Orcs Must Die! Deathtrap on Steam - User reviews, Price & Information

Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.

Orcs Must Die! Deathtrap is a tower defense, rogue-lite and third-person shooter game developed and published by Robot Entertainment.
Released on January 28th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Spanish - Latin America and Thai.

It has received 2,820 reviews of which 1,990 were positive and 830 were negative resulting in a rating of 6.9 out of 10. šŸ˜

The game is currently priced at 28.99ā‚¬ on Steam.


The Steam community has classified Orcs Must Die! Deathtrap into these genres:

Media & Screenshots

Get an in-depth look at Orcs Must Die! Deathtrap through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Alright let's start off with what this game is NOT. It is NOT Orcs Must Die 4. This game plays like the devs had a villain origin story where they heard someone say "Orcs Must Die is so easy that I just leave it running over night" one too many times and just snapped and poured in pure pain and malice. It is STILL A FUN GAME but do not go into this expecting a game for casuals or a typical Orcs Must Die game lmao. This game is brutal and often frustrating but the discord is active and the devs actually listen and respond to people in chat, making changes in real time sometimes in response to feedback. Many of the initial problems from launch have already been fixed and the game is already 1000x better than it was then. In other words this is a fun game that I would recommend based on it being fun, but I wouldn't measure it against the previous OMD games.
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Feb. 2025
"The OVERLY negative reviews for this game are not entirely correct" I didn't want to write a review for this, I typically just sit back and enjoy these games only really commenting when things are unfun, rather than "bad", like the DLC's for OMD!3. However the people commenting below are just plain wrong on this being a "terrible game". It is certainly not the strongest in the series, that's a given, but the majority of problems they claim to have with it are non existent. such as: "The game is not balanced for solo play" I mostly played solo so far, and not once have I had an issue with clearing a map. I have passed every run bar 1 (in which I picked double barricade and forgot to replace a barricade it sold) but prior to forgetting it was wave 4, with no signs of cracks in the defence. Its one thing for the game to be "too difficult" for solo play, that's based on an individual, but the game is more than possible to clear every map solo. "Melee is bad and dumb it holds you in place" Did you play the melee characters IN GAME rather than just the hub? Yes, the animation holds you in place, but that's because it literally HOMES you in to enemies, lunging incredibly far and requiring no other inputs from you aside from mouse 1 to literally lock on to anything in front of you, flying enemies included. Yes, if the flying enemy is TOO high its not reachable, but I have had literally 1 instance of it being too high to reach, every other time I have launched in the air and taken out the flying enemy with no issue. If you think melee is "bad", you didn't play it. With that being said it IS boring to play melee because it is TOO "hold M1" for me, but very far from "weak". (Granted the bears damage could be better it gets pretty abysmal trying to kill anything with no upgrades a few maps in) "The characters are too woke" The character design is a little blander than those found in unchained, I will agree. But what about a giant bear with a staff screams woke to you? Is a cat assassin woke? Is it just the hairstyles, the fact that there's a character of colour? Whats the argument here? I'm not a FAN of the new characters, but that's because they don't seem distinct enough to LOVE them. "The new barricade limit mechanics suck","There will be a barricade meta as a result" I couldn't disagree more that they're a bad idea. In the other orcs games, the first few rounds typically involve spending ALL money to barricade as much as possible, and as the game goes on you end up making an unbeatable killbox funnel, as you have optimally locked off the entire map, spending 10k on barricades alone. I think the new mechanics not only streamline the early game barricade placement, as you would do the exact same in the old games (just costing coin instead) but cause the late game to be MORE interesting, as having a limit causes you to have to a semi-optimal layout, forcing you to play different each time. There is set layouts in EVERY orcs map in the old games, and that's because you CAN lock off literally every corridor optimally. On top of that, you can unlock threads mid-run that let you place more if you're someone who needs the extras, but I assure you, the extras are not NEEDED. The "Barricade meta layouts" have always existed. If that's a reason to not play this game, its also a reason to not play the old ones. I had a run where myself and a friend played and I picked 2 cards, one that gave me double barricades, and one that gave me 10 more barricades but my traps cost 10x. This lead to me basically only picking weapon increases and building the mazes while he built the traps. The mazes can still be