No Plan B on Steam - User reviews, Price & Information

Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.

No Plan B is a strategy, indie and top-down game developed and published by GFX47.
Released on April 03rd 2024 is available only on Windows in 22 languages: English, French, Spanish - Spain, Hungarian, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Italian, Korean, Romanian, Swedish, German, Polish, Arabic, Dutch, Estonian, Slovenian, Portuguese - Portugal and Ukrainian.

It has received 730 reviews of which 643 were positive and 87 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified No Plan B into these genres:

Media & Screenshots

Get an in-depth look at No Plan B through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.2 GHz Dual core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • DirectX: Version 10
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
A fantastic SWAT strategy game. Assemble your team, choose your weapons, plan your strategy, and save the day. And while doing all this, always account for the unknown.
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Oct. 2024
Ok game but Door Kickers 2 is way better in my opinion. I'll still give it a positive review though because it is not overpriced for the content it offers.
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Oct. 2024
Absolutely loving this as an introduction to the genre - I'd tried DoorKickers 2 and found it a bit overwhelming, this seems to be easing me in far better as a noob. It's taken a bit of effort to get the hang of the controls and UI, even with the devs provided layout takes a little time to get comfortable on the Steam Deck, but after 5-6h I'd now say I'm just fighting the bad guys, not my understanding of how to do things. I love the gameloop of loadouts, planning then watching helplessly as your units go in and carry out your plans. It's a very satisfying flow as you have to commit to a whole plan, no changing it halfway thru a mission or reacting on a turn by turn basis to the enemy. This game isn't lacking in depth of strategy at all, and feel it will give me a great understanding of the concepts for this type of thing in something bigger and more layered like DK2. As it stands though there is more than enough depth for me to handle with an extra unit and loadouts starting to become a factor in increasingly hostile and bigger levels. I'm amazed that a solo dev (plus a community assisting) can put something as polished and sizeable as this out, it's fantastic. Just first timed a more difficult skirmish map and it was so tense seeing how my skills and planning had improved and my guys aced it. Fantastic game, don't hesitate to recommend on Deck providing you are willing to put a bit of effort in doing the tutorials and getting to grips with the UI, and the very clever timeline feature.
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Oct. 2024
What a fantastic game, very surprising from a solo Developer. The gameplay loop of planning phase and then letting the action play out is satisfying and pretty unique plus a lot of fun to watch. My highest praise goes for the game's difficulty: it's a challenging game, especially when you're getting used to the strategy and the controls (which can be a little bit clunky in the planning phase) but the game is not *unforgiving*. If you lose, you get to try again without restarting the whole campaign (unless you want to) so you get to have a good try at formulating a winning strategy. 8/10 game, (it will be a 9/10 when a couple of the more persistent bugs get fixed but they are minor) highly recommend for fans of the genre who are willing to give this game the chance it has more than earned, always good to support small-team indie devs.
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June 2024
No Plan B gives me exactly what I want out of games like this: a replacement for the Observer Mode in the pre-Vegas Rainbow Six games and the ability to endlessly replay the scenarios via numerous camera angles, in a frustrating attempt to fulfill my unrequited dream of being a director. I especially love its papier-mâché, diorama-box production design. The way each character bobs around as they move sells the idea that they're all made out of flimsy materials. I wish that same level of care was put into the UI. The tooltips seem like they could have used 30% more work. I dislike how the tutorial popups don't mesh with the other elements, I think the rotation speed of the map is too slow, and (at least for me) I had too many instances where the jumbled mass of sight-lines and waypoints on the clickable ground made it impossible to fine-tune a plan (so that instead of allowing granular adjustments to an already existing plan, I felt as though I needed to delete whole steps then redo everything correctly again). And as with all games in this genre, it has the same issues: enemy and NPC AI is almost non-existant, which means your squad has no recourse to correct screwups as they happen; along with the age-old problem of randomized enemy placement making it a necessity to reload missions to roll the dice on whether or not everyone makes it out alive. Another problem is how unwilling it is to explain anything about its mechanics for the efficacy of the squad members and equipment (it does that Ubisoft thing where they just give percentages as a barometer for how "good" the weapon is, which is completely meaningless without the equations or numbers they use to calculate health and damage). But I think dwelling on these criticisms misses the point of the game, which I really believe is the cinematic element. As one is able to carefully design a plan for a terror scenario, so too can you attempt to challenge your own creativity in making a micro-film out of your assembled footage. After you complete a mission, you have a replay that you're able to cut together with different camera angles and save as its own film. There's a fair bit of customization options, multiple factions, weapons, attachments--all in service of making your characters look however you want to on film. I think this is the most novel thing about No Plan B , and it's a big reason why I enjoy it, and it is an uncharacteristic reason I'd recommend playing it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 14:17
SteamSpy data 08 April 2025 12:31
Steam price 13 April 2025 20:48
Steam reviews 12 April 2025 13:55

If you'd like to dive deeper into the details about No Plan B, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about No Plan B
  • SteamCharts - Analysis of No Plan B concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck No Plan B compatibility
No Plan B
8.3
643
87
Online players
2
Developer
GFX47
Publisher
GFX47
Release 03 Apr 2024
Platforms