No Creeps Were Harmed TD

Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!

No Creeps Were Harmed TD is a tower defense, strategy and singleplayer game developed and published by MinMax Games Ltd..
Released on July 27th 2024 is available only on Windows in 6 languages: English, French, German, Japanese, Simplified Chinese and Traditional Chinese.

It has received 415 reviews of which 372 were positive and 43 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 13.65€ on Steam and has a 30% discount.


The Steam community has classified No Creeps Were Harmed TD into these genres:

Media & Screenshots

Get an in-depth look at No Creeps Were Harmed TD through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: 3 GHz Dual Core Processor
  • Graphics: 2 GB of video RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A densely packed tower defense game with a lot of depth and options to tinker with. The ethos here has obviously been to keep the player engaged, which has translated into a game with a lot of details and ways to adjust your machinery. The gist is classic: you have to defend your home base(s) from an onslaught of monsters pouring out of a dimensional hole. There’s no stopping it, so the only way to combat the pressure is to build turrets and walls and try to prolong the problem. This is where the meat and potatoes come in -- there’s just a lot to fiddle with. Towers are taxated, which means there’s a balance between whether you should buy new stuff or upgrade your existing infrastructure. Spending the cash you earn is very easy. But stupid choices and investments have a tendency to compound and squeeze the margins the longer the session goes on. Once fifty or so waves have passed, you’ll start to see where your defenses are cracking and what you should have been doing differently from the start. And boy do I love the presentation. Very few tower defense games get my adrenaline going. But there’s something about the visual fidelity here; something about the bright fluorescent colors and awesome pumping music that hypes me up. It feels like a gamer’s game with its focus on automation, shortcuts, and sloppy user interface. It just works so well for me. The levels, too, range from open battlefields to more puzzle oriented brain melters. No two levels feel the same, which is where the gravity defying sci-fi packaging goes from pure gimmick to actual game design substance. It might be a slow creeping spectacle that eventually ends up in a game over -- but it’s one I constantly want to nip and tuck at to improve. Highly recommended.
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Aug. 2024
Man, hearing sfx from SPAZ gives me serious nostalga. But in all seriousness, this is a pretty good tower defense game, pretty much every tower feels like it fills a valuable niche and has a time and a place for it, enemy types actually warrant designing your defenses around them, without just being immune to things in most cases. The game has a "Story" that doesn't push it's luck on trying to be deep or anything, it's just there mostly for comic relief which is nice honestly. The game has several unique mechanics for a tower defense game, firstly being it's 3D enviorment and perspectives. Line of sight being a thing. And the Upkeep tax. Line of sight is intresting to add to a tower defense game, since it means there's an incetive to not just spam stuff all around the map. The upkeep tax is controversial since it does the unpopular thing of punishing the player for ignoring it. Basically every tower adds a certain level of upkeep, reducing your income from killing stuff, counterbalancing the face that new towers are generally more efficient, as such you have to balance upgrading your towers which doesn't hurt your income, but might be expensive, and building new ones which is cheap now, but costs more in the long run. Honestly I like it, it gives a real reason to try and stick with as few towers as possible, without just making spam impossible. The game also has 3 ways of earning more money, all of which have serious drawbacks. Rushing waves. which makes a wave well, come out faster with the benefit of getting 15% of the reward money up front when an enemy spawns from being rushed. AOE Towers naturally handle this more easily. Gleep Vaults, basically big piles of HP that gives a lot of money when destroyed, most easily done by having your towers in the area so they can shoot it whilst no enemies are around, this benefits single target towers. And finally, the farm, the thing that costs money and just gives more money, is actually balanced, it's income isn't reduced by your tax, so it gets more efficient later on, and it's very expensive so getting one early is very difficult, I like how it's a choice, but not demanded. The game also has artifacts, basically loot drops after a level that give certain towers more stats, they aren't needed to win, they just help you over the finish line if you're struggling, or just make your favorite towers better. and they give a real reason to play endless over just rushing trough the levels. Overall. Good game.
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Aug. 2024
fun map design, good mix of towers. I am a sucker for any TD that allows for mazing of any kind (grew up on WC3 custom maps) and this one is definitely a good fresh take.
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July 2024
Easily the best tower defense game around in the style of an advanced Defense Grid. Levels and settings can vary gameplay from chill to challenging, from mazing to turretting, from puzzle to action. The player unit and configurable turret targeting relieve some of the frustration common in the subgenre while creating new tactics and challenges. Great soundtrack. Hope more is to come.
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Feb. 2024
This game was clearly made by people who have a passion for the TD genre and making enjoyable games. I'm glad I gave it a try. *Edit: This is in early access, it's 100% a steal already I can't wait for more, very epic.
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Last Updates

Steam data 15 November 2024 22:06
SteamSpy data 20 December 2024 07:54
Steam price 23 December 2024 12:31
Steam reviews 22 December 2024 05:55
No Creeps Were Harmed TD
8.3
372
43
Online players
7
Developer
MinMax Games Ltd.
Publisher
MinMax Games Ltd.
Release 27 Jul 2024
Platforms