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Olija on Steam - User reviews, Price & Information

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Olija is a game about Faraday's quest, a man shipwrecked then trapped in the mysterious country of Terraphage. Armed with a legendary harpoon, he and other castaways try to leave this hostile country to return to their homelands.

Olija is a fantasy, action and adventure game developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.
Released on January 28th 2021 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 874 reviews of which 795 were positive and 79 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 1.01€ on Gamivo.


The Steam community has classified Olija into these genres:

Media & Screenshots

Get an in-depth look at Olija through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: Intel Core i3-4160 (2 * 3600) or equivalent, AMD Phenom II X4 965 (4 * 3400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 730 (2048 MB), Radeon R7 260X (2048 MB)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
May 2026
Mostly musically but kinda graphically, this game reminds me of the OG Jordan Mechner's Prince of Persia games (The Shadow & The Flame, IYKYK). But in every other aspect it's smoother, more fun, and has a better story (albeit with far less challenge). Seriously, just watch the animated trailer, and if you dig the vibe of that, the game matches it. Nuff said
11 hours played
April 2026
Overall a fun experience. However, I have many gripes: - As a completionist, I do not appreciate the inability to backtrack to many locations, after completing them, nor the lack of a notification that the area will close after completing it, nor the lack of a notification when entering the final encounter on my first playthrough, signifying that I am unable to go back or start a New Game+. I understand that this is to give a sense of finality, but I think that after beating the final boss, you should have the option to go back and gather everything. - Neither lore nor many mechanics are properly explained, at least in my opinion. The story felt very messy and under-developed at points, but is mostly followable. - There are a plethora of fun and interesting mechanics that are only used once. This game and its combat system and mechanics could've been extended into a much longer, more engaging game with its strong foundation. - Although the combat system has extreme potential and fun mechanics and quirks, the enemies aren't hard enough to counter random move spam, and there is next to no penalty for dying at any point. The combat system could be expanded upon and utilized properly in a boss rush gamemode, or a horde gamemode, or anything of that sort. Movement felt clunky at times, and combat, while occasionally satisfying, never demanded more than very simple inputs. - The only way to obtain two of the hats is through getting shells, which are only obtainable from the Filap islands or the scavenger. When getting items from the former, the player is already at endgame, making the hats mostly pointless save for the very last fight. - I appreciated the art style at certain points, but throughout, I felt as though the art style detracted from necessary detail for the environment. At those points, the environment felt simple and not immersive, where everything is blocky and undetailed. - There is no incentive to gathering all the ships in a bottle, despite them being a collectible. If there is, it's too troublesome due to the previously mentioned de-incentivized backtracking. I don't believe there's any incentive to gathering castaways or music boxes (at least not one that affects the game substantially), aside from the respective achievements. - I liked the hat system, but money began to feel pointless very quickly, as you could find it anywhere and there was little use for it. Same with materials, as they are only used for hats. - This game is very slow-paced. Some might appreciate it, but I found myself growing impatient at times while simply walking along. - The dialogue at certain points feels like it's trying to imitate poetry but not gaining enough depth. Despite these criticisms, I did have fun playing the game, and especially the bosses and music. There were some sentimental moments, and I did enjoy the game. 6.5/10.
8 hours played
Oct. 2025
Lovely aesthetic, fight mechanics, story - I enjoyed it through and through. There's puzzle elements, treasure hunting and new skills to unlock, as well as some freedom to choose play styles. The storytelling is moody and well done. The difficulty is not extreme, but that doesn't affect the game negatively. The only outstanding issue were the long loading screens, though that might be attributed to my hardware, and to be fair it helped staying cold-blooded (which matches the game's atmosphere anyway).
20 hours played
Aug. 2025
Beautiful soundtrack and a nice storyline. This game goes better with a controller (I used an Xbox controller).
5 hours played
July 2025
Olija sort of blew me away with how tight the whole package was, it kind of has everything going for it. Great worldbuilding/narrative, great audiovisual presentation and slick, addictive combat, all tied up in a cheap, short and digestable package. The only thing that could have improved it more was if it were a full blown metroidvania (my favorite genre) however it has some MV elements to it. The map isn't interconnected as it's a handfull of seperate islands which you mostly explore in a preset order although you can choose between two islands at some points and you can always go back if you missed something, with some exceptions. These islands feel very distinct and diverse and really contributed to Olija's worldbuilding, in fact it's one of its strongest aspects. Fishing villages/boats aren't a theme you see often in games, it's pirates way more often than that but the idea of the sea acting as a central character is shared between the two. Olija has taken the this concept and did something very cool with it by delivering a coherent package. All the characters and locations feel very themetically consistent and there's a great sense of mystery that hangs over the game like a thick fog over water. The worldbuilding is top notch and i was invested from start to finish. Some character's arcs felt very memorable while other moments gave me goosebumps in the creepy but cool kind of way. All of this is no small part due to Olija's excellent Ambience. Indeed ambience and sound design did wonders to create a very immersive package. From the creaking of wood as you walk on piers or the gusts of wind as you travel island peak's it's a suprisingly well made game in this sense. The visuals match this as the aforementioned gusts carry leaves on the wind which fly across the screen, it's tiny details like this that can elevate indie games from one another. The pixel art is simple but nuanced with recognizable characters and lots of expression in the simple but effective animations. The story beats further hit their mark with an excellent score and the 'giberrish' speak of the characters is also well done, delivering lines with the appropriate emotions when need be. Presentation aside, how's the gameplay? To sum it up in one word; slick! Olija controls very smoothly with a harpoon you can throw and teleport to which is versatile in platforming and combat! It elevates the simple combat with badass combo's that you can use to obliterate foes. Indeed once you get the hang of this game you can demolish regular enemies with ease, with bosses not faring much better against you acursed harpoon. There's never a dull moment in combat and while most islands' level design plays it safe, the harpoon mechanics get put to the test in the game's final area with some cool platforming sections. Nothing overly difficult though as the game has a relatively generous checkpoint system. Finally on a performance level Olija ran very well with no bugs or crashes although the initial loading time is suprisingly lenghty. Other than that the game is great on a technical level with very low minimum specs which combined with the low price (especially on a discount) and low runtime (about 5 hours for an average playthrough) make for an excellent game to play in one or two sittings on a day off. It deliveres a coherent and memorable package that feels smooth to play and hard to put down. The simple but expressive pixel art shows, just like hyper light drifter, that it's not about fidelity but rather intent. Olija is another banger from Devolver that i would recommend to anyone else

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Frequently Asked Questions

Olija is currently priced at 14.79€ on Steam.

No, Olija is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Olija received 795 positive votes out of a total of 874 achieving a rating of 8.56.
😎

Olija was developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.

Yes, Olija is playable and fully supported on Windows.

No, Olija is not playable on MacOS.

No, Olija is not playable on Linux.

Olija is a single-player game.

Yes, there is a DLC available for Olija. Explore additional content available for Olija on Steam.

No, Olija does not support mods via Steam Workshop.

No, Olija does not support Steam Remote Play.

Yes, Olija is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Olija.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 16:03 UTC
SteamSpy data 24 July 2026 18:34 UTC
Steam price 04 August 2026 02:37 UTC
Steam reviews 02 August 2026 21:49 UTC

If you'd like to dive deeper into the details about Olija, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Olija
  • SteamCharts - Analysis of Olija concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Olija compatibility
Olija PEGI 16
Rating
8.6
795
79
Game modes
Features
Online players
1
Developer
Skeleton Crew Studio, Thomas Olsson
Publisher
Devolver Digital
Release 28 Jan 2021
Platforms
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