Nioh 2 – The Complete Edition

Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.

Nioh 2 – The Complete Edition is a rpg, action and souls-like game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on February 05th 2021 is available only on Windows in 14 languages: English, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean and German.

It has received 43,353 reviews of which 38,162 were positive and 5,191 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 32.99€ on Steam and has a 45% discount.


The Steam community has classified Nioh 2 – The Complete Edition into these genres:

Media & Screenshots

Get an in-depth look at Nioh 2 – The Complete Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64bit
  • Processor: Intel Core i5 4460 or over
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or over, VRAM 4GB or over
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 85 GB available space
  • Sound Card: 16 bit stereo, 48KHz WAVE file can be played

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This game has a lot of potential to be great and i really shouldve stuck with it. HOWEVER fare warning this game is hard as hell and im just not goated enough to get gud.
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Sept. 2024
This game and its predecessor basically solved the action game formula, but not enough people seem to have noticed. It poses challenges while at same time being constantly engaging. It has a very pro-active gameplay, you are not constantly at the mercy of what the enemy is doing, it's more of an ebb and flow feeling to the combat. Your character has so much complexity to its movesets and builds, the game is almost infinitely replayable. Every encounter is fun, from the lowliest pleb enemies to the high-end bosses. Because YOU are the focus of the action! It's just great! One of the greatest, in fact
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Aug. 2024
To start off, amazing game. A lot of improvements over Nioh 1, combat is mostly the same but it has even much more depth with every type of build you can make, or what to specialize in. New weapons, enemies, etcetera. However, this isn't about how cool it is, rather a PSA about an overlooked, insane issue. The framerate. Whatever you do - if you appreciate your sanity and time - do not. And I mean it. Do NOT play this on 120fps. The game is not made for it, Team Ninja did not think about it becoming an issue. 120fps is literally a hidden difficulty modifier. Everyone that plays this on consoles doesn't care because they usually run in 30 to 50 (MAYBE 60fps) fps, but it becomes a glaring issue on PC. "Why is it a hidden difficulty modifier?" - Everything moves too fast, and most of the time, faster than you will ever be. That includes projectles - It becomes a hack and slash game that wasn't meant for the Ki systems - Enemy attack tracking becomes a hitscan, and unless you somehow perfectly dodge every time, you WILL get hit no matter what you do - Parries are a nightmare to get right, moves like the Sword's backwave or the Odachi's counter literally cease to exist because the timing window disappears in the blink of an eye - Enemies recover almost instantaneously whenever their ki is broken compared to you, so you barely even have 5 seconds to land some attacks before they recover and hit you back immediately - Enemy attacks come out so fast you WILL take extra damage because they technically become multi-hit attacks - Your Ki recovers faster, similar to enemies, but chances are they WILL attack immediately and either grapple you or hit you 7 more times with a mach 10 combo - Your i-frames poof out of existence and barely even work, made worse by the fact enemy tracking doesn't care how much you dodge out of the way And probably more I didn't even notice. The game itself gets broken by the frames, it gives no chances to recover and you have to be faster than the game. I went through the entire game for 100 hours before I realized something was very, very wrong with how it worked. Basically, the in-game difficulties mean nothing. The real difficulty is in the game's framerate: 30fps - Dream of the Samurai and Strong 60fps - Dream of the Demon and Wise 120fps - Dream of the Nioh (AKA Turbo mode/The game hates you and wants you dead) If you really hate yourself and want it to be hard from the get-go, then shift your frames to 120. Have fun.
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May 2024
I highly recommend this game. I give it 8.5/10. The short version: Overall, great game, but the devs were a little bonkers and unreasonable in a few places. The flaws stand out more because the game was somewhat close to being perfect, in my opinion. I did not find the game overly difficult and haven't used summons or anything like that, but assistance is there if you need it and want to progress and see how the story unfolds. DIFFICULTY --This game does have a learning curve that can be rapidly scaled by doing the tutorial/dojo areas. This is good and bad--while they give low pressure/low consequence places to learn, it does feel like wasted time. If you're like me, you prefer on-the-job training, to sharpen your skills through progressively increasing difficulty. However, --The game throws you right in with tough boss/mini-boss encounters within minutes of starting the game. If you've spent maybe an hour or so patiently mastering the dojo, these should be doable. If like a normal gamer, you don't got that kind of time or patience, it can feel like banging your head against the wall. And then --After the first level, you are much, much better equipped and to deal with everything else, and literally nothing comes across as hard as the first 5-10 minutes of the game GRAPHICS --I like the graphics. The devs did not go for ultra realism, but instead something a little more cartoonish, for the sake of performance. They did a nice job, in my opinion. In a game where you are a half-demon fighting crazy looking demons, the 3D comic book look is the right one. BUILDS AND LOOT --The character customization is nearly infinite. Similarly, it