Obduction

A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.

Obduction is a adventure, puzzle and exploration game developed and published by Cyan Inc..
Released on August 24th 2016 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Dutch and Portuguese - Brazil.

It has received 3,813 reviews of which 3,037 were positive and 776 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Obduction into these genres:

Media & Screenshots

Get an in-depth look at Obduction through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64 bit or newer
  • Processor: CPU Intel i5-2500 equivalent or better
  • Memory: 8 GB RAM
  • Graphics: GeForce 660 GTX w/1GB / AMD 7700 series w/1GB equivalent or better
  • Storage: 20 GB available space
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: For VR: NVIDIA 970 or AMD 480 (equivalent or greater)
MacOS
  • OS: Sierra 10.12.4
  • Processor: Intel CPU capable of 4 or more threads
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better. Most Macs from 2012 on.
  • Storage: 20 GB available space
  • Additional Notes: MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. Metal support is required to play Obduction.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I really enjoyed Obduction's world building and plot, and most of the puzzles. If you like Myst-like games you're almost certain to like Obduction. It does have some issues: The swapping mechanic can lead to a lot of waiting and made one puzzle I otherwise found pretty clever feel very tedious. Similarly I was sometimes was frustrated by how long it took to navigate around. Another problem, as I saw it, is that the game sometimes unblocks or blocks areas in response to events without giving any indication that it has done so, which ultimately caused me have to look up how to get to an end game location. You will also probably get the bad ending at first, not because you can't tell you're headed into the bad ending, but because it has been so long since you interacted with the thing that would lead to the good ending that you've probably forgot all about it. It's like 95% really good though.
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Sept. 2024
Even though I was a bit too young to play Myst when it first went huge, I watched my dad play it on our Windows 98 when I was little. Flash forward to 2008, and I asked for a DVD-ROM drive for Christmas so that I could play Myst IV: Revelation on our Windows 2001. I was late to the game, but I was obsessed. I was also a teenager and kinda stupid, so a lot of the puzzles were way over my head, but luckily there were websites that had text walkthroughs (YouTube was an infant and Let's Plays hadn't even been conceived). Obduction was a lot of fun. I know it has mixed reviews, but it was great to play a game that FELT like Myst after so long of only having the same 5.5 games to occasionally revisit. The worldbuilding here was so beautiful, and it was cool seeing mo-cap characters like Myst used to have, now that we're in an age of CGI realistic NPC models. I also really enjoyed this because it was kind of easier than any of the Myst games, and even though I'm older and smarter, I'm also busier and tireder. Obduction gets two thumbs up from me. I hope the team at Cyan keeps making new games again, instead of another from-the-ground-up remake of a Myst game (as of writing this, the Riven remake came out a few months ago, and I had replayed it on Steam just last year).
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Sept. 2024
Obduction was a really cool open world giant puzzle. There were a lot of head scratching moments and retracing your steps to see if you missed a clue. The start of the game is slow as there is no direction or what to look for. The community for this game was amazing from the reviews / walkthroughs / Discord dissucsions. Everyone helping you but not giving away the answers. If you are looking for a good game to kill some time and take on some confusing puzzles this is the game! I really loved this.
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Aug. 2024
I have, for a VERY long time, been a fan of Cyan games, Myst, Riven etc... all great games, so I expected a lot from this game and I was not disappointed. As expected, a beautifully imagined world with some very complex and obscure puzzles to solve, and as we come to expect from Cyan games, very little in the way of hand-holding... there are hints... kind of, but nothing to actually give away exactly how a puzzle is to be solved, you have to actually think about it, and I love that about Cyan's games. All the clues are there, you just have to look and read everything to find the answers. The only real problems with this game come in the VR implementation. For the most part it works fine, but it has its problems. Certain controls don't work properly, for example: There is a small cart you have to drive about, sometimes when you get in the cart, you are seated 45 degrees off from the direction you were facing, you can rotate 180 degrees to drive it backwards, but then the movement controls don't work by VR interaction, you have to use the thumbsticks, which kind of defeats the object of the VR implementation. Also, when starting a NEW GAME in VR, setting the options before starting does nothing, and all the options reset, so you then have to pause and change your options again. There are some issues when playing with gamepad also, but not nearly as many: Some of the controls don't work unless you are standing in a very specific orientation to whatever it is you are interacting with, but it is still playable. It is an excellent game with an excellent story and it is well worth playing, it's just a shame the VR aspect is so poorly implemented. So I would suggest just simply playing with mouse and keyboard, as using a gamepad does also have some minor issues.
