Othercide

As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

Othercide is a strategy, indie and turn-based tactics game developed by Lightbulb Crew and published by Focus Entertainment.
Released on July 27th 2020 is available only on Windows in 12 languages: English, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish and Portuguese - Brazil.

It has received 4,583 reviews of which 3,772 were positive and 811 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 4.49€ on Steam and has a 85% discount.


The Steam community has classified Othercide into these genres:

Media & Screenshots

Get an in-depth look at Othercide through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD Phenom 9950 (2.6GHz) / Intel Core2 Quad Q6600 (2.4GHz)
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R7 260 / NVIDIA GeForce GTX 560
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: at least 30 FPS average in 1920x1080 with the lowest settings.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Stunning visuals, very stylish + perfect combat. I am not a big fan of turn-based strategies, but this game is one of my favorites. Highly recommended.
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Sept. 2024
It was interesting to realize that in order to get stronger in Othercide, you actually have to lose and restart. And again and again.. Until you feel like you can actually beat the game. It may seem repetitive and boring, but the visual aesthetics, music and lore make Othercide a great turn-based strategy.
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July 2024
This game will hurt you. Allow me to explain. No, there is too much. Allow me to make an analogy. Imagine Darkest Dungeon has a goth girlfriend. She's stylish and is really into art and psychology. Her art is beautiful, yet also disturbing and heart-wrenching. She's poetic and feminine, but her face hides incredible suffering and pain that she's not afraid to reveal. That's what this game is. Othercide gets compared to XCOM because it's turn-based and strategic, but it's really a lot more like Massive Chalice or Into the Breach than it is like XCOM. Your enemies are legion. Nightmarish creatures born from immense pain and trauma spill forth into your world and your only way to defend innocence against their cruelty is to send your daughters to war against them. You will germinate many of these, and you will use up their lives. You will try not to lose them. You will feel for their every injury, yet injuries they must sustain. On the default difficulty setting (Nightmare) every injury is permanent and some of their more powerful abilities cost health to use. They can only be regenerated by the sacrifice of a sister, and so your ranks will swell and ebb with the fortunes of battle. But you will overcome. You will persist through the pain, and win many bittersweet victories. Perhaps you will even slay The Other to release this world of Suffering. After all, it's better than giving in.
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March 2024
PROS - Love the soundtrack during the boss fights - Unique classes with unique abilities, every skill level lets you choose between two abilities so you can min/max your characters or balance them - I love devastating consequences in roguelites where you can lose your best champ, but you can revive or heal other only at the cost of other characters - I didn't use cosmetics much, but you can style your femme fatales - Unique bosses, if you don't read what their abilities do you're probably gonna get wiped CONS - Not as balanced as I would like with the classes. I think about 80% of the battles I facerolled on melee dps to succeed. Other 20% I used an actual composition for boss fights. I'd love to have to strategize more with a legitimate composition of dps, support, tank, but I felt like most fights I just did dps, dps, and dps. - Cloning enemies, as the game goes on you get the same-like looking enemy that has the same functions as its lower level predecessor, but with more HP and higher damage. (I feel like all roguelites are guilty of this) - The max level abilities are pretty much the same thing for each class. AOE attack into another AOE attack. it didn't feel like a true capstone to each class. Overall Loved this game. I'm sad there isn't more of it. Great turn-based strategy roguelite (meta progression that allows you to improve each run with upgrades) with spooky mysterious lore and a kickass soundtrack that unfortunately only plays during boss fights. Whatever criticism i'm putting are only thoughts I think would have improved my own experience. I completed the whole game in about 30 hours playtime. (23/26 Achievements) I got the game on sale for I think $10 US. I would love to see more from this developer!
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Feb. 2024
at its core it's a great (and obviously gorgeous) game, the timeline & interruption/reaction mechanics are unique and offer a lot of depth, and the whole healing/sacrifice thing is unique and challenging, but not to everyone's taste. it's avoidable with the easy difficulty but it makes the game far too forgiving with the amount of healing you get and there's no middle ground if you want a challenge but not a total ass whooping when you first start the ui feels clunky - ability ranges sometimes don't show when you hover them, menu transitions are slow and info boxes can cover enemies that you're trying to target, but you eventually learn to work around that (i didn't know wasd/arrow keys could pan) ultimately i think it's worth picking up just to play (and unlock the pretty points shop backgrounds, hehe) and quit when you stop having fun. personally if you don't feel like playing it when it's too hard it's only worth it at a discount, which is pretty common now that the game is old. i couldn't justify paying full price for the amount of time where the game would remain fun if you don't like being punished. the gameplay it offers at the beginning is great, it's just held down by balance problems, grindiness and lack of variety later on. don't feel bad about quitting the game after playing it for a while, because it runs out of stuff to show you eventually. one thing to note is that it doesn't have to be grindy if you're smart about things, i got way farther than expected in 3 recollections by using some borderline cheesy strategies (soulslinger op). another thing is that i enjoyed approaching the game as more of a puzzle to solve which meant i often restarted levels to try and find a near perfect way to finish them, which is probably going to be extremely unfun for most people
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Last Updates

Steam data 18 November 2024 03:07
SteamSpy data 17 December 2024 07:54
Steam price 23 December 2024 12:41
Steam reviews 22 December 2024 13:47
Othercide
8.0
3,772
811
Online players
27
Developer
Lightbulb Crew
Publisher
Focus Entertainment
Release 27 Jul 2020
Platforms
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