Oddworld: Soulstorm Enhanced Edition

Oddworld: Soulstorm is the explosive second game in a brand new Oddworld Quintology that tells the continuing story of Abe and his comrades as they discover further crimes against Mudokonkind and look for the spark that will ignite a revolution.

Oddworld: Soulstorm Enhanced Edition is a action, adventure and action-adventure game developed and published by Oddworld Inhabitants.
Released on June 21st 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 502 reviews of which 337 were positive and 165 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 31.99€ on Steam.


The Steam community has classified Oddworld: Soulstorm Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Oddworld: Soulstorm Enhanced Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 4460 or equivalent
  • Graphics: nVidia GeForce GTX 970 or equivalent
  • DirectX: Version 11
  • Additional Notes: While development is ongoing, all above specs are subject to change.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The issue is i feel devs wanted someting fresh and new in 2021 game (you cannot blame them for that). If you are new to this product it is w/e (overall okish) but if u played in 97/98 orginal products then during gameplay u will feel this emotion like you missing something (like a piece of puzzle). The best solution is just to accept the fact this product is something else even if it looks similar. Just adapt to it and split old with new. Overall game is cool i would recommend
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Nov. 2024
I am a big fan of the Oddworld series, it was my childhood game ever since Abe's Oddysee, but something about this game just didn't fit right from the previous games they did. First of all the graphics are amazing, along side with the cutscenes from it, I can tell there was a lot of effort placed in those and I cannot lie it was really great seeing this improvement, the map design was also well made and felt more alive than before and the story wasn't something I expected, but it wasn't too bad in the end. For the gameplay perspective I feel mixed feeling about it, the movement is pretty good, the fact that you can double jump and you're able to dodge some bullets and environment is nice, you're more mobile than before. I do dislike the commands when you talk to the mudokons, From 9 different options you remain with only two, the option to say "Hi" and to "Follow", the Passive/Aggressive ones I never used because I felt no difference in it. Also in this topic whenever you walk or run while some mudokons are nearby and call them, some will stand there like they didn't heard you, or when they follow you some of them are very slow and don't move at the same time with the others and are left behind either to get crushed or killed. The mechanic of giving them something to throw isn't the greatest, it feels a bit buggy and sometimes they take too long to throw objects or throw too many. This is mostly on levels where you have to rescue the mudokons from the background and you have to protect then while they climb which it was the most infuriating thing I found in the whole game and that is when I gave up on making good Quama. The different mudokons like in Exoddus, the blind ones, angry, sad, drunk, etc. those were such great mechanics that I liked a lot, but they weren't there, I know they did say that this is not an Exoddus remake but I thought they could add some features from it since it was one of the best games they made. The crafting in this game is something new and never expected it, sometimes I was not using it unless the game required you to, you can have different play styles with each throwable the game offers you but you end up limited on what you can use, I don't know why we can't carry everything we get on every level, it makes no sense to me when you enter a new level and all of you inventory will be empty and throw away the moolah Abe gets, but the keys are permanent? Why would Abe get rid of the stuff he got in the previous section, not to mention that you will use some items once or twice in the whole game, then you won't find them ever. About the badges, they aren't really important to me, I never paid any attention to it but it make it much easier to know if there are more mudokons to rescue or if there are secret areas in that level, other than that I never was interested in them. On to some levels that I found interesting but felt a bit disappointed because they weren't longer. The Sanctum was something I expected and didn't at the same time, the Sleeches are a much more improved and difficult type of fleeches, which were in the previous games as well, but they didn't felt as dangerous as before since you can keep a torch lit and run in them, you'll never get touched. The Sanctum was something I would expect from the Oddworld series, something like a temple it is a must have in every game they did, it was very short but still fun, but I thought I'd see some Scrabs and Paramites they were in every game and not seeing them in here felt off, I really wanted to be chased by a Scrab or to possess a Paramite to talk to my other Paramite brothers but no, they were scraped in this game. There were more variations of the Sligs with different arsenals or even armor, something I didn't expect, and the Slogs were ok too, but that was pretty much it. The Glukkons that were introduced I thought it was going to be like in Abe's Exoddus or Munch's Oddysee were you control them but no, they aren't there, only in the cutscenes. Overall, the game wanted to be something new and more advanced than the previous games, I cannot say I'd recommend this or not I have mixed feelings about it, I really did try to enjoy this game since is my favorite series but I couldn't wait to end it already, somehow I got the bad ending and couldn't play the last 2 levels, but I don't think I'll try it again.
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Oct. 2024
I tried my best to enjoy this game, but I couldn't i wish we had a remake of the original instead of this reimagined edition that nobody asked for. It has impressive graphics and new interesting game mechanics, but they just don’t work for me.
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July 2024
I actually bought this game new for my PS4 and I liked it so much I bought it again for my Steam Deck. Runs perfectly and being a fan of the Oddworld series, I bought all the previous titles as well. Soulstorm brings a mayhem of puzzles to figure out with beautifully styled graphics and detail. I highly recommend this title if you are into action-adventure platformer games. I like the crafting and new way to solve puzzles, it's an Oddworld game.
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Feb. 2024
The Soulstorm, the next chapter after abe Oddysee (new'n'tasty), it has a good story and is nice to see the consequences of the farm explosion, the scenarios are very pretty and I found myself stopping just to stare and look the sorroudings, but... (First let me explain, I'm a huge fan of Oddworld, played all games of the franchised over and over again. I love abe story and the oddworld lore since I was a kid, for that I'll recommend everyone to try this game, and help the Oddworld to continue their work on abe's story.) ... There is a new shot from Oddworld Inhabitants, trying to do something new and I really didn't like it, I'm talking about the craft system, its cool to use and fight back, but its not "abe" anymore, I didn't felt the danger and the reason to fear the slugs, also scavenging is boryin OMG its really borying 60% of the time you'll be searching trash and lockers, it brakes all the immersion (for me) to scavange and build those things, and how did he learned it and how is it so powerfull that none of the mudokons ever tried to do those on self defense. The new story arch is very different from the Exodus so don't expect a Exodu's 2.0, its not Exodu's (OH HOW I MISS THE ROLLING CAR ON THE MINES). I wish that the time spent on the craft system would be used to craft harder puzzles (like the DLC one), explore more of the world creatures (I also miss the Scrabs and paramites, and also those little worms from the jungle). Its a good game, but not an "Abe's" game, I never felt fear and challenged (except the part to save the 500 mudokons scaling the infite stairs). Again, I'll recommend beacause its great to see more of oddworld, but there are so many great things missing like control the Glukkons to give orders to sligs, that was the best power for me in all the franchise, to control those who control us and save our brothers mudokons! Oddworld Soulstorm is a good game, but it should have remained to its roots, its good to see a new system and craft, its ok, but I believe that keeping with no to zero craft is better. My score for this game is 07/10 Thx for those fellows mudokons who read this review, see you on the next train stop!
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Last Updates

Steam data 15 November 2024 21:12
SteamSpy data 18 December 2024 03:16
Steam price 23 December 2024 12:43
Steam reviews 22 December 2024 17:48
Oddworld: Soulstorm Enhanced Edition
6.5
337
165
Online players
17
Developer
Oddworld Inhabitants
Publisher
Oddworld Inhabitants
Release 21 Jun 2022
Platforms