I thought it could be joystick drift or the mouse accidentally touching something until I stopped using the joystick and turned the mouse upside down and the event still occurred (albeit rarely, but enough that it cost me a boss battle). I didn't follow most of the story. I read a fair amount of the lore though, mostly the characters and the memories tabs, but was missing more than 75% of the events tab by the time I was fulfilled and concluded my time with the game. Then just ending this review with some other things that I liked: the soundtrack such as Soulswap, Child Song, and Trauma Battle. The meta progression for giving me hope against the Suffering. And when team composition, progression, and tactics come together to overcome a situation that instilled hopelessness before. Being able to rename the units and change their appearances a bit to keep track of them. And then most of all, controller support. It's nice not having to spend time mapping controls out and testing it within the 2-hour window and just having something that gets me through the game without mouse emulation. So I do thank you for that. I digress. Hope some of this helps if looking to tackle the loss.
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Dec. 2024
Othercide is a roguelite turn-based strategy game developed by Lightbulb Crew, where players create and manage "daughters," units that engage in combat to fend off the twisted, otherworldly enemies threatening the world. The game’s standout features include its timeline-based combat mechanics and the ability to customize said daughters. Set in a black/white gothic Victorian-inspired world, the game offers a visually striking experience, with beautiful art, fluid animations, and a compelling soundtrack that complements its dark atmosphere. The story unfolds through memories and items found during gameplay, though the narrative itself can be hard to follow and doesn't fully develop until late in the game. While the game offers limited character customization and growth, it's the challenge and difficulty that dominate the experience. Othercide expects players to fail repeatedly, especially in its roguelite structure, making progression slow and often frustrating. The learning curve is steep, and the game doesn’t sufficiently communicate how challenging it will be, which may deter many players from finishing it. Despite its strong visual and audio design, the game suffers from numerous bugs that can severely impact the experience. From game-breaking control issues to enemies acting unpredictably, these technical problems detract from the otherwise engaging gameplay. While the game is replayable due to its roguelite nature, there are no major post-game activities, leaving players to revisit content with stronger daughters to overcome earlier challenges. Overall, Othercide offers a unique and visually impressive experience, but its overwhelming difficulty, lack of proper guidance, and technical issues make it a mixed bag. While it’s ideal for those who love tough, strategy-heavy roguelites, it’s best bought on sale, with the hope that the developers address the ongoing bugs. I would rate it 7/10, but would caution players about the challenges they’ll face if they decide to invest additional time in this title.
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Dec. 2024
This is a fun game! There's great battle mechanics! There's enough bugs to qualify as a bethesda title! It's an all around great game!
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July 2024
This game will hurt you. Allow me to explain. No, there is too much. Allow me to make an analogy. Imagine Darkest Dungeon has a goth girlfriend. She's stylish and is really into art and psychology. Her art is beautiful, yet also disturbing and heart-wrenching. She's poetic and feminine, but her face hides incredible suffering and pain that she's not afraid to reveal. That's what this game is. Othercide gets compared to XCOM because it's turn-based and strategic, but it's really a lot more like Massive Chalice or Into the Breach than it is like XCOM. Your enemies are legion. Nightmarish creatures born from immense pain and trauma spill forth into your world and your only way to defend innocence against their cruelty is to send your daughters to war against them. You will germinate many of these, and you will use up their lives. You will try not to lose them. You will feel for their every injury, yet injuries they must sustain. On the default difficulty setting (Nightmare) every injury is permanent and some of their more powerful abilities cost health to use. They can only be regenerated by the sacrifice of a sister, and so your ranks will swell and ebb with the fortunes of battle. But you will overcome. You will persist through the pain, and win many bittersweet victories. Perhaps you will even slay The Other to release this world of Suffering. After all, it's better than giving in.
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Feb. 2024
at its core it's a great (and obviously gorgeous) game, the timeline & interruption/reaction mechanics are unique and offer a lot of depth, and the whole healing/sacrifice thing is unique and challenging, but not to everyone's taste. it's avoidable with the easy difficulty but it makes the game far too forgiving with the amount of healing you get and there's no middle ground if you want a challenge but not a total ass whooping when you first start the ui feels clunky - ability ranges sometimes don't show when you hover them, menu transitions are slow and info boxes can cover enemies that you're trying to target, but you eventually learn to work around that (i didn't know wasd/arrow keys could pan) ultimately i think it's worth picking up just to play (and unlock the pretty points shop backgrounds, hehe) and quit when you stop having fun. personally if you don't feel like playing it when it's too hard it's only worth it at a discount, which is pretty common now that the game is old. i couldn't justify paying full price for the amount of time where the game would remain fun if you don't like being punished. the gameplay it offers at the beginning is great, it's just held down by balance problems, grindiness and lack of variety later on. don't feel bad about quitting the game after playing it for a while, because it runs out of stuff to show you eventually. one thing to note is that it doesn't have to be grindy if you're smart about things, i got way farther than expected in 3 recollections by using some borderline cheesy strategies (soulslinger op). another thing is that i enjoyed approaching the game as more of a puzzle to solve which meant i often restarted levels to try and find a near perfect way to finish them, which is probably going to be extremely unfun for most people
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Last Updates

Steam data 18 November 2024 03:07
SteamSpy data 19 January 2025 08:18
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 11:48
Othercide
8.0
3,803
818
Online players
97
Developer
Lightbulb Crew
Publisher
Focus Entertainment
Release 27 Jul 2020
Platforms