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Orcs Must Die! Deathtrap on Steam - User reviews, Price & Information

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Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.

Orcs Must Die! Deathtrap is a tower defense, third-person shooter and co-op game developed and published by Robot Entertainment.
Released on January 28th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Spanish - Latin America and Thai.

It has received 3,338 reviews of which 2,388 were positive and 950 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for 7.26€ on Gamivo.


The Steam community has classified Orcs Must Die! Deathtrap into these genres:

Media & Screenshots

Get an in-depth look at Orcs Must Die! Deathtrap through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
March 2026
DO NOT LISTEN TO THE HATERS… I was hesitant to get the game because of the reviews but it’s honestly insanely fun. For 15$ on sale you can’t go wrong especially if you plan on playing CO OP. I never leave reviews but it honestly pissed me off how many people tried to compare this to older version of OMD and left bad reviews. This game doesn’t deserve the hate it got. Hot take it’s my favorite they have released so far. The Roguelike feel is >>>> than the campaign style. The difficulty setting slider is perfect as you can make the game literally BOT friendly or actually impossible. Plenty of content for what I payed.
14 hours played
March 2026
Quite the fun roguelite version of OMD that you can play with more than 2 players. I do not understand why everyone was expecting OMD 4 from this one, hence why it is called Deathtrap and not 4.
314 hours played
Jan. 2026
I will start by saying that I have completed every single achievement in this game and am only 2 bonus thread tasks away from having nothing else to get so obviously I like the game. Having said that 3 was much better game to me than deathtrap, even though it barely had any content. While deathtrap multiplayer is much better and scales much better with difficulty levels. I really miss the intuitiveness of being able to look at individual trap type damage and having elements affect the orcs and ogres more. Previously damage types mattered a lot more than they do now and they used to track how well each trap type did so you could really pinpoint what worked best outside of just running combinations until you win "easier" which is how it is now. Overall deathtrap is a fun game that made party play much better imo. But is missing a lot of fun detailed features that previous orcs games had. I now plays when I'm bored or doing some game nights with a buddy, as I don't really have anything left to accomplish other than self pushing higher level skull tiers - I hope they start including some additional endgame achievements as I'm starting to stale out now that I've 100% them.
83 hours played
Dec. 2025
Really fun tower defense with roguelite mechanics. If you don't like roguelite then you're not gonna like this game. It's nice to see Robot Entertainment try something a little different from their usual formula. I miss OMD Unchained but this will suffice.
32 hours played
Dec. 2025
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Excellent variety of traps to suit different strategies and situations. Combining their effects together into the perfect killzone is extremely satisfying. • Great gameplay variety thanks to a large amount of modifiers, buffs, debuffs and threats that are different for each run. • A huge amount of randomly shuffled upgrades, called Threads, that significantly change how traps, heroes and weapons work as you progress further. • Challenging bosses that have unique, powerful skills and feel like a proper obstacle in your path. • Satisfying progression system that greatly rewards taking higher risks, and always has something new for you to unlock between each run. • Balance issues with barricade limits: if RNG isn’t on your side, some maps will prove incredibly frustrating or even impossible without additional blockage. • Not all heroes are equally useful: some are defence powerhouses, while others simply don’t have skillsets good enough to be competitive, especially at higher difficulties. • Low variety of maps: only 11 of them, plus weather variations that, however, don’t change the layout. • A few traps have no point whatsoever in being used, and can be replaced with other ones that do a better job in all aspects. 🟨 Bugs & Issues 🔧 Specs • Rarely, enemies might get stuck. • No option to cancel ‘ready’ status in multiplayer. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • SSD • 3840x2160 Follow our [url=https://store.steampowered.com/curator/41449676/]Curator and [url=https://summitreviews.biz]Website to see more high-quality reviews regularly. Content & Replay Value: It took me, alongside my partner, around 32 hours to complete OMDD, taking extra time to fully upgrade all heroes, traps, and finish a run on Difficulty 10. After that, optional challenges, achievements and Endless mode are available. The content is linear, so there’s no reason to replay from scratch once you have leveled up everything. Do I Recommend It? Yes. If you’re a fan of the previous series entries, then you’ll surely have a blast with more orcs slaying; this time, with more variety than ever before. Even for newcomers who enjoy hands-on dynamic tower defense games, this is still a solid pick. Conclusion: A remarkable fifth chapter for the series, which manages to stay fresh in the long run thanks to its light rogue-lite mechanics and excellent variety. In-Depth Writing & Worldbuilding As with previous entries, the premise of OMDD is straightforward: the Order needs to defend their realm against the dimensional incursions of Orcs and other dark creatures, only this time around, this duty is left to the newer generations of apprentices. After the dark lord’s demise in OMD3, the remaining Orc forces are led by fearsome generals that, once again, want to lay waste to the Order’s worlds. As expected, there isn’t a lot of narrative depth or intricate lore, which is fine for this genre and was never a strong suit of the series. Those sparse narrative parts are ultimately for the sake of gameplay, and never develop further than necessary. Nevertheless, each character has its own identity, and their lines or banter are pleasant to listen to. The worldbuilding doesn’t differ much from what was seen in the previous entries, with the exception of a large, fully explorable hub in between missions. There’s good attention to detail in the making of each map and to the Order Fortress area, although you shouldn’t expect to find any pieces of indirect narration or any deep lore. OMD was always a franchise that put function before form, which is not a bad choice when done right. Exploration, Tower Defense & Building OMDD takes place throughout stages with a fixed layout, and while they’re fully explorable, there isn’t really a point in combing every nook and cranny, other than figuring out the map’s layout and finding the occasional collectible or hidden chest you can open for a cost to get bonus Rift Points and coins. An exception can be made for the fortress hub, which instead has several secrets, some of which allow you to unlock hidden playable characters. Laying out a solid defense is the most important aspect in each level. To do so, you’ll have a varied arsenal of traps at your disposal, with more unlocked between each run; from simple floor spikes and brimstone pits, to the more advanced acid dispenser or explosive dispensers, there are endless combinations you can experiment with, but always considering what’s most efficient for that specific map’s layout and modifiers. An intuitive and effective building system allows you to place, sell and move traps around with ease, while the enemy ghost outlines between each wave will tell you exactly where they intend to go—so that you can efficiently organize your limited barricades to reroute the Orc forces in your killzone. There’s enough nuance and depth to this system, such as figuring out what element works better against which enemy, or what traps are best at dealing with specific foes, that there’s room for improving your strategy for many games ahead. Combat System & Bosses OMDD is a hands-on type of tower defense, meaning you’ll fight with your character alongside the defenses to repel the Orc invaders. Fights play out in third-person, with each hero equipped with a signature weapon and several unique abilities, including a powerful Overdrive skill that fills up with combo points, gained by combining different traps together to make the kill. While some heroes are definitely more effective than others overall, they’re all fun to play and have their own clear identity on the field: some are direct fighters, tanks, while others work better as snipers or support. You’ll have to be careful in battle, especially on harder difficulties and during boss fights, enemies can deal tremendous damage, and dying usually means losing a chunk of Rift Points; if you hit zero, that’s game over. Your objective is always to defend one or more rifts in each map, which can be passed or hit, depending on the type, by Orcs—the bigger the orc, the worse the damage inflicted is. Boss fights are single-wave maps that, in addition to a tremendous amount of enemies, will also spawn a powerful boss with unique skills, which may include disabling traps, healing allies, or even instantly killing heroes if they don’t dodge in time. Character Progression & Threads The progression is handled differently compared to previous entries: each hero has a personal skill tree to progress using Skulls, earned by beating levels, and there’s also a global skill tree granting upgrades for everyone regardless. A good chunk of it is, however, entirely tied to RNG with the Threads mechanic—a system that, after each wave, allows you to select one of three random talents that either influence your hero, enemies, traps or the map itself. Choose them wisely, as they’re paramount in making traps significantly stronger, or specializing your hero further in their role on the battlefield. All of them are permanent, and the same goes for the debuffs you’ll progressively gain with each new map, such as random spawns of stronger enemies, increased trap cost, and many more. This RNG factor improves variety tremendously, but also leaves you at the mercy of fate, and that can be frustrating sometimes.