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Aug. 2024
TLDR: Obduction manages to evoke the same kind of fun as Myst. It opens a bit slow but quickly provides a satisfying puzzle/adventure game experience. Movement speed can make cross-world travel tedious at times, and the ending half-hour is a bit weak, providing some baffling gameplay decisions and leaving the story a bit more incomplete than I'd have liked. I still had a blast with 90% of the experience, however, and would definitely recommend to fans of the genre. I played a very small portion of Obduction many years ago, but technical issues - in part due to the game and in part due to my computer - caused me to drop it. Since then, I've become equipped with a significantly more powerful computer and the game has received updates that have polished the experience, so I decided it was worth a revisit. Obduction was the first major new adventure game title from Cyan since Myst V nine years prior. As with their previous works, Obduction presents a mysterious world with two main components: some fundamentally perspective-altering technology or circumstances, and tons of machines/devices that require experimentation or information to use properly. Those devices are sometimes designed as explicit puzzles, while other times they are merely undocumented and thus act as de facto puzzles. There is also no inventory, meaning no need to worry about bringing the right items to the right places. All the elements of the special sauce found in the Myst games are present, and as you might expect from that, the game generally delivers the same kind of fun. Though the opening half-hour is perhaps a bit slow compared to earlier titles, it successfully manages to acquaint the player with the - compared to Myst - very large and dense space they've been introduced to. After that, the pace picks up, and I started really enjoying myself as I read more into the mysteries of the world, saw firsthand the interconnectedness of different elements, and utilized the previously mentioned perspective-altering technology and circumstances to my advantage. It really did elicit most of the same kinds of enjoyment as the Myst games have for me in the past. The game also manages to hold up extremely well from a visual perspective for a Kickstarter project from eight years ago. You'll find obvious texture seams on occasion, and plants don't look fantastic in close proximity, but if those are my only complaints? This game is genuinely stunning. There were more than a few moments where I would enter a new area and just look around me to take in the view. The art direction is fantastic and the UE4 tech does a great job bringing it to life. The FMVs are also well integrated into the fully 3D environment, which adds a nice touch of character in a world where FMVs in games are largely a thing of the past. Where I feel the game struggled the most was in its final 30ish minutes. One puzzle that players can begin to solve quite early in the game finally resolves itself near the end, only it does so in a surprisingly artificial manner for a Cyan product. To keep the spoilers as light as I can, a puzzle involving learning to decipher alien input devices resolves itself by having players operate a machine that reveals story info. That info should be completely redundant to anyone paying even somewhat close attention, but revealing that info arbitrarily unlocks an unrelated door to allow for more progress to be made, meaning that the need to solve said puzzle is entirely artificial . The story also doesn't quite tie up its loose ends as I feel it should for a self-contained game like this one, which is especially problematic since tying together some of those loose ends would've probably made it easier to decide on which of the multiple endings I should trigger. Beyond the ending section of the game, my only complaints are minor. The movement speed should have been faster. The Myst games (outside of IV) benefited from either small worlds, the ability to move at a blistering pace due to their point-and-click nature, or both. Obduction presents large spaces with slow movement speeds, even in point-and-click mode, which can make the frequent cross-world travel a tad more frustrating than it needs to be. Performance and stability are much better than they were years ago, but they're imperfect. I ran into one crash upon hitting a loading zone at the same time as I triggered an achievement, and while I never managed to break anything in the world, a friend of mine playing at the same time did run into a significant bug that required a reboot of the game to solve. There are also still noticeable stutters when entering certain areas despite my extremely high-end specs, though I would imagine given the pace of this game that VR players are the only ones who should be concerned by this. Still, these minor complaints were hardly enough to spoil the 90% of the game that I truly enjoyed playing. Nearly the whole experience manages to evoke Myst's magic while being distinct and unique, and that absolutely makes it worth playing. Just be prepared for the ending to be a bit messy.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 19:19
SteamSpy data 20 January 2025 04:30
Steam price 23 January 2025 12:44
Steam reviews 22 January 2025 16:06
Obduction
7.7
3,037
776
Online players
10
Developer
Cyan Inc.
Publisher
Cyan Inc.
Release 24 Aug 2016
Platforms
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