I was really sick the past few days, and that usually means grab a new idle clicker to occupy myself where I don't need to think very hard and it can just chew through all the time so I don't actively notice feeling awful. For that, orb of creation was perfect, though... oddly a lot more complicated than expected. Like a lot more. And yet it's not exactly hard to follow either. In short, it's good, but unfinished. It's worth the current asking price without a sale though, so this is fine. This is a difficult game to classify, because normally it would be an incremental progression idle clicker... but clicking quickly doesn't really do anything, and it rarely ever has anything for idling, it's pretty much constantly active. Which is fine, it's interesting and constantly adds new mechanics, and there's always something new to learn or explore. If it looks like you're running out of stuff to do, it usually means checking all the stuff you have to see if there's a new resource hidden somewhere you didn't grab which has a ton of stuff gated behind it. The thing is, there's literally no direction to the game. They don't bombard you with a bazillion popups or explaining how to play, it's literally just figure it all out on your own. For some people, this will be a huge turnoff, but I found it gave a fair bit of a sense of freedom to just do whatever I was working on. If things started to slow down, just go exploring the tons of screens to find something new to test out which will probably fix the current problem, or give a new thing to do. ...It mostly led to new things to do and would lead to an ADHD-style branching distraction where oh here's a new mechanic, and this leads to another one, which leads to another one, and seven layers deep I finally get the solution to the thing I'd meant to do five hours ago. This is perfect for just losing yourself in a ton of different things to do. If any of them start to get a little dull, there's a bazillion more tasks to deal with still and while some orders may be a little better than others, it's not really exactly linear in its progression. There's a dozen different bottlenecks at any given time usually and it's really up to you to decide which one you want to start trying to clear out, or if you want to get lost in yet another new game mechanic. Yes, I keep stressing that there are a lot of mechanics in the game. I seriously mean it. Like at this point I have... something like about 30 different resources to keep track of, and most of those have their own unique ways of getting more of the stuff. Some you cast spells to get, others you craft manually, some you grow flowers in an alchemy lab, others are gained through using dragon spells in a combat arena thing, some you refine from other sources, or combine others, or transmute things from one type to another and most have multiple ways of getting them. It's... impressive. Like... this isn't a normal idle clicker game. It's not like you have one key concept you stick with throughout the whole game with a few reset variations on the theme and that's it, nor do you start with one and drop it in favour of new stuff. There's... no reset mechanic as far as I can tell. The numbers don't get absurdly huge, like I think the biggest value I have is still only in the 100million range. There's just an absurd number of things to do is all. It's difficult to even describe properly because I haven't seen a game that even tries to do this otherwise before. The closest I can think of is idle wizard, and it still sticks to one main core concept with a bunch of variants on how to do it, but this is just all over the place rather than following one single thing. And you never actually stop using the things you unlock, you just get more things that use them, but there's not like one primary thing you're doing the whole time. You'll eventually be checking between like 15+ different screens routinely, each with like a dozen or more different things to manage on each of them. The scale of it is pretty mind numbing. Fortunately I've been sick, as mentioned, so my mind was already numb and I was able to just wander around doing whatever at my leisure. And it totally allows for that. There's prerequisites where you have to do one thing to do another, but there's so many of them pointing in so many different directions that it's pretty rare that you narrow things down to just one path to go down. Anyway, it's not done yet, the last big patch was in August 2023, and laid out a weekly or bi-weekly plot of what to do next... and there was a single patch a week later, and nothing since. Not sure if they got sick or what happened, but it seems stuck for the time being. There's plenty of content as it is, though, and the music is amazing, so really there's not much I can say against it. There are a few things though. Certain things are really difficult to increase (like mana later on) and can be a bottleneck without any clear tools to fix it. I presume this is where patches would add things to fix the parts that were starting to feel a bit lacking, but not sure when those will happen, if ever. It may or may not be abandoned. As stated though... it's a good game as it currently is, and there's tons of content, it just doesn't... really have a proper "end" to it is all. Some things have infinite scaling, but no real way to realistically keep scaling alongside them forever, so there gets to be a point where it's basically done, and I think I'm pretty close to that point now, but... I've wondered if I was there a few times already previously so I have no idea. Anyway, it's good, if you like progression games, or management games or anything of that nature, it's a great game. I'm not really sure it fits properly under the "idle clicker" genre though because it's such a radical departure from the basic premise of them. It's familiar enough, but it definitely is a very large difference from the others. It's absolutely unique for the time being, and in a good way. I thoroughly recommend it at least. It'd be even better if it kept having more added to it, but I'd absolutely not feel like I wasted my time or money for what I have gotten out of it so far if it is abandoned and never gets an update ever again.
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