Orb of Creation

Orb of Creation is an active incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!

Orb of Creation is a casual, magic and strategy game developed and published by MarpleGames.
Released on March 31st 2022 is available in English only on Windows.

It has received 1,227 reviews of which 1,126 were positive and 101 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Orb of Creation into these genres:

Media & Screenshots

Get an in-depth look at Orb of Creation through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later (64 bit)
  • Processor: An Intel Pentium 4 processor or later that's SSE2 capable
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 512 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
one of the most satisfying incremental games I've ever played. the sound effects and general UX are really satisfying, and then it keep unlocking sufficiently interesting new stuff to keep you interested. it's not done yet though! so the current version just sort of runs off the end of the content when you get there
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Aug. 2024
If the following is tl;dr, I recommend the game and would give it a 6.5/10 (with 5 being an average game only worth buying for serious fans of the genre and 10 being a near unattainable pinnacle of its kind) so definitely enjoyable but with a lot of room for improvement. If you were looking at this game like it's an idle game, look elsewhere - it's not. Minimum spoilers ahead. This is mostly criticism but it's always easier to see the negative side of an experience - I still highly enjoyed the game and would recommend it to others, as my 48 hours of playtime should attest to. At the end of the day, it's only $7.50 AUD (a little under 5 freedombucks) The game is very simple at its core but regardless engaging. The gameplay is just about generating a variety of resources through combining different methods and exceeding limits to purchase permanent upgrades that then generate more resources that then let you purchase new upgrades, rinse; repeat. That isn't a bad thing - it's pretty engaging and fun to increase your stats and unlock new resources and ways to manipulate them (though as a Runescape player I might be too fundamentally addicted to seeing numbers go up to be an unbiased source in this regard). There is nil story to speak of at this point, which is a real shame if you ask me - there is no actual goal you're working towards and the assumption that some form of story / goal would emerge was a big driver behind my continuing forward, with me ultimately being disappointed on that front. I get that the developer might want to get the mechanics behind the game down before delving into anything like that, but it just seems like a fundamental misstep - In my estimation even an unfinished story would hook players in and get them to come back when the game updates to learn more. It feels like it would be relatively easy to (for example) spice up the descriptions / flavour around the accumulation of the resources you are getting. The game is called 'Orb of Creation' and seems to imply you are basically at the helm of bootstrapping yourself up from a literal empty void to a universe and world of your own making. There is little actual payoff though - imagine if once you were solidly into the Space / Herbalism stage, you could start to create living creatures which would breed and generate their own resources? Or if the descriptions made it clear that once you reached 100 Space, you had created a house-sized empty space where once there was void? When you reached a 1 million space, you had a large city-sized amount of empty space, beyond which was just the void? Even without a story, some kind of hook like that would add a lot to the experience and I'm somewhat confused as to why the developer has made literally no attempt to bring anything like that to the table despite having some robust and well-crafted systems with some impressive math/scaling involved already in place. Far and away this is the greatest weakness of the experience - once you get to a certain point and have unlocked all the upgrades (probably about 10-20 hours depending on how quickly you get certain aspects of how to combine your available tools to make the numbers BIG) there is nothing left. There is a (free) indie game called Singularity: Endgame which came out 20 years ago and has a very similar style / gameplay loop in some ways - however it had a real story, actual goals / sub-goals which motivated you, super engaging descriptions and serious 'breakpoints'. By this I mean massive leaps in your power/resources, such as (after careful planning, gathering resources and going out on a limb) expanding your digital consciousness from a couple rented data servers to a warehouse filled with custom supercomputers. Orb of Creation simply does not have a similar flow - you spend an almost equivalent amount of time thinking about & achieving a comparatively small incremental gain in a few areas instead. I think this is a shame and it would be more engaging if it was formatted differently. In my opinion there is serious bloat in the permanent upgrades from the Wizardry tab. Roughly 30% of the traits simply apply a modifier to a different trait, which is simply confusing / annoying - just pure bloat. Why add that many upgradable traits which just increase the power of different traits? I think at least 2 of these could just be consolidated into existing traits or added as one of the sidebar upgrades. Other than this, the game could use loadouts for Alchemy (this seems like an easy fix but really would help). I still think the game is very enjoyable and well worth the price - I guarantee you'll get between 3-10 hours out of it minimum, which is more than enough. If you don't get at least 3 hours of enjoyment, let me know and I will gift the first person to do so and beat me in TF2 MGE a <$50 game of their choice (apologise, I've been drinking, but I will honour this).
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May 2024
Hell yeah, this one's good. If you are a fan of incremental games and want to play something more active than a standard idler, Orb of Creation is for you. The game feel is very satisfying with lots of good sound design, cool mechanics, lots of different ways to do things, and big power spikes. The progression almost feels non-linear- of course you're going to end up having to do everything eventually, but you can choose to totally lock in on a certain mana type or progression area and get really far in a specific stat. I should also reiterate that this is a very active game: there is no offline progress, and things don't really idle until mid to late game... even when that happens, it's much faster to play manually since you're casting spells and managing production. I highly recommend this game! I think even if you've turned your nose up at idle games before, if the simple idea of managing a big computer with lots of numbers going up and down interests you, you should give this one a shot. Ignore all of the comments complaining that the game is unfinished- to go on a small rant, I'm quite shocked at the sheer amount of people getting mad that an incremental game (a genre infamous for ending abruptly more often than not) with 30-50 hours of gameplay (for under 5 dollars USD) isn't fully complete. The only thing I think this negatively affects is that i'm 30 hours in and am not sure if the features are winding down or if I just haven't found the next unlock chain yet, but even then i'm happy to continue playing and figure it out for myself. Also, play on the Beta Build as it has more content. [Review written in May 2024]
