Omega Crafter

Adventure in a vast open-world survival craft game with your programmable sidekick Grammi! Program the Grammi to collect materials, build your town, craft weapons and armor to challenge strong enemies! Play alone or with friends online!

Omega Crafter is a multiplayer, open world and survival game developed and published by Preferred Networks.
Released on March 28th 2024 is available on Windows and MacOS in 10 languages: English, Japanese, French, German, Spanish - Spain, Thai, Portuguese - Portugal, Simplified Chinese, Traditional Chinese and Korean.

It has received 353 reviews of which 300 were positive and 53 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Omega Crafter into these genres:

Media & Screenshots

Get an in-depth look at Omega Crafter through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10
  • Processor: core i3
  • Memory: 8 GB RAM
  • Graphics: Geforce 950 or Radeon HD 7970
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: MacOS X 11.0 or newer
  • Processor: Core i5 or M1
  • Memory: 8 GB RAM
  • Graphics: RADEON Pro Vega 20 or M1 pro
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I've been playing exclusively on Steam Deck and I'm loving this game. Many reviews are comparing it to Valheim but I have over 300 hours in Valheim and Omega Crafter's only real similarities are the biomes increase in difficulty the farther you get from the starting area and they're both 3D open world survival games. Every game with biomes has increased difficulty the farther you travel from the starting biome, especially open world survival craft games so you might as well compare it to Don't Starve, Outward, Terraria, Subnautica, Core Keeper, or any of the other 100s of games that do this. But I wouldn't because Omega Crafter is its own game with its own charm. What I enjoy: - The grind feels just about right. It's grindy enough that you can't rush the game but not so grindy that it feels tedious. - The combat is decent. It's better with a controller but a bit cumbersome with mouse and keyboard. - It's pretty cozy for the genre. No starvation bar or thirst meter, no wannabe "souls-like" combat that reduces combat to a rhythm game, and enemies can't destroy your structures and negate all of your hard work. I love it because there are other games in my library if I want those mechanics and a more cozy survival game is what I was looking for. - The automation using robots is a fun take on the genre and they work amazingly well if you don't clutter their pathways. - Unlocking portals makes travelling much simpler. - It's a very pretty game and I love the look of the biomes. Things that could be improved: - I built a house but you can't set your bed as your respawn point or sleep there. Your respawn point is the campfire that you can build right from the start of the game. It's also where you sleep. It's a minor gripe but it's a bit immersion breaking. I would prefer respawn and sleeping points to include cots and increasingly elaborate beds so I have a reason to build a house or multiple houses. - There are currently no NPCs and some items become pretty useless as you progress. Sure, you unlock a machine that allows you to destroy unneeded items but NPC shopkeepers that buy and sell items would add another layer of immersion. - This is entirely a "me problem" and an extremely minor inconvenience, since Omega Crafter is in early access and not Deck verified, but something I'm hoping gets fixed eventually. The controller doesn't work for the radial menu when my Deck is docked, which is how I prefer to play so I've been using a USB mouse and keyboard. It's definitely not a deal breaker for me and something I wouldn't give a negative review over even if the game were verified. But I thought it was worth mentioning. So that's how I feel about the current state of Omega Crafter. I'm enjoying the game for what it is and having fun playing. I think the only way the devs can screw this up is by trying to please the try hards who want "Valheim with robots". I hope those people go play something else and let Omega Crafter be its own wonderful thing that it's shaping up to be.
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Oct. 2024
Feels like Craftopia had a baby with Palworld and Valheim. It's cute, it's interesting, kinda similar, but also different. The game has potential to be something pretty awesome. Devs, don't let me down, I believe in you!
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March 2024
TLDR version: Valheim and Autonauts had a wild night together and this is what came of it. The main gameplay loop is lifted straight from Valheim. Start in a nice pastoral setting, summon the first boss when you feel ready. Defeating the boss unlocks new materials and structures to play with. Go to a slightly spookier biome, find the next tier of materials and mobs, make the next tier of tools and armor, summon the second boss when ready, rinse and repeat. It's a formula that works and let's the player move at the pace they are comfortable with. Plus you have a programmable grammi buddy who adventures alongside of you. The secondary loop is the city building. You can found a city and then summon grammis to work in it as helpers (slaves, they never stop working). They come with a few basic scripts, which I appreciate because it removes the tedium of either writing the same basic script over and over again, or trying to copy and paste it between grammis. For example, there is a Craft from one resource script. All it requires is for you to click on the workstation, the box that's the source of materials, and the box that the finished product goes in. All on one screen, then press play, and off your grammi goes. You can also make your own custom scripts if you want to, haven't played around with that much, yet. The one area that disappointed me is the exploration. The map is procedurally generated and feels like it. The starting biome is pretty, but that's about all I can say for it. When you explore it, there is nothing memorable and very little to find. There are mushrooms and berries to pick. You can find a chest in a rowboat (that is often far from any water), a chest in a cart, or a chest under a roofed frame. All three chests contain the same exact items. The only thing to find other than an occasional wolf, boar, or deer, are these black watchtowers that you can climb up. As you near the top, a stone in the center of the single room at the top spawns some wolves and animated mushrooms to attack you. You kill them, destroy the stone (or it keeps spawning more critters, guess you could stay and farm them if you want), loot the chest (again little to no variety in loot), and leave. That's it for the starting area. It's very easy to lose your bearings when everything looks the same. Luckily, you can bring up a map that will show you what direction your home city is in. You can also place markers on the map and after killing the first boss create portals to teleport back to your city. I've gotten to the point where I am about to found a new city in the second biome. It's visually distinct from the starting area and seems to have a bigger variety of things to fight, so I'm hoping that the exploration aspect of the game improves as I move along. If not, the game is in Early Access, so hopefully that's something the devs work on.
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March 2024
"AI Programming Simulator 2024" It's Palworld without the Pokemon Gameplay. Mediocre gameplay and combat, but city-building and micromanagement of your bots are fun. Game feels cozy yet lacking, but its pretty much what you would expect in an early access game.
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March 2024
A wonderful game that can also serve as an educational tool for elementary-level programming. Has potential to be so much more than it already is, and I hope other codes are introduced to further customize each robot assistant. If workshop mods are introduced, then the possibilities are potentially endless.
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Last Updates

Steam data 01 December 2024 00:51
SteamSpy data 18 December 2024 01:58
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:06
Omega Crafter
7.9
300
53
Online players
30
Developer
Preferred Networks
Publisher
Preferred Networks
Release 28 Mar 2024
Platforms