Oddworld: Munch's Oddysee on Steam - User reviews, Price & Information

New port for 2016! 60 FPS, higher res textures, higher poly models, improved audio, numerous fixes and improvements, and trading cards, badges, emotes and backgrounds!

Oddworld: Munch's Oddysee is a adventure, action and strategy game developed and published by Oddworld Inhabitants.
Released on December 20th 2010 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 1,026 reviews of which 791 were positive and 235 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Oddworld: Munch's Oddysee into these genres:

Media & Screenshots

Get an in-depth look at Oddworld: Munch's Oddysee through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: Intel Core2 +
  • Memory: 1GB
  • Graphics: nVidia Geforce 6600 128MB
  • DirectX®: DX9
  • Hard Drive: 3.8 GB
  • Sound: DirectX®9

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
The game is really mid. It still gives a sense of Oddworld at its prime, though to a lesser degree. It still carried a fine balance of realism with the mix of Cartoony. Only at times teetering too far to one another. I am not a believer that Mudokons should have teeth. The Cutscenes, voice acting, original sound/music, creature designs are amazing. Even with its poor state at release of being a shallow form of its developing fetus. It still had stylistic choices, which stood out, but were even lost in the remaster. Music is broken, no longer properly becoming more upbeat. As you would gain companions throughout the level, or kick up during chase. Cartoony sound effects were tossed. In favour of more realistic sound effects. I prefer the old Munch hopping sound. The visual aspect of characters have once more, gone for a realistic approach in the remaster. Which I feel makes Oddworld less unique, ruining its fine balance. The limitation of the time helped thrive the creative visual appearance at an attempt for realism that could never be. Or styled as compensation. These new textures of rust and metal ache my brain at how unfitting, and ugly they look. Abe's new model is really bad. The older models had a low poly count, but represented the characters far better. Subtly in it all. Abe and Munch had distinct corresponding colors that glow in the dark. Their eyes staying lit when in full darkness. Which were once again lost in favour of realistic shading. I enjoy the premise of the story, even if it wasn't given its real glory. I would have really liked to see the main cast slowly begin to flourish together. Not just the small amount we had in Cutscenes, but in-game too. They feel slapped together with no depth, outside of the few great sounding Voice lines this game has. The levels have ideas that sound really good, but never had the chance to develop. Being very repetitive in visual, and Gameplay nature. Particularly the outdoor areas in terms of visuals. It feels like a constant echo in an near empty dome. It gets old. Gathering of an army and fighting instead of running away is cool. It is a vibe this game is definitely going for at times and I favour it. But when you are also expected to save said army, it causes a tedious loop of save scumming. In the case they happen to take to much damage and feels very counter intuitive to a core Gameplay feature. Making exploration to more tedious methods. Which while safer, is less fun. The designs for Vikkers and Industrial areas are always appealing. But still clearly suffer from reused areas and ideas. I did like herding Meep. Not perfect, but one of the few interesting Gameplay outliers. You can even possess Glukkon's in this game like Abe's Exoddus. But not to the same level of Gameplay, only really for like 8 seconds, unfortunately. Something I would have liked in SoulStorm. The camera controls in this game are pretty bad. When it comes to more precise platforming it can become hard to judge, based on weird angles, and the camera fighting back. The re centring of the camera whenever you jump does not help. The Cutscenes are amazing. Sounds, Visuals, Pacing, it all honestly feels right. The ending Cutscenes were done beautifully. The only one I didn't really like is the one where they fall from great height. It is a bit too comical. I do not think of it as a bad game. There are games that fit that category better. It is only 5 Moolah And it ain't a scam. It has things I believe it did well. It just feels like it needed more time on the burner. Especially in Gameplay and Level Design. It does not help that this port is of an inferior version to an already barren game. The Original version on Original Xbox is its best taste and state. If any game needed a remake. It was this one. Ya evil, black-hearted bastich!
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Dec. 2024
I can't realy recommend the game except for nostalgia. I have positive memories of the game from my youth, but unfortunately it hasn't aged well.
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Dec. 2024
Very nice dose of nostalgia, and worth it just for the game-speak feature Oddworld does.
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July 2024
Man, what to say about this? People are really missing this is a 2001 Xbox game. 3D platformers were still in their infancy. The controls are rough, the camera is rough, the cherckpoints are non-existent. You're playing a tiny piece of history. If you cannot stomach it, return it. If you experience the bugs some people do, return it. It's a very faithful port. Painfully faithful even. But man do I ever love this game. Can't say I'd recommend it beyond nostalgia-bait though. It is old, and the controls and style reflect that to a T. Several achievements ARE broken, though. Kind of annoying.
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June 2024
Definitely borders on being the black sheep of the Oddworld series (though I guess in a world where Soulstorm exists that might not be so accurate) yet I found myself weirdly entranced by this game. When you get past the fact that it's a kinda shoddy puzzle platformer with atrocious combat and somehow light-almost-RTS elements there's definitely a weirdly "vibe-filled" experience to be found here. It's hard to describe this game's atmosphere but it definitely screams "I was a launch title for the original Xbox" with its barren presentation and super intense blue fog masking the low draw distance... but honestly? I think that adds to it a good bit. The strangely barren, almost-Earthly yet most definitely Odd environments meshed with Michael Bross' fantastic compositions really melt together to make a super laid back experience to lose yourself in.
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Last Updates
Steam data 05 April 2025 03:22
SteamSpy data 11 April 2025 02:58
Steam price 13 April 2025 20:44
Steam reviews 11 April 2025 21:53

If you'd like to dive deeper into the details about Oddworld: Munch's Oddysee, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Oddworld: Munch's Oddysee
  • SteamCharts - Analysis of Oddworld: Munch's Oddysee concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Oddworld: Munch's Oddysee compatibility
Oddworld: Munch's Oddysee
7.4
791
235
Online players
8
Developer
Oddworld Inhabitants
Publisher
Oddworld Inhabitants
Release 20 Dec 2010
Platforms