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April 2024
This is by far the most fun I've had in a clicker game. At $5 I feel that I've got my monies worth as the mechanics that are currently in are solid. Be aware the dev has been on indefinite hiatus since Sep 2023 so I wouldn't expect more updates. Update: Dev is active on their Discord and the Beta branch has been getting some updates.
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Jan. 2024
I was really sick the past few days, and that usually means grab a new idle clicker to occupy myself where I don't need to think very hard and it can just chew through all the time so I don't actively notice feeling awful. For that, orb of creation was perfect, though... oddly a lot more complicated than expected. Like a lot more. And yet it's not exactly hard to follow either. In short, it's good, but unfinished. It's worth the current asking price without a sale though, so this is fine. This is a difficult game to classify, because normally it would be an incremental progression idle clicker... but clicking quickly doesn't really do anything, and it rarely ever has anything for idling, it's pretty much constantly active. Which is fine, it's interesting and constantly adds new mechanics, and there's always something new to learn or explore. If it looks like you're running out of stuff to do, it usually means checking all the stuff you have to see if there's a new resource hidden somewhere you didn't grab which has a ton of stuff gated behind it. The thing is, there's literally no direction to the game. They don't bombard you with a bazillion popups or explaining how to play, it's literally just figure it all out on your own. For some people, this will be a huge turnoff, but I found it gave a fair bit of a sense of freedom to just do whatever I was working on. If things started to slow down, just go exploring the tons of screens to find something new to test out which will probably fix the current problem, or give a new thing to do. ...It mostly led to new things to do and would lead to an ADHD-style branching distraction where oh here's a new mechanic, and this leads to another one, which leads to another one, and seven layers deep I finally get the solution to the thing I'd meant to do five hours ago. This is perfect for just losing yourself in a ton of different things to do. If any of them start to get a little dull, there's a bazillion more tasks to deal with still and while some orders may be a little better than others, it's not really exactly linear in its progression. There's a dozen different bottlenecks at any given time usually and it's really up to you to decide which one you want to start trying to clear out, or if you want to get lost in yet another new game mechanic. Yes, I keep stressing that there are a lot of mechanics in the game. I seriously mean it. Like at this point I have... something like about 30 different resources to keep track of, and most of those have their own unique ways of getting more of the stuff. Some you cast spells to get, others you craft manually, some you grow flowers in an alchemy lab, others are gained through using dragon spells in a combat arena thing, some you refine from other sources, or combine others, or transmute things from one type to another and most have multiple ways of getting them. It's... impressive. Like... this isn't a normal idle clicker game. It's not like you have one key concept you stick with throughout the whole game with a few reset variations on the theme and that's it, nor do you start with one and drop it in favour of new stuff. There's... no reset mechanic as far as I can tell. The numbers don't get absurdly huge, like I think the biggest value I have is still only in the 100million range. There's just an absurd number of things to do is all. It's difficult to even describe properly because I haven't seen a game that even tries to do this otherwise before. The closest I can think of is idle wizard, and it still sticks to one main core concept with a bunch of variants on how to do it, but this is just all over the place rather than following one single thing. And you never actually stop using the things you unlock, you just get more things that use them, but there's not like one primary thing you're doing the whole time. You'll eventually be checking between like 15+ different screens routinely, each with like a dozen or more different things to manage on each of them. The scale of it is pretty mind numbing. Fortunately I've been sick, as mentioned, so my mind was already numb and I was able to just wander around doing whatever at my leisure. And it totally allows for that. There's prerequisites where you have to do one thing to do another, but there's so many of them pointing in so many different directions that it's pretty rare that you narrow things down to just one path to go down. Anyway, it's not done yet, the last big patch was in August 2023, and laid out a weekly or bi-weekly plot of what to do next... and there was a single patch a week later, and nothing since. Not sure if they got sick or what happened, but it seems stuck for the time being. There's plenty of content as it is, though, and the music is amazing, so really there's not much I can say against it. There are a few things though. Certain things are really difficult to increase (like mana later on) and can be a bottleneck without any clear tools to fix it. I presume this is where patches would add things to fix the parts that were starting to feel a bit lacking, but not sure when those will happen, if ever. It may or may not be abandoned. As stated though... it's a good game as it currently is, and there's tons of content, it just doesn't... really have a proper "end" to it is all. Some things have infinite scaling, but no real way to realistically keep scaling alongside them forever, so there gets to be a point where it's basically done, and I think I'm pretty close to that point now, but... I've wondered if I was there a few times already previously so I have no idea. Anyway, it's good, if you like progression games, or management games or anything of that nature, it's a great game. I'm not really sure it fits properly under the "idle clicker" genre though because it's such a radical departure from the basic premise of them. It's familiar enough, but it definitely is a very large difference from the others. It's absolutely unique for the time being, and in a good way. I thoroughly recommend it at least. It'd be even better if it kept having more added to it, but I'd absolutely not feel like I wasted my time or money for what I have gotten out of it so far if it is abandoned and never gets an update ever again.
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Last Updates

Steam data 15 November 2024 16:00
SteamSpy data 20 December 2024 15:18
Steam price 23 December 2024 20:31
Steam reviews 22 December 2024 05:57
Orb of Creation
8.7
1,126
101
Online players
74
Developer
MarpleGames
Publisher
MarpleGames
Release 31 Mar 2022
Platforms