Nightmare Reaper

Progress through the cursed depths of a nightmare while finding an arsenal of powerful weapons and improving your abilities along the way. This retro-inspired FPS with looter shooter and rogue-lite elements breaches the wall between classic and modern gameplay.

Nightmare Reaper is a boomer shooter, fps and retro game developed and published by Blazing Bit Games.
Released on March 28th 2022 is available in English only on Windows.

It has received 3,458 reviews of which 3,235 were positive and 223 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 9.80€ on Steam and has a 60% discount.


The Steam community has classified Nightmare Reaper into these genres:

Media & Screenshots

Get an in-depth look at Nightmare Reaper through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 670
  • Storage: 4 GB available space
  • Sound Card: Any

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I got very addicted. Every level goes by quick so there's a 'just one more' mentality, and I'd often crave it when I wasn't playing. I don't like 'roguelites' or 'looter shooters' but this isn't one, really. Dying doesn't matter and you don't keep most of your loot. Just a ton of randomization and impermanence to keep things interesting. It is very ugly, though.
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Aug. 2024
Is "Nightmare Reaper" a good shooter? Yes. Is it a good rougelike? Not really. The best and worst parts about this game are in fact its main selling point: that levels and loot are random for better or worse in ways that equally rule and suck. The problem is for every awesome moment of kismet, there's 2 or 3 other insane design choices I truly don't understand. I would like to see a more linear version of this, maybe as a DLC, or perhaps some curated seeded runs. Pros: - Weapons feel awesome to shoot, enemies are varied and fun to annihilate, the game moves so fast, it's like it fell out of 1996. - An absurd, bonkers arsenal that kicks so much ass. There's some truly hall of famers in here. Looking at you Post Driver and Scrap Launcher. Weapon balance is truly messed up, though. I would like the ability to improve a weapon with more deterministic choices, rather than just a random slot machine. - Lots of level variety, from spooky dungeons to outer space to under da seaaaaaaa. (Not any real cohesion and city levels are bland.) - Tons of upgrades and minigames to play Cons: - Game is extremely punishing and you can die before you even know why. Feels not good sometimes. - Maps needs improvement. Keys, locks, batteries, teleporters, and special mechanics objects need to be highlighted. - This game is long as hell. It's 3 times as long as it needs to be. Only needs 1 level per world, not 3. - Bosses can be some real bullshit. - Levels can be either a cakewalk or a maze. Later levels suffer from sometimes needing special keys to progress or just unlock a secret. This needs to be way more clear. - Random enemy placements, especially in big open arenas, can be a slog.
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July 2024
8/10 Great game, I had a lot of fun with it. The mix of Doom with Mario, Pokemon and what I'm assuming is Asteroids or a different retro space game is awesome! The music is fun, plenty of levels to be played and up until the end I was discovering new weapons and enemies. The game has quite a bit of replayability as I focused solely on the Mario upgrade cartridge over the other 2 that I found. It seems to have different endings and of course running through the game using different weapons. Each level has 3 parts to it and if you die it will change the level. I'm unsure if the changing of the level is randomized or if it rotates through the 3 levels for each part. This game is worth trying out!
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April 2024
Personally one of the all time best first person shooter games and a love letter to the genera. Simple to you run through levels blasting through enemies collecting all sorts of loot and there are lots. I played this in my quest for a looter shooter to fill the Borderlands filled hole since the series hasn't been good and I what I got with Nightmare Reaper is something truly special.
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Jan. 2024
Nightmare Reaper is a game that really feels like it's chasing its tail, as well as another example of why Steam should have review options other than do recommend or don't. It is game game full of good ideas, but the experience of playing it feels like those ideas are loosely tied together with string as opposed to forming a cohesive whole. What I mean by this is that, while individual mechanics are well executed, they rarely enhance each other when they come into contact and, in fact, often wind up detracting from one another instead. Here's a couple examples: There's a whole Hexen-esque array of cool melee weapons, each with a special alt-fire attack!...but the game quickly introduces enemies that explode on death and has to account for the possibility that you could have any combination of weapon types, which it does by giving you so much ammo of all types that running out is never a risk, making the melee weapons less than useless. You get a grappling hook about a third into the game that gives you more movement options!...but most arenas are pretty flat boxes, so you don't really need it outside of a few specific instances. Plus, you already have a dash that makes you invincible when you use it and is way easier to control, so why even bother? You get to play a fast-paced boomer-shooter!...but, due to being a rouge-lite, the levels are procedurally generated, so it lacks the clever enemy placement and unique layout that are some of the main appeals of the genre. Some of this might be more forgivable if the game were at least a reasonably tight experience, but the time it takes to get through is staggering, around twenty hours to the final boss, without much to show in the meantime. After the grappling hook, nothing about the game-play loop meaningfully changes, which means that the last two-thirds of the game are spent retreading the same ground over and over. Even the bosses are just regular enemy types with more health and a big red bar above them. Other than that, only one of the game's three skill trees gives you any new combat options, but they're doled out so agonizingly slow that by the time you get them you're not thinking "Wow! A cool new ability!" and instead thinking "Where was that ten hours ago when the game was getting stale?" And when you do go to buy new abilities, you have to play a little mini-game every time before they unlock, which makes the experience of powering up much more tedious and dampens the good feeling you get from finally being able to afford something you were waiting for. The mini-games themselves are, like many things in Nightmare Reaper, not bad, but superfluous, another thing that was put into the game just because and adds nothing to the rest of the experience, existing in its own little world. Honestly, if a sequel is ever made, the main thing I'd want out of it would be less content, with a greater focus on making the few interesting bits better, as it felt like this game was more fat than meat. All in, Nightmare Reaper is a game with a ton of cool ideas that come together to form something that is less than the sum of its parts. Nothing that stands out among the glut of FPS revival games, but nothing that bad either. I'd give it a 6/10, but the same game cut down to a third of the length could have easily been a 7 or an 8, which just adds to the frustration it gives me.
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Last Updates

Steam data 22 November 2024 23:14
SteamSpy data 18 December 2024 21:24
Steam price 23 December 2024 20:28
Steam reviews 22 December 2024 03:49
Nightmare Reaper
9.0
3,235
223
Online players
12
Developer
Blazing Bit Games
Publisher
Blazing Bit Games
Release 28 Mar 2022
Platforms