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Frequently Asked Questions

Orcs Must Die! Deathtrap is currently priced at 28.99€ on Steam.

No, Orcs Must Die! Deathtrap is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Orcs Must Die! Deathtrap received 2,388 positive votes out of a total of 3,338 achieving a rating of 6.97.
😐

Orcs Must Die! Deathtrap was developed and published by Robot Entertainment.

Yes, Orcs Must Die! Deathtrap is playable and fully supported on Windows.

No, Orcs Must Die! Deathtrap is not playable on MacOS.

No, Orcs Must Die! Deathtrap is not playable on Linux.

Orcs Must Die! Deathtrap offers both single-player and multi-player modes.

Orcs Must Die! Deathtrap includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Orcs Must Die! Deathtrap. Explore additional content available for Orcs Must Die! Deathtrap on Steam.

No, Orcs Must Die! Deathtrap does not support mods via Steam Workshop.

No, Orcs Must Die! Deathtrap does not support Steam Remote Play.

Yes, Orcs Must Die! Deathtrap is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Orcs Must Die! Deathtrap.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 July 2026 08:16 UTC
SteamSpy data 13 July 2026 17:41 UTC
Steam price 17 July 2026 02:52 UTC
Steam reviews 16 July 2026 10:03 UTC

If you'd like to dive deeper into the details about Orcs Must Die! Deathtrap, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Orcs Must Die! Deathtrap
  • SteamCharts - Analysis of Orcs Must Die! Deathtrap concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Orcs Must Die! Deathtrap compatibility
Orcs Must Die! Deathtrap
Rating
7.0
2,388
950
Game modes
Multiplayer
Features
Online players
97
Developer
Robot Entertainment
Publisher
Robot Entertainment
Release 28 Jan 2025
Platforms
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