Ostriv on Steam - User reviews, Price & Information

Ostriv is a city-building game that puts you in a role of a governor of an 18th century Ukrainian town to challenge your creative skills and management abilities.

Ostriv is a early access, strategy and city builder game developed and published by yevhen8.
Released on March 19th 2020 is available only on Windows in 2 languages: English and Ukrainian.

It has received 6,503 reviews of which 6,180 were positive and 323 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Ostriv into these genres:

Media & Screenshots

Get an in-depth look at Ostriv through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10, 11
  • Processor: Quad-core
  • Memory: 2 GB RAM
  • Graphics: Anything with OpenGL 4.3 support
  • Storage: 600 MB available space
  • Additional Notes: As your town grows it'll require more system resources

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Ostriv is a good game that has some nice innovate mechanics. It's not perfect and has flaws, unfortunately. It's simply too slow and undeveloped right now to be a superior medieval city simulator. What I now wish every game had was vector flexible buildings. There is no grid or fixed placement of buildings and crop fields, what a damn joy it is to have a wedge shaped building in a narrow fork in the road! I think the game is on a good path. Quicker development (devs are working in Ukraine, so no fault their nation is invaded), stronger economics and mods would make this game edge out Foundations, Farthest Frontier, and Manor Lords. 6.5/10
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Jan. 2025
In this game you can live through a history of a small town, building your own story on top of the game mechanics. It's weird, but somehow you connect with your first citizens, celebrate the birth of their children, shine a smile when first piglets are born in the barn. The crops are growing, the smithy is almost complete and everyone is happy. Oh look, here come the first traders! Then, it all changes at some point, and all you care is having peasants work hard on the coal production, whilst their cute little huts are being torn down to clear space for your new shiny stone buildings of the Market square. Hop plantation and wheat fields are delivering under supervision of educated managers, using all the modern technology advancements to optimize crop production. Trade ships are leaving my port filled with coal, horilka and beer. The taxflow is optimized to shave the gold off the wealthy into my budget (the barber dude must hate me), but not too harsh on the populace. The super-over-the-budget highway you built for iron production logistics is barely used, but still looks great from the bird's eye view. You "name" the streets and squares to commemorate the accomplishments of the pioneers, and arrange the tombs on the cemetery nicely so that your first mayor, who is now 79, has food for thought each time he takes a walk to the church. EDIT: Emotions aside, it is a solid economical system that allows an interested player to thrive on. The game can get a player interested despite the outdated visuals and minor bugs you encounter here and there. The amount of attention to detail is able to captivate and feed the interest to experiment, evolve and succeed. That's why the gaming experience is so organic and there are a lot of beautiful organic medieval Europe towns on the streams. That's probably why it's so rewarding to watch the town grow and achieve new capabilities, to see the narrow short paths between the huts become the wide dirt roads between busy facilities. The road building does not exist in this game by the way, at least the way it does in Manor Lords, an inevitable comparison. Sure, user can designate some quadrilateral surface to be bricked, but building a brick road is a pain in the ass. It's tough to set the stone buildings in the right spots to line up, the inclined surface cannot be leveled so a lot of attractive real estate is wasted, and the way the buildings can be "customized" by skewing the model and textures is definitely cursed. The game would benefit much from QOL updates like ML-style house plotting, without a risk to become a clone of ML - the shift of focus to a single town is a differentiating one IMHO. And of course the game could benefit from new content - more buildings, trades, diplomacy, military, shipbuilding. I also wish the creator was able to fund an UE team to improve the graphics, but honestly with this level of detail you quickly forget about lack of the shaders or grass. Just don't, I bid you - don't ever try to take a really good look at the reflection of the sun in the river. Anyway, for me it was a smooth and peaceful experience, sure hope this game keeps getting updates. Buy the game to support the developer!
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Nov. 2024
The flexibility in creating housing plots, decorative options, family heritage, and unique Ukranian setting add a lot to the experience. I found myself constantly wanting to go back to Ostriv while playing Manor Lords, as there's just much more depth here in terms of resource logistics to enjoy. If you enjoy Banished and Manor Lords, chances are you'll enjoy this one as well!
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July 2024
I've got 1,700+ hrs. in this game and it just gets better and better. The sole developer has surely struggled considering he lives in Ukraine and what the Russians have going on there. Things that didn't work, do now, and continuous improvements are occurring. My hat is off to him, may God Bless and protect him from harm.
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April 2024
Gonna be honest with you. Every time someone praises Manor lords for something innovative I think "But Ostriv already did that..." and every time people say of Manor lords "I wish this was a little more polished" I think to myself "Well... Ostriv already had that system, well polished too!" Also people who says development is been very slow, dude, now only is the entire game made by a single guy, he also lives in Ukraine, which, as you may recall, is being actively invaded by Russia at the moment, yes, the news seem to have forgotten but I would wager the people who actually lives there is probably still not having the best of times. Lest you can do is at least be understanding. So if you do not care about Manor lords RTS combat, if you want Vanished but way better and with more polish and care, if you want one of the best medieval city builders ever. Check it out.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 08:11
SteamSpy data 08 April 2025 17:56
Steam price 13 April 2025 12:39
Steam reviews 13 April 2025 17:49

If you'd like to dive deeper into the details about Ostriv, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ostriv
  • SteamCharts - Analysis of Ostriv concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ostriv compatibility
Ostriv
9.2
6,180
323
Online players
164
Developer
yevhen8
Publisher
yevhen8
Release 19 Mar 2020
Platforms