Opus Magnum

Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!

Opus Magnum is a puzzle, programming and indie game developed and published by Zachtronics.
Released on December 07th 2017 is available on Windows, MacOS and Linux in 12 languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal and Czech.

It has received 5,792 reviews of which 5,645 were positive and 147 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.75€ on Steam and has a 50% discount.


The Steam community has classified Opus Magnum into these genres:

Media & Screenshots

Get an in-depth look at Opus Magnum through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • DirectX: Version 11
  • Storage: 600 MB available space
MacOS
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • Storage: 600 MB available space
Linux
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0, 1366 x 768
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2024
Fantastic puzzle game. I appreciate it shows you how other players did, but doesn't tie efficiency to any of the achievements. As long as you solve the puzzle, the game is happy with you. If you want to do better on cost, cycles, or area you can and the game is happy to allow you to compare solutions, but it isn't tied to progress.
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March 2024
The Opus Magnum campaign felt a lot easier than most Zachtronics games. I realized that it was only easy because you have infinite space to build which is typically not the case in their other games. Once you add space limitation, Opus Magnum offers some serious challenge. And yes, the game does include space limiting puzzles, just not as part of the main campaign. The Steam Workshop also offers a plethora of head pounding puzzles if you want to be humbled by how "easy" the game really isn't.
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Feb. 2024
There is nothing more satisfying than making the finishing touches on your machine, and then sitting back, and watching it work perfectly. And there is nothing less satisfying than thinking your machine is running like the former, and it failing halfway through.
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Dec. 2023
After the (sometimes) fiendishly hard programming game Shenzhen IO, Zachtronics returned to the more tactile type of construction game. Opus Magnum takes alchemy as its central theme, builds a lightweight but decent story on it, and inserts its puzzles as crucial products to progress the story. It has a neat and efficient framework (and once again, very good music), and we all know it's all about the puzzles... ... except, not only. Most Zachlikes look functionally good, but rather sparsely decorated. Opus Magnum's visuals are also not very complicated, but to my eyes, the little alchemy machines are things of exquisite beauty - even the screenshots are delightful, but watching them in action is amazing. Especially if we are watching a solution optimized for speed that creates a complex compound. Hats off to the visual designer(s) of the game! At its heart, Opus Magnum is the same formula as the games came before it - build a solution from programmable components (arms), then optimize it along various criteria, in this case, size (area), cost (gold) and speed (cycles). Yet, one significant change made it a very different game - while in Shenzhen IO you were struggling for space on both the board and inside the microcontrollers, in Opus Magnum you have infinite space in both aspects - you can build huge machines, and you can have hundreds of instructions in each arm. At first sight, it's a good thing - you can build your solution however you want (most players will strive to implement them in some good taste anyway), then you can roll up your sleeves and make sure they are small, cheap or fast. Initially, it's very cool to challenge what's physically possible, an optimize the machines to a point where no further optimization is possible. And - plot twist - in a few levels, this apparent advantage becomes the worst aspect of the game. You're optimizing for cost? Well, there's really only one direction you can go. Optimizing for cycles? There's also only one direction for that - more complex than the cost thing, but still the same through and through. Luckily, area optimization offers some more diversity, and the later levels are more fun to optimize for cost and speed, but on the whole, the game feels much more mechanical than its predecessors. People sometimes accuse Zachlikes of being a chore - I certainly had the feeling sometimes here. However, even with these not-so-minor-not-so-major issues, Opus Magnum is still an excellent game. Experimenting with the game's mechanics is quite the pleasure, and then you can choose to romp through the game and optimize wherever optimization looks fun, or optimize the heck out of every puzzle, and only stop when it's not fun any longer. From gameplay perspective, it's one of Zachtronics' weaker offerings, but I fervently wish other studios would produce games that are this "weak". Be mindful of its limitations, but highly recommended nevertheless.
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Dec. 2023
My obsession with making cheap solutions greatly extended my mental anguish in some levels, recommend to all
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Data sources

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Last Updates

Steam data 18 November 2024 12:03
SteamSpy data 17 December 2024 20:27
Steam price 23 December 2024 12:43
Steam reviews 22 December 2024 15:55
Opus Magnum
9.4
5,645
147
Online players
59
Developer
Zachtronics
Publisher
Zachtronics
Release 07 Dec 2017
Platforms