Nordhold on Steam - User reviews, Price & Information

Enemies are coming! Every decision matters: build your city, grow the economy, and prepare for enemy waves. Strengthen your defenses, adapt your strategy, and unleash your hero’s full potential. This unique Tower Defense will test your skills – are you worthy to claim a place at Valhalla?

Nordhold is a rogue-lite, tower defense and city builder game developed by StunForge and published by StunForge and HypeTrain Digital.
Released on March 25th 2025 is available on Windows, MacOS and Linux in 12 languages: English, German, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 637 reviews of which 580 were positive and 57 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 15.99€ on Steam and has a 20% discount.


The Steam community has classified Nordhold into these genres:

Media & Screenshots

Get an in-depth look at Nordhold through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11 (64 bit)
  • Processor: 3.5 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: 10.7.0 or later
  • Processor: Apple M1/Intel
  • Memory: 4 GB RAM
  • Storage: 4 GB available space
Linux
  • Processor: 3.5 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This is not the best tower defense game you will ever play. However, it is doing some things that make it worth considering. There are things I like about this game and some things I really do not like. Weigh them for yourself and make your own judgment call. Meta Progress A lot of people like this feature - but 90% of the meta progression in this game is straight power creep or options that you really need if you want to build a successful run. I really dislike games that gate your ability to beat the game behind meta progression and this game commits that sin in pretty egregious ways. You would do well to beat the first boss in this game without meta progression, much less see the game through all the waves. For me, that is a really frustrating experience and for others, it is a feature. Judge for yourself. Tower Diversity There are only 8 towers, which is fine. Their upgrade options by leveling are pretty generic. The game turns itself into a roguelike through the "Banner" system and "Relic" system that supports it. The relic system is what you would expect from any roguelike and the system is just average. Not terrible, but not exceptional either. The banners are where the game is supposed to really open up and there are some interesting ideas here. Certain towers can get upgrades/synergies if you get the correct banner combinations together encouraging you to experiment with towers that work together. This is probably the only space in the game that encourages replayability and while the system is interesting, it was not compelling enough to carry the whole game for me. Replayability The game has no variation whatsoever in the enemy compositions. The map will expand and change in a procedurally generated fashion, but that doesn't change too much about how you are going to attack the game. You know you have to meet a certain DPS gate for each wave, and that DPS gate isn't going to change because the units pushing you never change from run to run. All replayability is pushed on the shoulders of the banner and relic system - and while those systems are fine or even good, they can't carry the entire game. Conclusion So - if you've read this far it seems pretty strange that I am still recommending this game. This is not the best tower defense game ever built, but it doesn't have to be. For the price point, the game is fair and it is appealing to people that have different tastes than me. That is fine and I think it is a really high quality mobile game sitting on PC and serving a group that enjoys these kind of systems. I'll probably come back and pick at this one every now and then, but it definitely is a "meh" for my personal tastes.
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March 2025
worth it for the 15$ sale price but it does get boring once you have unlocked stuff, theres no ability to be creative and try out new strategies because you will just lose. theres like 1 way to do well and thats it, you will find yourself doing the same exact thing over and over expecting different results. (definition of insanity). tower upgrades are far too expensive and you will find yourself just building new towers until those are too expensive too. the meta progression is quite boring and so are a bunch of the towers. theres no uniqueness to this game except the resource management which it its current state i dont know if it helps the game much.
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March 2025
I am VERY on the fence whether to give this a thumbs up or down. It might just be my personal affinity to games like this - or rather, the lack thereof. The game demands efficient and intelligent play with little to no room for experimentation and punishes insufficient planning and oversights, while at the same time relying heavily on luck with banner/relic drops and map exploration. You will never see any crazy damage numbers or build a lot of towers, as upgrades are rare/expensive and building towers of the same type is discouraged by making it cripplingly expensive, while simultaneously encouraged by making some flatly better than others. I guess it boils down to the game having a very specific idea of how to play it in mind, and it punishes any attempt to break out or get ahead of the curve. For some reason, the economic part of the game is BY FAR the most complex with resource/worker management, which is not what you would expect from this kind of game and I'm not sure I'm a big fan of it. I wish I could build more towers, have a little spectacle on my screen, see a bit of "number go up" and not spend 5min managing worker allocation and split spending back into my economy or into defenses just to pry an extra 10% damage for a single tower from the hands of this stingy game! Every game feels samey, I try different things but I lose around wave 20 every time, even after dozens of meta unlocks. I dunno, maybe it's just not for me. I'll try some more and if it doesn't get better I'll delete this review and this game. Until then, maybe someone here has some tips or ideas?
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March 2025
Fun and cozy roguelite tower defense with cool tower combinations, great meta progression, high replayability and has quite some depth. A mix of town management and tower defense is a super fun combination! Also lots of Quality of Life features making every run smooth and efficient. Nordhold has struck a great balance to appeal to both casual and competitive players. Played the demo a lot and the full version has added a lot of content and cool new mechanics! Easily one of my favorite tower defense games to date!
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March 2025
I love this game so much! I have 60 hours in the Beta and Demo. Systems are deep and rewarding, sound design is satisfying and you always just wanna play one more round. By far my favorite tower defense game. The roguelike elements fit this so well. Thank you for making this game!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 April 2025 17:04
SteamSpy data 31 March 2025 18:30
Steam price 01 April 2025 12:51
Steam reviews 01 April 2025 09:50

If you'd like to dive deeper into the details about Nordhold, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nordhold
  • SteamCharts - Analysis of Nordhold concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nordhold compatibility
Nordhold
8.5
580
57
Online players
2,486
Developer
StunForge
Publisher
StunForge, HypeTrain Digital
Release 25 Mar 2025
Platforms