No Plan B

Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.

No Plan B is a strategy, indie and top-down game developed and published by GFX47.
Released on April 03rd 2024 is available only on Windows in 22 languages: English, French, Spanish - Spain, Hungarian, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Italian, Korean, Romanian, Swedish, German, Polish, Arabic, Dutch, Estonian, Slovenian, Portuguese - Portugal and Ukrainian.

It has received 702 reviews of which 619 were positive and 83 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 11.09€ on Steam and has a 25% discount.


The Steam community has classified No Plan B into these genres:

Media & Screenshots

Get an in-depth look at No Plan B through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.2 GHz Dual core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • DirectX: Version 10
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
What a fantastic game, very surprising from a solo Developer. The gameplay loop of planning phase and then letting the action play out is satisfying and pretty unique plus a lot of fun to watch. My highest praise goes for the game's difficulty: it's a challenging game, especially when you're getting used to the strategy and the controls (which can be a little bit clunky in the planning phase) but the game is not *unforgiving*. If you lose, you get to try again without restarting the whole campaign (unless you want to) so you get to have a good try at formulating a winning strategy. 8/10 game, (it will be a 9/10 when a couple of the more persistent bugs get fixed but they are minor) highly recommend for fans of the genre who are willing to give this game the chance it has more than earned, always good to support small-team indie devs.
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June 2024
No Plan B gives me exactly what I want out of games like this: a replacement for the Observer Mode in the pre-Vegas Rainbow Six games and the ability to endlessly replay the scenarios via numerous camera angles, in a frustrating attempt to fulfill my unrequited dream of being a director. I especially love its papier-mâché, diorama-box production design. The way each character bobs around as they move sells the idea that they're all made out of flimsy materials. I wish that same level of care was put into the UI. The tooltips seem like they could have used 30% more work. I dislike how the tutorial popups don't mesh with the other elements, I think the rotation speed of the map is too slow, and (at least for me) I had too many instances where the jumbled mass of sight-lines and waypoints on the clickable ground made it impossible to fine-tune a plan (so that instead of allowing granular adjustments to an already existing plan, I felt as though I needed to delete whole steps then redo everything correctly again). And as with all games in this genre, it has the same issues: enemy and NPC AI is almost non-existant, which means your squad has no recourse to correct screwups as they happen; along with the age-old problem of randomized enemy placement making it a necessity to reload missions to roll the dice on whether or not everyone makes it out alive. Another problem is how unwilling it is to explain anything about its mechanics for the efficacy of the squad members and equipment (it does that Ubisoft thing where they just give percentages as a barometer for how "good" the weapon is, which is completely meaningless without the equations or numbers they use to calculate health and damage). But I think dwelling on these criticisms misses the point of the game, which I really believe is the cinematic element. As one is able to carefully design a plan for a terror scenario, so too can you attempt to challenge your own creativity in making a micro-film out of your assembled footage. After you complete a mission, you have a replay that you're able to cut together with different camera angles and save as its own film. There's a fair bit of customization options, multiple factions, weapons, attachments--all in service of making your characters look however you want to on film. I think this is the most novel thing about No Plan B , and it's a big reason why I enjoy it, and it is an uncharacteristic reason I'd recommend playing it.
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April 2024
Quite punishing, but equally satisfying. There's some rough spots with the user interface, but after a few hours of messing around I'm much more comfortable with it and it's clicked. I haven't progressed very far in the 'campaign' yet, but just the procedural missions are worth the price of entry for me.
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April 2024
A solid 7.5/10 for now. The gameplay loop is very satisfying, kind of like a mashup between Phantom Brigade and Door Kickers. However, the planning phase itself is a little clunky to the point of frustrating. As the game allows you to build and intricate and complicated plan, it becomes a messy jumble of line that is too easy to misclick, and potentially ruin your entire operation when overlooked. I suggest a lock feature where you don't keep clicking on another character plan when you're already planning for a single character. As right clicking is tied to where you want them too look, it's too easy to right click into an already laid plan and thus pull you back and forth between characters. It becomes frustrating when you have a bigger team of 4+ unit trying to scramble in a cramped space as you keep on changing plans between units. As the planning makes up the entirety of the game, the clunky controls really makes the entire experience more frustrating than it should. Other than that, there's already a decent amount of content in the game, and i'm looking forward to potential new weapons/equipments in the game, maybe a body armor system?
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April 2024
Really cool game, perfect if you're into door kickers or frozen synapse. I refunded just because it ran poorly on steamdeck after the tutorial. 100% recommended but it's mouse only and runs hot on steamdeck
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Last Updates

Steam data 23 November 2024 07:02
SteamSpy data 23 December 2024 15:20
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:55
No Plan B
8.3
619
83
Online players
13
Developer
GFX47
Publisher
GFX47
Release 03 Apr 2024
Platforms