Orcs Must Die! 3

Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.

Orcs Must Die! 3 is a tower defense, co-op and strategy game developed and published by Robot Entertainment.
Released on July 23rd 2021 is available only on Windows in 19 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Swedish and Turkish.

It has received 13,683 reviews of which 11,711 were positive and 1,972 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 6.24€ on Steam and has a 75% discount.


The Steam community has classified Orcs Must Die! 3 into these genres:

Media & Screenshots

Get an in-depth look at Orcs Must Die! 3 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-2300 | AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 660, 2 GB | AMD Radeon HD 7870, 2 GB
  • Storage: 12 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Orc Must Die 3 is... I would say the easiest entry out of previous series. A lot of traps are dumbed down, weapons are insanely stronger. There are not many orcs that are resistant to specific types. It is very easy to cheese through the whole level with the traps, especially on Lord Rift difficulty as it pushes you to the limit. Overall, it's not really that bad of a game. I genuinely enjoyed it, it is also not that incredibly co-op centric like OMD2 but it sure is an enjoyable experience for newer player that wants to get into the game.
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Dec. 2024
Proper continuation of the previous version including some new mechanics (base game and 2 dlc-s review). - I liked the campaign and the humor of the characters - More than 20 maps with great environment (except that sewer map I don't like those :P) - New and old weapons, traps, etc. with different upgrades - I liked the war scenario maps which were more monumental with the gigantic weapons. - More playable characters with unique abilities and weapons - Many games modes like endless, weekly quests, coop, etc. - I preordered the game and there were only minimal technical problems on day zero and the optimalization is good and containing a proper graphic upgrade - I liked the reset mechanism and I can try different traps for the maps and I need to get points to upgrade weapons which may inspire people to play more - No more minus points if your character dies +++ - Winning the maps is "easy" but to make it without losing any points is can be a challenge on harder levels. The game included a great amount of content with great price/content ratio. Maybe a dynamically changing level would be fun like destruction, etc.
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Dec. 2024
Compared to OMD1, the level design has less ways to play your own way. Many of the levels didn't have a single place for a wall trap that didn't need a barricade, and just as many others lacked ceilings. Lots of stairs, and still no stair traps. This led me to rely on Guardian Archers and Barricades far more than was enjoyable. There's also a lack of consistency in difficulty compared to the first game, you'll notice it sharply at the Dragon Boneyard. Trap balance is really everywhere (looking at you overpowered frost dart spinner). Flyers are also absent for the main campaign entirely, only the secondary short campaign has them and fixates on their inclusion, weird choice. Compared to OMD2, the story is a touch dull and the environments lack charm. Characters don't grow, even if this seems like a coming of age story for the apprentices. The morals and motives of the Warmages are completely unchallenged except for a credits roll gag. The exclusion of certain traps were sad to see; I get it though the game is much higher fidelity with the war scenario traps taking up even more development. Less kobold sappers/barricade destroyers are around than in OMD2, with more predictable spawns for when they are around. Honestly I don't like how easy it made barricades to use, and you can't place Knights or Dwarves around as an alternative either (Knights return in war scenarios, but they can only be placed outside forts). Looking back now, OMD2 is still my favourite release in the series. Compared to OMD Unchained, the Male & Female Warmages didn't really stand out as impactful characters in the available roster. The main protagonists have locked slots for their signature weapons, but you can have the same character twice in coop and even pick the other's character's signature weapon. Now I'm all for cool characters being the reason for cool stuff, but I like blank-slate characters to be choices too. When the core game revolves around choosing a loadout, the "except this slot" really stands out and punishes exploration of the other weapons. All that said, OMD3 has a lot of new features and the most orcs yet. The most tower defence the series has gotten to date, but there's not a lot of additions to support the wall-less, ceiling-less, stair-heavy open ground levels (the incentive is to use barricade mazes). For those who like alternate game modes, OMD3 has many challenge modes for when you're done with the campaign. Legacy levels are not included like they were previously for owners of the previous games however, big miss. All said, Robot Entertainment returned to form and did deliver what makes OMD an easy favourite.
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April 2024
It's pretty fun for what it is, but it feels under-developed and under-realized, despite having satisfying graphics and functionality in general. Good: - Level design is pleasing - Solid functionality - Difficulty rating is good - Some UI choices and tower mechanics are nice Bad: - Tower defense is limited, too much hero defense - Game is fairly short - Choices feel rather small - Story is bare-bones/ world building is bad, feels almost like a tease for an open world game
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March 2024
As someone with over 225 hours in OMD2, I can say that this game definitely has the same feel as that game. Similar strategies work between the two games regarding what trap placements work well in different scenarios, and coop definitely makes the game more doable. Unlike the second game, they have added in war scenarios to the main campaign that play out with bigger traps and massive hoards of enemies. The fun of this game all comes from the game play and designing efficient kill boxes. I ignore everything about the story and what the characters say, because the game play loop is all this game needs. Picked it up on sale, and it felt like a steal for the amount of content and enjoyment I will get out of it.
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Last Updates

Steam data 15 November 2024 15:07
SteamSpy data 21 January 2025 20:27
Steam price 23 January 2025 04:48
Steam reviews 21 January 2025 05:48
Orcs Must Die! 3
8.4
11,711
1,972
Online players
416
Developer
Robot Entertainment
Publisher
Robot Entertainment
Release 23 Jul 2021
Platforms
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