Onirism is Third or First Person shooting platformer action adventure game. Viewing the steam page for this game, I assumed this game was going to be a direct parody of Serious Sam, but in Third Person, but that has not been the case at all. Carol's stuffed rabbit has been stolen, so she's on a genocidal rampage to stop the mysterious "Corporation" to get it back by any means necessary. The games plot is bare bones, but it works fine and isn't trying to push anything in your face. Jokes may be hit or miss for you though, although, many cutscenes also reference other video games. Onirism has a lot of influences it wears on it's sleeve. Starting off, you may see some resemblance to classic PS2 third person shooters, like Ratchet and Clank. The first major combat encounters, jump directly into Serious Sam territory, with enemies spawning far away from you, and then coming to you. Multi-Colored Shirt energy projectile enemies, kamikazes, charging melee enemies, etc. There is def Serious Sam DNA in this game's encounters, especially in the wide open field style encounters where the game throws hundreds of enemies at you in a wave. Getting past the first major area however, the PS2 Third Person Shooter influence is worn more prominently, with enemies sniping at you from distances while you platform. Onirism goes back and forth between these action styles quite a lot every other level. The game parodies so many games, I couldn't possibly list them, but some of the highlights are as follows -3 segments of one level being a double parody of both Goldeneye 007's Dam, and TimeSplitters 1 -Several Bonus levels being Static Follow Camera Angle based Crash Bandicoot levels, like a 2D vertical platforming bonus level, or a classic run towards camera and platform to escape something level -A Giant battlefield level, where you have multiple objectives, capturing command posts, destroying giant turrets, and then getting in a plane and taking down a capitol ship, all to end in defending a bomb. All mirroring major Team Fortress 2 game modes, with the area being a giant Star Wars reference. While you are exploring these large expansive levels, you can find hidden secrets in the form of chests, Total Weapon Ammo Stock Upgrades, Stamina and Health Upgrades, and Easter Eggs and early free Weapons. Just like Serious Sam or Ratchet and Clank, these are hidden in obscenely crazy areas, some areas you might not even think you can reach, or you may have to come back to later, ala Metroid-Vania's. There are also bonus Teleporters that lead you to secondary optional bonus challenges, where you can earn more stock, and also acquire Dreamstones, which as of writing, have no real use at the moment, although I have to assume later on they will be used as some sort of currency. This game is chock FULL of content. As a shooter, there's 100+ weapons, each that handle differently, and a majority that also reference other games or media. You have pistols, smgs, shotguns, railguns, energy weapons, explosives, "Gadgets", which are side weapons like greandes, shields, a nuke you can call etc. They are all modeled well, and if you've played any other retro shooters, You will notice plenty of other games weapons here, lovingly recreated as toys, or water guns here. Weapons are also all varied. I was figuring almost all the weapons would not include magazine mechanics, ala classic Shooting games, but some weapons even do feature reloading, which happens when you stop aiming or empty the magazine. Every time I found a new weapon, I instantly wanted to try it out on something. I haven't felt that in a long while lol. There are plenty of cosmetic options to find, unlock , or buy. You can mix and match outfits with Accessories like hats or glasses, and all of them look real good. The game is quite long. If you are going for 100% item completion, this is def within the 55 - 75 hour territory. The levels are ginormous, and without using maps, you will be combing levels for collectibles until you get that 100% item collection in the current area. Along with the games main campaign, there is classic Multiplayer Modes, such as Deathmatch, Capture the Flag, King of the Hill and others, with a healthy selection of maps. There is also endless wave survival. The OST is stellar, and very addicting. It goes across vast different genres every level. All in all, Onirism offers an insane amount of content for a pretty cheap price. On sale, I grabbed this game for 17 dollars. For the amount of content in this game, disregarding the online multiplayer that is promised to "come soon", this game offers more content than most AAA games, for literally half the price. While online multiplayer is not out yet, there is 4 player split screen for the multiplayer modes, and you can even play the campaign in 4 player coop. That alone is fantastic to me. You should absolutely get this game, as it is a fantastic love letter to classic Third and First Person Shooters, and 3D platforming games, though there are some minor negatives you should know about. -Saving in this game is regulated to Metroid or Castlevania style manually placed Checkpoint save areas. This by itself is not bad. However, when you have a 15 - 20 min Serious Sam style segment where it's almost been half an hour since your last save station, and you get killed, you're doing that entire half-hour all over again. I have been playing on the "Restless" Difficulty, and this difficulty def makes you earn the wins in a lot of the medium to large encounters. I'd suggest playing on Wide Awake mode for your first playthrough, if you are not familiar with Serious Sam style action shooters. -The game runs on Unity and it's run just fine for me, however, it is decently crash heavy in specific levels, such as "The Borealis Sea". When you complete a segment, or collect another hidden item, I'd suggest heading back to save stations as often as possible. I'd say it's perfectly stable 88% of the time, although most of my crashes were on the above mentioned level. None of the others ever crashed. -Some levels in the game may seem obtuse to continue progression, i.e. you're following a normal linear path only to reach a seemingly dead end until you realize something that you didn't think you could jump on, climb up, turned out to be just that. It doesn't happen too often, but You may have some moments where you are running around looking at walls or tiny detailed props to find the way forward. -If you are too close to an enemy, your shots will just go straight through them. This doesn't happen often, and is only really annoying against slender fast melee focused enemies that get right up in your face and never try to leave there. I'm still not done with the games Campaign yet, and it's had me hooked! When online multiplayer comes out, this is an easy must have in your library.