built, granted they're cards I wouldn't make in solo as it would surely lead to a loss. "The random cards take away customisable upgrades from OMD(x)" This is surely an intentional way to make you play every map differently. Having 2x1 barricades locked in a card means that the maps you don't get it, you are going to be playing a less barricade focused strategy, that's it. It doesn't ruin the game to not get these cards, sometimes you'll only get offered cards that offer % damage increases and nothing to develop a DIFFERENT build. But that's the point. You're not supposed to play the same way every time. If that's not for you, that's fair enough, but that's literally what the advertised rogue-like cards elements is. There are, however, VERY valid negatives this game has: "The performance" The game has some pretty nasty FPS drops for seemingly no reason at random intervals. The game runs well for me personally on medium settings on a 2060 Super at 1920x1080 but people have mentioned it running pretty terribly even on low settings. This is an obvious issue worth at least pointing out, and an understandable negative review until fixed. "The UI" I'll be honest, there's not much to redeem the UI. Its not BAD for me on my native resolution, its just a little ugly to look at; Cartoon-y, almost "mobile game-esque". However I've seen screenshots of the UI on an ultra widescreen ratio and its honestly horrifically bad. It does its job, fine, but its not very nice to look at. "No Re-roll mechanic" Sometimes, you just wanna play a map, but it has THE WORST thread active that completely screws your build up to this point over. In OMD!3's scramble you had the possibility for 1 re-roll, and that made it more fun. I'm not talking about mid-run re-rolls, because the fact it gives you 3 you can always take SOMETHING, even if its just a bonus for something you're not using. But even a single map re-roll per run would be nice. "The balance" My god are some of the characters really bad with no upgrades. Like, unusable bad. I know I mentioned the melee being just fine, but I feel like the melee characters are worse by the fact that they have to be WAY more mobile to keep up with the others. I haven't played a 4 player game, so maybe they can do more position holding rather than running around, but you really cannot leave your choke-points as the melee characters. Also, some of the traps are not good. But, that's something that can balance out with patches/ presumed upgrades, its too early to tell yet. "Thread Descriptions" The thread descriptions can be....flimsy at best. For example, the card "We Must Go Faster" says "Spike Trap triggers 3x faster for half damage." Does this mean that the trap has less of a delay when an enemy walks over it (i.e. it would help with kobolds etc)? Does it mean it resets faster? Still don't actually know when looking back on it. Or "On The Ropes" that says "Kalos can deal additional 15% damage to an enemy before they Enrage." What does any of that mean? I CAN deal and additional 15% damage, but doesn't explain how I CAN deal it. Is it random chance, does it always passively trigger? And what the hell does it mean "before they enrage"? I do not know what the enrage effect is, and I cannot look up in-game what that means. Would be nice to have more accurate and specific card descriptions when highlighting them (think the hover popup descriptions, like keywords in hearthstone). "The maps are too open" They really are. I don't mind the large courtyards as long as you give me some areas that I can turn into small killboxes. However practically NONE of the maps do this right. I don't think the maps are "impossible" as the negative reviews seem to claim, just that I would like the occasional corridors map to spice it up instead of just wide open spaces everywhere. I have a LOT of good to say about the game, but reviews have a character limit and I had to point out where the borderline negative spam is wrong. All in all its actually a 7/10 game that's being dragged for...seemingly little reason. It is not a trash heap that the other reviews are claiming it to be. Its got bad parts, but so does every game. Give it a go.
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Feb. 2025
I have been OMD player from the beginning. I rate this game between OMD 2 and OMD 3. I was not a big fan of OMD 3 because of the war maps but it was required for the story. Now we have OMD ā€œ4ā€ Deathtrap. If you donā€™t have the back story from 1-3 then this would hit you in the face like a PvE arena shooter. However what we have is a mage school with younger up and coming mages to protect the realm. Moving on to a few quick points. Barricade - 22 in solo feels like easy mode. The traps do enough damage and are cheap enough relative to coin production. You can cover a 8x16 open trap box effectively. There are enough barricades to path 3 doors easy if not all 4 on some maps. Onboarding, there are in game videos at the mirror. If you are new to video games you may need to watch the videos 2 times. The upgrade system is logical and has a confirm button. So some may struggle with this. Only played Harlow so far .. no problems. I honestly have no hard negative to this game. Maps are big but not impossible for solo and may feel crowded for a 4x team. I am sure I will see larger maps and avoid them when possible as a solo player. The mini map is very important and mobs like flying things have their own map symbols. So it is not like OMG pants are down! I did not know about flying things! Good game, look forward to more. I was concerned I was wasting my cash from the mixed reviews. Itā€™s not OMD 1-2 itā€™s OMD arena deathtrap and itā€™s a solid 8/10 will achieve my entertainment/cash ratio easy Iā€™m running i7 9700 32ram Rtx4060ti on ultra settings. šŸ¦šŸØšŸ§šŸ§šŸŽ‚šŸ°
