No Plan B

Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.

No Plan B is a strategy, indie and top-down game developed and published by GFX47.
Released on April 03rd 2024 is available only on Windows in 22 languages: English, French, Spanish - Spain, Hungarian, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Italian, Korean, Romanian, Swedish, German, Polish, Arabic, Dutch, Estonian, Slovenian, Portuguese - Portugal and Ukrainian.

It has received 714 reviews of which 631 were positive and 83 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified No Plan B into these genres:

Media & Screenshots

Get an in-depth look at No Plan B through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.2 GHz Dual core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • DirectX: Version 10
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Ok game but Door Kickers 2 is way better in my opinion. I'll still give it a positive review though because it is not overpriced for the content it offers.
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Oct. 2024
What a fantastic game, very surprising from a solo Developer. The gameplay loop of planning phase and then letting the action play out is satisfying and pretty unique plus a lot of fun to watch. My highest praise goes for the game's difficulty: it's a challenging game, especially when you're getting used to the strategy and the controls (which can be a little bit clunky in the planning phase) but the game is not *unforgiving*. If you lose, you get to try again without restarting the whole campaign (unless you want to) so you get to have a good try at formulating a winning strategy. 8/10 game, (it will be a 9/10 when a couple of the more persistent bugs get fixed but they are minor) highly recommend for fans of the genre who are willing to give this game the chance it has more than earned, always good to support small-team indie devs.
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June 2024
No Plan B gives me exactly what I want out of games like this: a replacement for the Observer Mode in the pre-Vegas Rainbow Six games and the ability to endlessly replay the scenarios via numerous camera angles, in a frustrating attempt to fulfill my unrequited dream of being a director. I especially love its papier-mâché, diorama-box production design. The way each character bobs around as they move sells the idea that they're all made out of flimsy materials. I wish that same level of care was put into the UI. The tooltips seem like they could have used 30% more work. I dislike how the tutorial popups don't mesh with the other elements, I think the rotation speed of the map is too slow, and (at least for me) I had too many instances where the jumbled mass of sight-lines and waypoints on the clickable ground made it impossible to fine-tune a plan (so that instead of allowing granular adjustments to an already existing plan, I felt as though I needed to delete whole steps then redo everything correctly again). And as with all games in this genre, it has the same issues: enemy and NPC AI is almost non-existant, which means your squad has no recourse to correct screwups as they happen; along with the age-old problem of randomized enemy placement making it a necessity to reload missions to roll the dice on whether or not everyone makes it out alive. Another problem is how unwilling it is to explain anything about its mechanics for the efficacy of the squad members and equipment (it does that Ubisoft thing where they just give percentages as a barometer for how "good" the weapon is, which is completely meaningless without the equations or numbers they use to calculate health and damage). But I think dwelling on these criticisms misses the point of the game, which I really believe is the cinematic element. As one is able to carefully design a plan for a terror scenario, so too can you attempt to challenge your own creativity in making a micro-film out of your assembled footage. After you complete a mission, you have a replay that you're able to cut together with different camera angles and save as its own film. There's a fair bit of customization options, multiple factions, weapons, attachments--all in service of making your characters look however you want to on film. I think this is the most novel thing about No Plan B , and it's a big reason why I enjoy it, and it is an uncharacteristic reason I'd recommend playing it.
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April 2024
Quite punishing, but equally satisfying. There's some rough spots with the user interface, but after a few hours of messing around I'm much more comfortable with it and it's clicked. I haven't progressed very far in the 'campaign' yet, but just the procedural missions are worth the price of entry for me.
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April 2024
Really cool game, perfect if you're into door kickers or frozen synapse. I refunded just because it ran poorly on steamdeck after the tutorial. 100% recommended but it's mouse only and runs hot on steamdeck
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Data sources

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Last Updates

Steam data 23 November 2024 07:02
SteamSpy data 19 January 2025 00:24
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 07:58
No Plan B
8.3
631
83
Online players
12
Developer
GFX47
Publisher
GFX47
Release 03 Apr 2024
Platforms