Noble Fates

Harness your Demigod powers to lead a group from rags to riches in this 3D Fantasy Kingdom Management Sim with RPG elements. Command from the sky or take control in 3rd Person to BUILD, BATTLE, and RULE. Navigate a world of diverse Nobles, earn their respect, and decide their Fates.

Noble Fates is a early access, colony sim and sandbox game developed and published by Xobermon and LLC.
Released on December 14th 2021 is available only on Windows in 7 languages: English, French, German, Japanese, Korean, Russian and Simplified Chinese.

It has received 1,291 reviews of which 1,072 were positive and 219 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Noble Fates into these genres:

Media & Screenshots

Get an in-depth look at Noble Fates through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: x64 2.3ghz Quad Core
  • Memory: 8 GB RAM
  • Graphics: 970m
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Its a Tough one to rate posative or negative, i'd do neutral if i could, i've put Yes because its still in development and has potential. I really want to like this game but it does have a few flaws that spoil it for me. Pros Belief system, you can change people's mindsets on tasks which is great you arnt locked into it, if you have someone who has good potential at mining for instance but hates it you assign a preacher to convince them of how great mining is and you got a decent person now, other games of this genre you are just permenantly stuck with someone underutilised. Cons Crafting Many other games of this genre include a maintain minumum amount rule in crafting, this doesn't and i can't see how the current queue based system could even add it in if they wanted to. This means you have a massive amount of additional micromanaging making sure they don't cook too much food (or none), or are producing the right clothes you want ect, things a rular of a kingdom shouldn't have to remind people to do every day. Learning System Before a person can build/craft something they haven't built before they have to stand there figuring out how to do so, that alone i don't mind i quite like it. what i don't like is that everyone's knowledge base is indipendant of anyone else's. If someone else in the kingdom already knows how to make wooden doors for instance and another builder wants to help out they have to stand there learning every dependacy and all their way up to wooden doors in the same slow timeframe, this takes forever, a better solution would surely be that the person who already knows how to build it ads a bonus learning speed to everyone else say doubling it because they already figured out how to do it and just have to teach the other. Could be great, kinda annoying to play atm as i said i want to like it but i don't right now.
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Sept. 2024
this game has good bones but needs a lot more love. The guided experience would be nice for someone with no experience in the genre, but it fails to give you a lot beyond the basic mechanics. How cold exactly is too cold for your characters? How hot is too hot? How do you travel and attack other tribes? The issue is made a bit worse by the fact that there aren't a ton of tutorials, and only a handful of let's plays. I would definitely suggest you download some of the workshop mods for this game, as it's a lot more fun than vanilla. The good: I like the art style, building, and colony management. I played on a moderate difficulty and it was just challenging enough not to be boring. The strategy element of the raids felt nice, and I looked forward to battles. The bad: Sometimes your workers will build themselves into a hollow structure that you didn't intend on building doors for (such as castle walls). They will also get themselves stuck mining. They will also barricade themselves out of your fortress if you're not careful. Essentially the pathing and AI can be kind of wonky. I may be missing some sort of mechanic to prevent this, but the monster spawns happened inside my castle walls as well as another part of my base. They seem to attack buildings regardless of if they are occupied which can be frustrating when you have a lot of space between buildings/parts of town. Ultimately I enjoyed playing this game and couldn't put it down. It's rough around the edges but the game is still fun. I can't wait till full release!
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May 2024
First, I owe the dev an apology. With a bit too much time on my hands, I bought a few games all at once some months ago and, by the luck of the draw, I only just fired up this one for the first time yesterday. That was a mistake and I'm really sorry that it took me so long to find out... That this game is a bit of a masterpiece. I'm impressed with every single bit of this. The optimization is great and the performance flawless for any length of play session. The art style is beautifully engaging and the effects spot-on. The mechanics are excellent, well-planned, well-executed, and mostly logical. All the big things are solid and feel totally complete. It's the building and the little things that really set this game well above other settlement builders though. The building system right out of the box is intuitive and easy to use. Ridiculously so. Then you put a roof on something and when you see the game accurately draw complex roof planes and joints FOR YOU without any cheesing or excess planning... well, that's when you see the care and passion that went into this game for sure. Every little thing you interact with shows that same exceptional attention to detail and quality of workmanship. Tying all this good stuff together is the accessibility. I must confess that I skipped almost all of this tutorial, jumped immediately into the Choose Your Fate mode, and yet never felt lost one time. It's not that the learning curve is flat or I'm some kind of super-genius; everything is exactly where you'd expect to find it and the copious info available is well-presented. Great, great design there. I started playing early yesterday morning and then it was dusk. I live on a mountaintop with 360 degrees of windows and the dog eventually had to drag my attention back to reality because I had no idea the day had passed. When you get up from a gaming session and have to thank your autonomic functions for remembering to breathe, beat, and blink then you know you just found a great game.
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March 2024
I've struggled to find the RimWorld-type game that I personally enjoy. I've tried many. RimWorld is very complicated and micro for my taste. I like Space Haven but it just sorta seems pointless in terms of end game. And I can go on. I'm still early into this game, I'm shocked I haven't found it until recently, but so far I am very impressed. I love the Noble/Serf Kingdom mechanic. Gives it a small Crusader Kings vibe and provides another method for story telling. A lot of the QoL features in this game make me wish Rimworld would steal some ideas. I'm excited to see where the game goes; I just hope updates come out more frequently.
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March 2024
It's a Rimworld-like with cute and quirky graphics and the cool addition of being able to take control of your main pawn in third person. This allows you to manually harvest resources, walk around and explore, and take part in things like battles. But most important of all, the devs are absolutely incredible, so I will support them no matter what. I had a game-breaking bug on my first playthrough and was prepared to have to pack it up and lose all of my progress, but I went to the discord and shouted into the void about my issue, expecting no response as is common in the game industry. To my extreme surprise, a developer responded to me, looked into my issue, FIXED it, and sent an update out on steam the same day. It saved my entire game. That's so incredibly rare. I'm bewildered. No matter what, these developers should be celebrated, and I will always recommend games from people like this. Thank you for your hard work and for caring. I'm a big fan.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 11:05
SteamSpy data 22 January 2025 03:00
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:05
Noble Fates
7.9
1,072
219
Online players
22
Developer
Xobermon, LLC
Publisher
Xobermon, LLC
Release 14 Dec 2021
Platforms