feels like there is almost an infinite variety of gear. Which means you can have the exact look you want, but you will be saddled with mountains of unwanted loot that you can sell or dismantle. --After a while, you might get tired of a weapon, and/or hit its level cap. So try a new one from the others to choose from. I started with sword, switched to tonfa, then dual swords, tried them all, and then settled on fists. The move set for fists is just pehenomenal, even if the range is lacking. --You also have the ability to make gear, but the utility of that goes to zero after a couple of playthroughs, as high tier gear can only be obtained through loot drops. And, --Speaking of loot, this is yet another game that has a lot of buffs and throwables that mostly come in handy early in the game, but that you will need a lot less of as the game progresses. My inventory has hundreds, and sometimes thousands, of certain items. There are a few items I never found a use for. And with regard to useful items --Things like healing elixirs will feel like they are scarce when you start, and affect your game play (causing you to be more cautious), but by the second or third stage, you should be sitting on a mountain of them. STABILITY --A++++ After a gajillion hours of game play, I have had one crash, and that was my fault (I was testing out summoning other people and had loads of online people and in-game summons all going at once). The game can freeze for a minute or two on exiting, but that's not a big deal. LEVEL LAYOUT --The level layout is pretty good and interesting. They do reuse/repurpose levels for various side quests, but there are over 100 different missions, and asking the devs to design that many unique areas, and the players to have to learn these areas, would be unreasonable. However, --There really aren't a lot of secret areas to explore. The few hidden places are pretty obvious once you know what to look for, and --Some levels are a extremely annoying with their use of vertical space. Climb up here, fall down, climb up somewhere else, go around, fall down somewhere else, climb back up, etc. Said levels also tend to have a lot of pitfalls that you will definitely fall into while fighting enemies, which means retracing steps. It doesn't really add any sense of challenge or exploration. It just bogs you down. COMBAT --The action and combat are top tier, the best I have ever played (same as with the original Nioh). The seem to have solved the camera problems that plague other fast-paced action RPGs. I would categorize enemies in 4 tiers--peons you can button mash and plow through, slightly tougher versions of them that require a little more patience and tactics to deal with, mini-bosses, and bosses. One complaint is that the difficulty is wildly inconsistent across them. There are several tier 2 enemies that are just collossal PITAs every single time, and may kill you more often than a lot of bosses. And also, --The combat is so good that the few flaws really, really stand out. These can be to your advantage, like when your character magically does a 180 in mid-air while executing a flying kick, because the enemy you locked onto has moved behind you (the lock counts until the moment the attack is about to hit). But, --Certain human enemies don't have the same stamina (called ki in this game) rules and can sprint after you forever. --Enemies can spam special attacks with no cool-down whatsoever. --Enemies with guns essentially have machines guns with infinite ammo. Jarringly out of place in this game. --And grab attacks are uninterruptible. Enemies can even overcome combos that are staggering them when they initiate grabs. Some of these grab attacks can one-shot you. So you can be skillfully going through combos, managing stamina, and still die because some ninja you were beating on grabs you a rams a bomb into your face. The devs have to be aware of this, and I guess just left this in to be jerks. To which I say --The game and its difficulty are compelling enough. Creating artificial difficulty by violating logic or the rules of your own game is just lame and slightly cheapens the experience. --Personally, I don't like guns in games. I know they were appropriate for the period the game is set in. In a game that requires skill in melee martial arts forms, with maybe some magic or ninja tools, sniping someone and blowing their brains out just seems awful. I know this is illogical and it's a game full of gore. I tend to stick to the bow for ranged attacks. An arrow through the neck is more humane, I guess. REPLAYABILITY --The big elephant in the room is the replayability and what's hidden at the end. The game does give you incentive to do multiple playthroughs by raising level caps and dropping higher tier gear. And also enemies get new moves, tougher enemies show up where there used to be easier ones. It's enough to refresh the experience for a bit. But, --All the goodies are exhausted at the beginning of NG+3. And quite frankly, whatever direction you've taken your build will be locked in by NG+. Which means you probably are toiling away just to get better versions of the stuff you like. However, --There is a special area that is unlocked after NG+4. Which means 5 full play throughs to get to it!!! I have never played through a game 5 times. I thought this might be the one, but I am in the first 1/4 of NG+3, and had to say, 'enough is enough.' You can unlock 2 additional gear levels, which means NG+2 would have been sufficient And NG+2 is probably the sweet spot before most dedicated fans of a game just get tired of it.
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Dec. 2023
People complain that it's too much like Nioh 1......... I don't know why that's a bad thing. 10/10
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Last Updates

Steam data 20 November 2024 08:15
SteamSpy data 18 December 2024 10:00
Steam price 23 December 2024 20:37
Steam reviews 22 December 2024 09:53
Nioh 2 – The Complete Edition
8.7
38,162
5,191
Online players
2,217
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 05 Feb 2021
Platforms