Of Blades & Tails

A turn-based RPG that is action-oriented but rewards a thoughtful approach. Explore a fantastic land populated by different animal tribes. Follow the main story or hunt for treasures in ancient ruins and mysterious dungeons. Develop your character and gain powerful equipment.

Of Blades & Tails is a tactical rpg, medieval and dungeon crawler game developed by Felix Laukel and published by Pineapple Works.
Released on November 09th 2023 is available on Windows, MacOS and Linux in 12 languages: German, English, Portuguese - Brazil, Finnish, Japanese, Korean, Ukrainian, Turkish, Simplified Chinese, Russian, Spanish - Spain and French.

It has received 334 reviews of which 271 were positive and 63 were negative resulting in a rating of 7.6 out of 10. šŸ˜Š

The game is currently priced at 8.87ā‚¬ on Steam and has a 40% discount.


The Steam community has classified Of Blades & Tails into these genres:

Media & Screenshots

Get an in-depth look at Of Blades & Tails through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ 64-bit
  • Processor: Intel Core
  • Memory: 4 GB RAM
  • Graphics: Any discreet video card from the last decade
  • Storage: 200 MB available space
  • Sound Card: Yes
  • Additional Notes: 1080p or 1440p recommended
MacOS
  • OS: MacOS 13 Ventura
  • Processor: Intel Core
  • Memory: 4 GB RAM
  • Graphics: Integrated
  • Storage: 200 MB available space
  • Sound Card: Yes
  • Additional Notes: 1080p or 1440p recommended
Linux
  • OS: Ubuntu 18.x
  • Processor: Intel Core
  • Memory: 4 GB RAM
  • Graphics: Any discreet video card from the last decade
  • Storage: 200 MB available space
  • Sound Card: Yes
  • Additional Notes: 1080p or 1440p recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Pretty solid tactical game. Good music and fairly challenging too. Love the character design as well! Ups: Lots of viable builds so you can play how you want. Most of the effects are pretty intuitive, so it's easy to figure things out Downs: Maybe I just missed it, but there didn't seem to be a legendary fist weapon. Enemies get a bit repetitive I hit the level cap fairly early, but I was a bit of a completionist. Maybe there's a way to increase it? Not sure, but it seemed like it was possible to increase item levels beyond the cap.
Read more
July 2024
I really enjoy this game. It's charming on so many levels and a good game to relax with while still presenting interesting challenges and a large world full of secrets. My only real wish is for even more of it.
Read more
April 2024
Cute fox game with a wide world full of stuff to stumble into. Talents open up a bunch of different playstyles in combat, by providing passive perks and active abilities, of which up to five active ones can be used in each of your two weapon-skill set combinations that can be switched between. Combat itself is very tactical, with controlling movement and limiting how many things can hit you at a time (or keeping them at reach entirely if ranged) being fairly important. Bait enemies into their allies' acid spit, or just facetank it* (* survival not guaranteed) For build customization besides talents (specializations?) you have stats and equipment, both of which help you in varying ways depending on what kind of playstyle you prefer. Most equipment isn't too special compared to others of the same type, providing just some stat buffs, but every now and then you'll find special pieces with major alterations provided by them. In addition to the explore & loot meat of the matter, you also get some pretty cute spritework and decent effects and bits of story & quests to track down and get sidetracked by. This, being almost entirely the work of a single individual, is quite clearly a work of passion, and got quite some to give if playing every now and then. Very much worth it if on sale, and if you want to support the dev, also fullprice.
Read more
March 2024
FoxMania: The Quest To Review All Fox Games On Steam! Conditions for inclusion: [*] The player character must be consistently a fox; the fox must not be merely a skin or a character option [*] Must have 100% working Steam achievements [*] Must not be a visual novel Game #21: Of Blades & Tails In the far future after humans have left Earth, animals have learned to walk on two legs, speak, form societies, and use magic. But thereā€™s a problem: bugs have started evolving, too! And theyā€™ve started getting much stronger than anyone is comfortable with. The fox warrior Reik sets off to unite the tribes of animals and uncover the source of the bugsā€™ power. Of Blades & Tails is an open-world turn-based tactical RPG. Movement behaves like roguelikes / Mystery Dungeon games, even as you traverse the wide-open overworld. And the world is pretty darn massive and begging to be explored, with over a hundred special spots to find. And whatā€™s the incentive to explore? Well, loot, of course! That, and the joy of holding your ground in a difficult area that previously wiped the floor with you. Enemies are constantly dropping weapons and armor that can potentially improve your build in various ways, or you can sell them off for gold (which seems to be the main intended source of your characterā€™s income). And if you explore all the gameā€™s dungeons, find treasure chests and defeat optional bosses, you might find unique legendary items with special perks that change the gameplay quite drastically. The game does a pretty good job of stringing you along its path by making you hunt for that ā€œsweet spotā€ area thatā€™s just barely out of your comfort zone, conveying the feeling of making headway into challenging territory and rewarding you with new powerful loot along the way. Is the combat any fun? Well, yes, if you go for certain builds. Grid-based, turn-based RPGs like roguelikes have a fundamental flaw that makes melee combat both unbalanced and painfully dull, since you can easily get surrounded by multiple enemies who wail on you while you only get one turn at a time. Itā€™s a problem with the system itself, kind of like trying to play a board game where you can only move one space at a time. If you want to have fun, you need to base your build around interesting ranged attacks and movement skills, allowing for tactics that make creative use of the space around your character. If I had to make a nitpick about the combat, I think the enemy types get a little monotonous after a while, and the game could have used about twice the enemy types it has ā€“ but thatā€™s a minor complaint compared to some of the bigger issues. The difficulty seems just about right, at least on Adventure difficulty, if you play the way the game intends. Tactics can be pretty fun, as death comes swiftly and suddenly if you make a wrong move in a high-threat area, and it feels great to narrowly dodge a terrible fate by your sharp wits. The game is pretty forgiving in its difficulty; dying will only take away any progress you made on the current screen, and your game position, as it will warp you back to the last save point. Music is all stock, but itā€™s fine ā€“ some tracks are even memorable. Character sprites have no animations aside from some minor shifting and rotating, but somehow managed to be endearing. No real complaints with the art style or presentation; they actually grew on me. As for the loot itself, the game has made some very strange design choices, and optimal character progression becomes rather unclear as a result. Let me see if I can summarize: loot appears in five rarity categories: white, green, blue, purple, and