Not Tonight

Person of European Heritage #112: Welcome to Relocation Block B, your new home. Your designated role is 'Bouncer'. Work hard, stay out of trouble, and we might let you stay in the UK.

Not Tonight is a simulation, life sim and pixel graphics game developed by PanicBarn and published by No More Robots.
Released on August 17th 2018 is available only on Windows in 6 languages: English, Simplified Chinese, Spanish - Spain, French, Japanese and German.

It has received 2,433 reviews of which 2,029 were positive and 404 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Not Tonight into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 or later
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce GTX 550/equivalent or higher
  • DirectX: Version 10
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I loved papers please. You have the same gameplay and flow state here in Not Tonight, albeith some minigames are mixed in towards the final stages of the game. The game has more 'jobs' with different pass conditions and each job has pleasant pixel backgrounds and music.
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Dec. 2024
A cool little Papers, Please!-em up. It has plenty of shortcomings, but makes up for it in style, music and decent gameplay. It goes without saying that if you haven't played Papers, Please! first, you should do that instead, as that is the game this is trying to imitate, and Not Tonight doesn't quite hit the mark of that one (but comes pretty close). For a game that makes you focus and find the small errors, the game itself has some errors that seemingly never got addressed. Such as the bosses telling you one thing, but the actuality of the stage checks being the polar opposite. For example, at one point, a boss told me that he doesn't care about income checks and I shouldn't bother with them, but my handbook of rules for the current day specifically says that I should, and the handbook is correct. Similar issues cropped up 2 or 3 times during the playthrough. . The game always refers to the people you inspect as 'clubbers', even when that is not appropriate. The game tells you that you can do a thing, but you actually cannot - when you first get drugs, it says you can flush them in the toilet, but there is no such functionality . There is a bunch of erroneous triggers for determining the 'good ending' that specifically say you did a thing during your playthrough when you most certainly didn't. The starting barks from the boss for the day will mention stuff like "Check tickets!" even if the venue in question doesn't have tickets. The rejection barks from the queuers can be complete nonsense, not matching the situation that happens at all. It could have so many more things to check on the documents, but it just doesn't. The list of things to check stays fairly trivial till the end, and the only document cross-check you have to do is the photos, while it could have been more - names, ids, supplemental info. The additional documents also could have expiry dates, but they don't. The holograms/stamps for the documents could have fake versions, but they don't. The form/paper the documents are printed on could have fake versions, but they don't. There's many more potential details like these, but they were not implemented, I believe, to make the queue move faster, as it is a timed game, much more so than Papers, Please!. At later levels you have to keep breakneck pace to reach bonus objectives, and on some I never achieved bonus 2 due to running out of time, but that's not a big deal. The names of the queuers could have mattered more than just for the guestlist, there could have been a ban on polish-sounding names, there could have been a manhunt for some specific person to look out for, there could have been errors in name spellings in supplemental documents, but there's none of that. It could have leaned further into racism. Now sure, the game touches on a similar theme heavily, but the point of the game is to make you uncomfortable, and it never quite goes "black people not allowed", and I think it should have by the end to show how fucked up things have become. It could have leaned further into geography. It tickles it slightly with the flags, but it could have gone for cities, too. Ensuring that Milan is in Italy could have been an interesting mechanic with an additional bonus of teaching people some basic geography facts. The game also just kinda... gives up by the very end, removing basically all difficulty from the strategic layer, and the ending of the game is very abrupt and underwhelming. I ended the game having bought all upgrades, paid for everything and with around 16k quid in my account with nothing to spend it on, having never sold a single thing or taken a bribe. I should also mention that including a requirement to match the headwear and a hairstyle to the same types on the document photo is certainly a choice. Wore a different hat today? You're not allowed on the premises. I get that since the humans don't have facial features due to the artstyle, that's sort of your go-to, but it could have been explained in-game, like a mention of the wacky document photo ID laws or somesuch. I kept waiting the whole game when will it force me to point out the errors to the queuers, but it never does, despite actually having that functionality. You can always just instantly reject if you spot something wrong without explaining, which is a missed opportunity in terms of additional difficulty. The game overall lacks the kind of bureaucracy that was charming in Papers, Please! and just kinda speeds it all along without realising that it is that sort of annoying attention to detail that was fun to explore in this kind of game. Regardless of all that, it is still a quite fun game to play and I enjoyed playing it, I just wanted to vent my frustrations with it. I would recommend it to anybody who enjoyed playing Papers, Please! and wants more, but in a slightly different form-factor.
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Oct. 2024
This game is ok. It definitely has taken inspiration from papers please, and tried to place it in a more contemporary setting. The design of the graphics, sound and music is very good. The design of the game and it's UI is less good. Many parts of it are a bit difficult to figure out, which is maybe kind of the point, but it still feels awkward. And some parts are just plain nonsensical, like the save slot management system.
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Oct. 2024
Great game. The winning formula. Start small and simple and get more and more complex. I laughed at several points. Art style is great. The politics message can be a little on the nose at times and some levels where absolutely crazy frustrating, but I kept coming back for more punishment.
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July 2024
There's nothing that special about this game other than it's a Paper's Please knockoff, which is why most reviews will just say that. If you want more of that gameplay (which I did coming into this), then I would recommend this game. Otherwise, in every other area, this game is a step down from Paper's Please. The mechanics don't really inform the story in the brilliant way Paper's Please does, the story itself is quite boring, and the politics are immature. The game has the vague stance that Brexit and strict immigration policies are bad. These are things I agree with, but the execution within the game is just so surface level that I wish they hadn't included it in the first place. This game commits the cardinal sin: asking the question "What if white people were oppressed?" without any insight. In a game that explicitly references real political happenstances, it makes the cowardly decision to refuse to confront racism against non-white people by switching the target to other European countries. Although I don't entire align myself with Paper's Please's politics, it does make the observation that immigration checkpoints are incredibly unfair and dehumanizing. It question's one's purpose, appearance, origin, gender, and job, and subjects them to invasive searches from armed individuals. This is softened up in Not Tonight by either removing these aspects (no invasive search, no gender questioning) or by playing them up as jokey strawmen (haha no writers, reporters, or journalists allowed. isn't that fucked up?). It's weaksauce. It's plain white toast. But if you like checking items off a list and peering through digital documents (as I do), then go ahead. It's mind numbing enough.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 06:09
SteamSpy data 21 January 2025 23:38
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:48
Not Tonight
8.0
2,029
404
Online players
13
Developer
PanicBarn
Publisher
No More Robots
Release 17 Aug 2018
Platforms