None Shall Intrude on Steam - User reviews, Price & Information

Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?

None Shall Intrude is a strategy, card game and card battler game developed by Aeterna Ludi and published by GrabTheGames.
Released on January 21st 2025 is available only on Windows in 19 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Thai, Turkish, Ukrainian and Vietnamese.

It has received 504 reviews of which 382 were positive and 122 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified None Shall Intrude into these genres:

Media & Screenshots

Get an in-depth look at None Shall Intrude through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Overall a good game but in need of more refinement. Some ideas for the devs: -Add aspect based skins for the dragon and hatchlings -Add ''Firebearth'' variants for the other aspects -Add a card collection were you can see all unlocked cards (If there is one already, I haven't seen it) -Change the ''Firebreath'' card attack animation to a beam of fire coming from the dragon's head that tracks the selected squares -Change the ''Fire Ball'' card attack casting animation to the dragon's eyes firing up as opposed to opening it's mouth as this kind of animation can be easily looped when casting lots of fire balls such as when using Emelgion's Scepter and have different colors for the other fireball variants -Add a fire effect to the melee attack animation when playing the ''Last Claw'' card -If a player is trying to play a card when a cutscene is loading return the card to it's neutral state and block the player's ability to interact with things to avoid problems -Add a fade to black effect when the cutscene begins to load as to not make the transition so jarring Death Merchant Animation Ideas: -Have the Death Merchant attack you with a scythe when landing on skulls at the Death Roll -Have the Death Merchant give you a potion when landing on health at the Death Roll -Have the Death Merchant give you a blazing red crystal when landing on AP at the Death Roll -Have the Death Merchant grab a bag full of gold from offscreen and then shove it in his coat when landing on bankruptcy at the Death Roll - When landing on a card at the Death Roll have a pop up to see what card you got
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Jan. 2025
its pretty good.. though some talents are are just insanely strong.. 8.9 hours of playtime and i have 97% of achievement the only thing i need is to grind gold in runs for the treasury in the cave.. add an endless mode because this feels way to short for a roguelike... i wanna conquer the whole world
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Jan. 2025
Bit sad how short the game is.. would be cool if some of the abilities like "black dragon" "gold dragon" actually changed how your dragon looked.. other than that is fun little game to pass the time
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Jan. 2025
You play as a dragon and do dragon things. 10/10 PS, would be cool if the dragon changed color depending on what dragon aspect you use
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Jan. 2025
Fun concept and been looking forward to playing this for a while. For the moment, I'd say wait a bit while more bugs get ironed out and some polish comes. Clearly love has gone into this game. The gameplay takes a great approach to manipulating the battlefield as opposed to just hitting targets, and the relics/post-fight power-ups make things interesting.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 April 2025 06:19
SteamSpy data 31 March 2025 08:50
Steam price 04 April 2025 20:49
Steam reviews 04 April 2025 21:53

If you'd like to dive deeper into the details about None Shall Intrude, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about None Shall Intrude
  • SteamCharts - Analysis of None Shall Intrude concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck None Shall Intrude compatibility
None Shall Intrude
7.2
382
122
Online players
15
Developer
Aeterna Ludi
Publisher
GrabTheGames
Release 21 Jan 2025
Platforms