orange. The first four kinds are randomly generated, whereas the orange loot are special ā€œlegendaryā€ items found at specific locations. The only significant difference in weapon rarity is the amount of mod slots an item has: the purple ā€œepicā€ loot has four slots a piece, and is the kind you want unless you need a specific special ability offered only by legendary loot. You can scrap most any equipment item in the game (except legendary items) to remove one of their mods, then apply that mod to any other item (except legendary items). Furthermore, when your character levels up, youā€™re given upgrade points to distribute into your different stats, each which improve the effectiveness of your equipment in some tangled and confusing ways. But this is where it gets rather weird: to get the best loot possible, you need to put ā€œorbs of magnificenceā€ into them, which add a multiplier to any mod attached to the item ā€“ the more orbs you add, the higher the multiplier. There are only about 10 of these upgrade orbs to find in the entire game, which really limit your flexibility. Furthermore, it is possible to overlevel an item over the hard level cap of 25, such that it would become unusable. So the idea isnā€™t to find high-level ā€œepicā€ loot, but rather to find low-level ā€œepicā€ loot that you can mod and upgrade to be the best possible, without going over the hard level cap. Confusingly, some items can get closer to the level cap than others, which makes it very difficult to tell which loot is actually worth keeping and investing in without a lot of trial and error. Legendary loot eventually becomes useless, as it cannot be modded, only upgraded, and has massively diminishing returns for the orbs required. I get that a loot-based game needs that hunt for ā€œspecificā€ loot rather than just ā€œbetterā€ loot, but I felt that the way this game implements loot is annoyingly counter-intuitive. But game and upgrade mechanics all side, my biggest gripe with this game lies in its interface. The UI is plagued with at least a dozen irritating quirks and bad design decisions, including: [*] No inventory sorting whatsoever ā€“ for a loot-based game. [*] Thereā€™s no list highlight, so you canā€™t keep your place in long inventory lists. [*] The inability to sell your loot on the modification screen, forcing you to search back through your inventory multiple times for the same items (again, with no sorting features). [*] A very important special item that unequips your weapon every time you use it, forcing you to go back through your inventory to re-equip your weapon (again, with no sorting features). [*] Upgrading equipment wonā€™t tell you how close it will come to the level cap until you waste orbs trying to upgrade them, then you have to waste downgrade orbs to get your upgrade orbs back. [*] The ability to open massive side-panels that cover up over a third of the gameplay screen, and completely cover up important gameplay if you happen to be standing near the edge of the map. [*] Several skills that just straight-up lie to you about which tiles are within line-of-sight. [*] Sometimes a turn will last a lot longer than expected, dropping all your inputs while you wait for it to end. [*] A strangely unresponsive game grid that will cancel your moves ā€“ or perform unwanted moves ā€“ if you click the wrong parts of an enemy sprite. Oh, and mouse is hard-required. You canā€™t play with a game pad, or with the keyboard only. Honestly, the interface problems are so egregious that Iā€™d give this game a neutral vote if Steam had one. Right now, Iā€™d give the game a 5.5 / 10, but Iā€™d gladly bump it up to a 6.5 / 10 and a solid thumbs-up if a future patch came and addressed half my gripes with the interface, especially adding some kind of inventory sorting feature. For lack of a neutral vote, Iā€™ll still give it a recommend; I got a lot of mileage out of this game, about 20 hours on a single playthrough, most of which was quite enjoyable. That was a very nice little surprise of a game! Iā€™m happy to have experienced it.
Read more
Feb. 2024
insanely good game. For those who dont want read all of this. This game is solid 8/10 and i highly recomend to buy this game if u find interesting what you saw on steam page. // First of all is why this game good. ---- you get simple but still interesting story that gives you enough so that you want to explore this world amd find all secrets of world. ---- time that i spend on playing this game is 16 hours to complete all quests, find all secrets. though even this game is openworld. those world isnt big, even though the world may seem big. ---- you get a simple mechanics but complex turn-based combat in which (which costs a lot) you will constantly use potions and other consumables, not all games can boast of this. ---- you will be given a choice from a variety of skills in which you can immediately pick up many classes for yourself that you can always play even within one playthrough thanks to the ability to reset skills and characteristics. ---- the local locations are incredibly comfortable and beautiful thanks to high-quality pixel art and all this beauty is complemented by pleasant music that will never get boring ---- and now why this game is good but not masterpiece //// sometimes the character may simply stop moving and react to movements through the keyboard (most often this happened after using a shovel and canceling its action), but itā€™s good that this can be solved if you move the character with the mouse and then everything will return to normal ---- Another problem I would highlight is getting to the maximum level too quickly, and there is nothing wrong with the maximum level of 25, it is more than enough for your build. The bigger problem here is that in the locations there are too many opponents on the adventure difficulty and by exploring the locations you get a lot of experience, which will eventually give you level 25 when you complete 2/3 of the game or even only half of the game after which you dont have any interest in fighting monsters and just starts run from them. ---- also in locations it is possible at the site of a secrets often finds locations like a spider lair or the lair of some creatures that do not bring anything except experience for finding them, despite the fact that there are lairs of trents in which you can find orbs for improving items ---- and the last one is the ending part of the game where the amount of content decreases and also including that ypu hit the max level you dont even have the interest of explore locations and fighting monsters cause of this and that there are no more legendaries in the end of the game cause u get last legendaries in boar city and in location above that city. //// and after all of that i am satisfied with game so much that even will go on another playthrough on another biuld. after finding all 118 secrets spots on map. i am kinda sad that i didnt find the legendary knuckles for unarmed build though i find at least 1 legendary for every other build that i kinda believe that there are no legendary knuckles( --- and also the only that i dont underastand in game is level up for items. like u cant upgrade your weapon 18 level cause the game level ups this weapon to 27 but not to 25. and thats kinda sad cause makes most of legendaries useless cause the damage from level matters for all weapons or armor except knuckles. and that makes some regular weapon or armor 25 level better that a legendary with 18 level or so. But... still great game
Read more