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Jan. 2025
I personally think most of the negative comments about this title are overblown. Based on the reviews I was expecting the game to be in a much worse state than it is. Controversially, I like the changes they made to barricades (post-patch). It's far more collaborative to discuss how you use a limited resource over just having one player have to foot the bill for them, and I like that you don't lose a trap slot for them. They were an auto-pick every time: there's no reason not to just give it as part of your default kit. I was horrified when I read about how they removed strafing while you melee, but the end result is actually much better than previous titles - your characters snap to targets, and melee finally, *finally* feels impactful. I'm thrilled that there are finally characters built for melee over it just being an afterthought, and on that note all of the heroes are fun - the approach they took in Deathtrap feels like a healthy mix between what worked from OMD3 and OMD: Unchained. I'm really enjoying it. The fact there are multiple outputs for Skulls adds a lot too, and I think that while the rogue-lite additions may not be for everyone I do appreciate how they change the game, and how you can chain runs together. It's not perfect - I do miss the trinkets: without them playing the same hero over and over starts to get a little stale. And flyers are a big problem, making ballistas the new auto-pick every time. But overall I have to say all the changes they made for Deathtrap have been positive, and while I can see how it may have rubbed long-time fans who just wanted OMD4 the wrong way, I think they're good for the franchise and I appreciate that this title feels like a shakeup of the old formula.
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Jan. 2025
Iā€™ll be upfrontā€”I asked for a refund. And thatā€™s for one main reason: the game is heavily designed around a four-player experience. Who Do I Recommend This For? āœ… Groups of 3-4 players. āŒ Solo players or duos. ---- Update: The developers have increased the barricade limit less than 24h after the games release: Solo players now start with 22 barricades (up from 16). Duos share 20 barricades (up from 16). Trios share 18 barricades (up from 16). Quads remain at 16 barricades. This is definitely an improvement and makes things more manageable than before. However, I still miss having no limit, as the ability to build enormous killboxes was what made me fall in love with the other games. I think there are other ways to add challenge and maintain the rogue-lite feel without forcing players away from this conceptā€”perhaps by offering rewards for using fewer barricades? ---- I started the game with an open mind regarding the limited barricades, but after testing five different maps, I quickly realized a major issue. Every map had multiple open paths leading to the crystal room. As a solo player, I couldnā€™t create a proper killbox to just sit back and enjoy mowing down orcs due to the barricade limit. And even if you can unlock more through cards, I just donā€™t see that being enough. My original plan was to play co-op with a friendā€”someone Iā€™ve played the other three games withā€”but as it stands, I donā€™t think weā€™d have much fun. I loved Orcs Must Die! 3, where the gameplay loop let you scramble a bit during early waves before earning enough money to set up ideal barricades. But with this gameā€™s continuous, non-stop, run-around action, that strategy doesnā€™t seem viable, and I just donā€™t think itā€™s for me. To be clear, I donā€™t think the current design is impossible or even overly hard. Itā€™s just a design shift that doesnā€™t align with the elements I loved in previous games. I appreciate the rogue-lite mechanics and other additionsā€”theyā€™re genuinely great! But the barricade limit, as it stands, is too off-putting for me. If the developers ever introduce a mode that removes or relaxes this barricade restrictionā€”call it an "easy mode" or whateverā€”I would re-purchase the game in an instant. Until then, though, I donā€™t see myself playing it. Technical Issues On top of that, I play on a 32:9 monitor, and the UI elements were pushed to the far corners of the screen, making it almost unplayable. Running in windowed mode didnā€™t help eitherā€”there was no option to lock the cursor inside the window.
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Last Updates

Steam data 10 March 2025 16:19
SteamSpy data 14 March 2025 17:25
Steam price 15 March 2025 04:51
Steam reviews 13 March 2025 06:05

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Orcs Must Die! Deathtrap
6.9
1,990
830
Online players
458
Developer
Robot Entertainment
Publisher
Robot Entertainment
Release 28 Jan 2025
Platforms