There's a very thorough, well written, and highly upvoted negative review on here that almost convinced me not to buy this game. I'm leaving this positive review to cancel out that one. I'll be going through the negative review point by point, using its format. If you don't want to sit and read through all of that (a very good choice), here's the summary: 1. The first boss is called Yingzhao and you will not beat him on your first try. 2. Yes, the intro is slow, but the story is very, very big, and you're going to have a real hard time if you rush through it. 3. You can, within the review period, unlock Qi Balancing and Jade Tech and experience what the combat is actually like and why Sekiro is a good comparison, but you will be cutting it close. If you get that far and still aren't satisfied with the direction the game is going, no one could fault you for deciding that it isn't for you and refunding it. Now then, let's prevent anyone else from being swayed by a somewhat silly review written by someone who waited with great excitement for 2 full years, but couldn't give the game 2 full hours. A Bad Review Undone There is a lot of writing here, so I'll unfortunately have to pull in quotes to meet Steam's review length requirements. As with all quotes in life, any excerpts will sound far more blunt than they are. Don't forget to read the original before jumping to conclusions about the reviewer. I think they are mistaken, but I don't think they are a bad person. With that said: I have never felt more compelled to leave a review on a steam game to express my disappointment. This opening should already give you pause. I don't know how this person has avoided the AAA hellscape of modern gaming, and why on earth this extremely cared for, fairly inexpensive indie game deserves such a heavy insult. But all I can say is, I hope anyone who feels this way reconsiders. POSITIVES The ART ...the game is beautiful on the outside and hollow within. Whatever you saw in the first hour, let me assure you, the village and the first few rooms are nothing, I mean nothing, compared to what this game does just a little while after. I'm doing my best to stay spoiler free here, but all that background detail you gloss over as just the vibe in the beginning is both intentional and important. The MUSIC Solid OST, nothing extremely noteworthy nor iconic but it fit the setting of the world and served its purpose. This game is about Tao. I assume from your review that you don't live here in Asia, but it's obvious that the soundtrack has a meaning to convey. There is an invitation into some interesting culture and philosophy here that will enrich your experience if you decide to let it. I hope you didn't also think the little phrases that the characters are saying were in a made up language. That is all the positives I can say this game has going for it. And thus, I almost didn't buy it. Hopefully we can correct that for others. Few studios are doing what this one is doing, and I really want to see where they go from here. ------------------------------- NEGATIVES PRICE TAG $29.99 for a game with less content than its "competitors" (Hollow Knight is $15) I haven't completed the game, so this may be fair, but what other "competitors" are cheaper? Sekiro sure isn't. COMBAT (WORST PART) I cannot stress how dreadfully boring/simple the combat is in this game.... Big first issue I noticed is that you cant dash mid-air, only when you are on the floor. This is strikes me as strange, as air dashing isn't a common mechanic in gaming in general. For example, one of the ways people divide fighting games is based on which ones have air dashing and which only include jumping. Many very large adventure games don't have this mechanic. Many metroidvanias don't have this mechanic, either. Here's the ACTUAL combat: attack attack attack- dash, attack attack attack-dash (do not parry). Why is this a problem? because parrying is NOT even viable until you upgrade it a ton which takes quite a while. You parry in this game to put a talisman on an enemy after then hold down the talisman button to explode. Sounds great on paper until you realize that by just simply spamming attack you will have a higher DPS output and kill anything twice as fast without parrying at all. The first upgrade you get to your talisman gives it the ability to stun enemies that you stick it onto. I won't spoil anything, but there's a mechanical sacrifice for it. You then need to choose whether you want an easy to use talisman, or to keep the other thing. This is the first of many such branching choices in the talisman / parry system. To be fair, the reviewer says that they know this, but unfortunately they seem to assume no more complexity will come later. The choices become so complex, in fact, that switching out your talisman and parry builds are an important part of how you approach certain rooms, and especially bosses. This isn't even mentioning several other mechanics. Until you get Qi Balancing, I wouldn't say you've experienced combat. So the reality here is that the rooms mentioned in the review are "boring" because they are the tutorial rooms. The only mechanics they have are the default ones and the first two upgrades. This should be obvious, because there are still large signs floating around telling you what the controls are. DIFFICULTY (can you even call it that?) Apparently none of the enemies know what blocking is in this game oh and theres no contact damage so you dont take any damage when you walk face to face into enemies which means button mashing your main attack input trivializes almost every fight. After the tutorial, the next thing you face are shielded enemies, electrical enemies, and enemies that have mechanics that combine with one another, in addition to static defenses (sometimes unreachable without some clever thinking). My first death (and the two after it) were in a normal room that just had a couple regular enemies appear at once. STORY this might be more SUBjective than anything else I wrote, but the game constantly shoves the story in your face. No I am not exaggerating, in the hour i played there were more forced dialogue and cutscenes than ACTUAL GAMEPLAY. This is half true. In terms of story being unavoidable, that's correct. I'd even say this person didn't get to the game yet. It does chill out a bit after the first hour or two, but it's still on the heavy side. That said, there's so much more that requires a lot of attention. This person claims to have gotten to the "central hub", I can't help but wonder, did they notice who the statue on the right was? Did they realize why Heng talks to you that way? Did they figure out why Kuafa has the symbol he has? These are just introductory questions. It goes much further, and let me say, there is a lot more going on than you may realize. Don't let the amount of story you're seeing lull you into a fall sense of thinking you've had everything (or even anything) explained to you. CONCLUSION After 1 hour of mostly slow cutscenes, empty rooms, spamming 1 attack, hundreds of forced dialogue popups, defeating every enemy with ease on the hardest difficulty I regrettably refunded the game that I was looking forward to for years because its half-baked and had the potential to be so much greater than it currently is. In reality, after 1 hour of playing the (admittedly maybe too long) tutorial, this person left the game, and are telling others at great length to skip it. They did not face any of the actual enemies, and did not fight the first boss. My recommendation to you is that you don't make the same mistake. Go up to the refund point before making a decision. It's a slow burn, but it more than earns its comparisons to Katana Zero and Sekiro.
Read more