Similar games

View all
Similarity 99%
Price -25% 2.99ā‚¬
Rating 7.9
Release 25 Mar 2024
Similarity 67%
Price -30% 17.49ā‚¬
Rating 7.3
Release 06 Feb 2020
Similarity 60%
Price 8.79ā‚¬
Rating 8.4
Release 12 Jul 2020
Similarity 59%
Price -50% 1.49ā‚¬
Rating 8.8
Release 22 Oct 2020
Similarity 58%
Price -85% 0.74ā‚¬
Rating 8.3
Release 25 Feb 2020
Similarity 57%
Price -20% 6.23ā‚¬
Rating 8.5
Release 12 Feb 2024
Similarity 56%
Price -67% 3.29ā‚¬
Rating 7.4
Release 27 Sep 2018
Similarity 54%
Price -10% 8.99ā‚¬
Rating 8.4
Release 23 Oct 2019
Similarity 54%
Price -30% 6.82ā‚¬
Rating 8.1
Release 09 Mar 2023
Similarity 54%
Price -60% 5.91ā‚¬
Rating 8.6
Release 12 Aug 2016
Similarity 53%
Price -10% 9.71ā‚¬
Rating 7.9
Release 18 Mar 2024
Similarity 53%
Price -50% 6.24ā‚¬
Rating 6.4
Release 14 Jul 2022

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 01 December 2024 16:38
SteamSpy data 20 December 2024 01:21
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:52
Of Blades & Tails
7.6
271
63
Online players
5
Developer
Felix Laukel
Publisher
Pineapple Works
Release 09 Nov 2023
Platforms