Omega Crafter

Adventure in a vast open-world survival craft game with your programmable sidekick Grammi! Program the Grammi to collect materials, build your town, craft weapons and armor to challenge strong enemies! Play alone or with friends online!

Omega Crafter is a multiplayer, open world and survival game developed and published by Preferred Networks.
Released on March 28th 2024 is available on Windows and MacOS in 10 languages: English, Japanese, French, German, Spanish - Spain, Thai, Portuguese - Portugal, Simplified Chinese, Traditional Chinese and Korean.

It has received 361 reviews of which 307 were positive and 54 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Omega Crafter into these genres:

Media & Screenshots

Get an in-depth look at Omega Crafter through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10
  • Processor: core i3
  • Memory: 8 GB RAM
  • Graphics: Geforce 950 or Radeon HD 7970
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: MacOS X 11.0 or newer
  • Processor: Core i5 or M1
  • Memory: 8 GB RAM
  • Graphics: RADEON Pro Vega 20 or M1 pro
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Feels like Craftopia had a baby with Palworld and Valheim. It's cute, it's interesting, kinda similar, but also different. The game has potential to be something pretty awesome. Devs, don't let me down, I believe in you!
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July 2024
Fun game! Definitely still has the EA "vibe" but there's a lot of potential here. If you like Valheim (minus all the stupid sailing) then you'll like this game, it's kind of a mini version of it with a different (better, IMO) art style. Only 3 biomes right now, and they are all kinda grindy...but overall had a blast cleared the currently available bosses. I'll probably shelf it for awhile and see how it progresses, but I'm excited for the future of this game! IMO needs a bit more variety in the biomes ( a few more gear pieces/sets, a few more mobs, a few more unique items) and then of course maybe 3-4 more biomes.
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March 2024
TLDR version: Valheim and Autonauts had a wild night together and this is what came of it. The main gameplay loop is lifted straight from Valheim. Start in a nice pastoral setting, summon the first boss when you feel ready. Defeating the boss unlocks new materials and structures to play with. Go to a slightly spookier biome, find the next tier of materials and mobs, make the next tier of tools and armor, summon the second boss when ready, rinse and repeat. It's a formula that works and let's the player move at the pace they are comfortable with. Plus you have a programmable grammi buddy who adventures alongside of you. The secondary loop is the city building. You can found a city and then summon grammis to work in it as helpers (slaves, they never stop working). They come with a few basic scripts, which I appreciate because it removes the tedium of either writing the same basic script over and over again, or trying to copy and paste it between grammis. For example, there is a Craft from one resource script. All it requires is for you to click on the workstation, the box that's the source of materials, and the box that the finished product goes in. All on one screen, then press play, and off your grammi goes. You can also make your own custom scripts if you want to, haven't played around with that much, yet. The one area that disappointed me is the exploration. The map is procedurally generated and feels like it. The starting biome is pretty, but that's about all I can say for it. When you explore it, there is nothing memorable and very little to find. There are mushrooms and berries to pick. You can find a chest in a rowboat (that is often far from any water), a chest in a cart, or a chest under a roofed frame. All three chests contain the same exact items. The only thing to find other than an occasional wolf, boar, or deer, are these black watchtowers that you can climb up. As you near the top, a stone in the center of the single room at the top spawns some wolves and animated mushrooms to attack you. You kill them, destroy the stone (or it keeps spawning more critters, guess you could stay and farm them if you want), loot the chest (again little to no variety in loot), and leave. That's it for the starting area. It's very easy to lose your bearings when everything looks the same. Luckily, you can bring up a map that will show you what direction your home city is in. You can also place markers on the map and after killing the first boss create portals to teleport back to your city. I've gotten to the point where I am about to found a new city in the second biome. It's visually distinct from the starting area and seems to have a bigger variety of things to fight, so I'm hoping that the exploration aspect of the game improves as I move along. If not, the game is in Early Access, so hopefully that's something the devs work on.
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March 2024
"AI Programming Simulator 2024" It's Palworld without the Pokemon Gameplay. Mediocre gameplay and combat, but city-building and micromanagement of your bots are fun. Game feels cozy yet lacking, but its pretty much what you would expect in an early access game.
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March 2024
A wonderful game that can also serve as an educational tool for elementary-level programming. Has potential to be so much more than it already is, and I hope other codes are introduced to further customize each robot assistant. If workshop mods are introduced, then the possibilities are potentially endless.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 01 December 2024 00:51
SteamSpy data 20 January 2025 01:02
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 11:46
Omega Crafter
7.9
307
54
Online players
58
Developer
Preferred Networks
Publisher
Preferred Networks
Release 28 Mar 2024
Platforms