Nightingale on Steam - User reviews, Price & Information

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Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.

Nightingale is a early access, open world survival craft and multiplayer game developed and published by Inflexion Games.
Released on February 20th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 16,206 reviews of which 10,981 were positive and 5,225 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for 19.84€ on Gamivo.


The Steam community has classified Nightingale into these genres:

Media & Screenshots

Get an in-depth look at Nightingale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit (see additional notes)
  • Processor: Intel Core i5-4430
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060, Radeon RX 580 or Intel Arc A580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: SSD required. Windows 10 version 1909 (revision 18363.1350 or greater). Version 2004 (revision 19041.789 or greater). Version 20H2 (revision 19042.789 or greater).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Do you like survival/crafting games as a solo player? If so, give it a try and form your own opinion! I'm having a blast so far in Offline Mode. Adding a positive review for anyone reading during the 80% off sale.
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Feb. 2026
A Survival Game That Dares to Be Different I’ve played Nightingale extensively, and it’s honestly one of the most unique survival games out there. The combat is a blast — firearms feel powerful, and hunting down the right materials to craft an overpowered gun is incredibly satisfying. I do miss the older crafting system where resources had deeper stats and colors tied to materials, which let you create truly unique weapons. Even though it’s simpler now, the guns still look fantastic and can hit like a truck with the right setup. The item mod system is another standout. Equipping charms on clothing and gear adds variety and creativity beyond the usual boring stat boosts you see in other games. It makes experimentation fun and rewarding. The world itself is something special. Gaslamp fantasy mixed with Fae mythology and Shakespearian language gives the game a style that’s unlike anything else in the genre. The card system that alters realms is clever and adds replayability. Realms feel alive with NPCs, creatures, and mythical beings — enough to keep exploration engaging without the chaos of overcrowded multiplayer. Building is solid (early issues have been fixed), traversal works fine once you adapt, and enemies like the Bound are genuinely terrifying. And for those who claimed the story wasn’t finished: Nightingale City is here now, and it’s impressive. Yes, some changes weren’t in my best interest, and hype may have set expectations too high. But that doesn’t justify the unfair review bombing. This game has been scrutinized far more harshly than it deserves. For me, Nightingale sits comfortably in my top 10 games of all time. If you want a survival game with style, depth, and mechanics that expand beyond the usual formula, Nightingale is absolutely worth your time.
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Jan. 2026
I'm only about 20 hours in, but some of these negative reviews seem a little...unfair. So, I wanted to leave some thoughts for prospective players: 1.) The game is gorgeous. Coming off of a fresh play of Lies of P, the whole gaspunk style is ♥♥♥♥♥♥ awesome. You FEEL like you've stepped into this magical faery world. Sunkissed vistas, waterfalls, fantastical wildlife, statues from lost civilizations. I have about 1,000 hours in Ark. That game is pretty too, but when you're sprinting through the jungle you're really either just looking for materials or going from A to B. In Nightingale, i find myself turning my brain off and just enjoying the experience of being in this fantasy world. 2.) This isn't a another early access survival game with different assets. Don't get me wrong, there's obviously mechanics in the game that need a lot of work (looking at you AI companions). But it's a super unique title in the genre, in my opinion. You're not a shipwrecked survivor or digging through your downed airplane for supplies, you're whisked away, between dimensions by a faery, and become a 'Realmwalker'; capable of basically traveling across dimensions. It's sick. There are quest lines for every new zone you unlock, challenges, ♥♥♥♥ all over the maps to do, with a fairly generous variety in flora and fauna. Though admittedly, there is some recoloring of assets. Game systems, i don't know, I have a lot of experience in this genre, so I found everything super intuitive. I was never really lost as far as progression. In regards to the comment about resource gathering, you can literally automate all of it with the companions, I'm 20 hours in and really don't want for any material XD 3.) The crafting is enjoyable and unique; I think the assets are cool, and there's a ton of variety in the resources; everything you collect has certain stat bonuses, so when you're crafting, it allows you to min-max your stamina or your health, or regen, etc. And that's for the gear. The food is the same way. The magic system is super unique in that you're playing cards rather than just slinging fireballs. I could go on, incoherently, for days. Just trust that you'll probably be pleasantly surprised by the all of it. 4.) Combat does NOT feel repetitive lol. I don't know, maybe that other dude is just a way better gamer than I, but I turned the difficulty up and I find most fights to be challenging enough that I can't just turn my brain off. There's parries, blocks, stam management, two handers and one handers, guns and bows, stealth bonuses, etc. It's not Elden Ring, but it's not two dimensional brain slop either. Suffice it to say, I think the game is rad, and well worth the money spent. The AI needs a ton of work, feels very bare bones at the moment. And there aren't a ton of housing assets that I've seen deployed in the world; you find a lot of beautiful houses just kind of empty in those little hamlets. But otherwise, it's been an incredible experience so far and I'm hopeful this project goes the distance!
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July 2025
First review I've written on steam. There hasn't been a game before now that I've felt the need to leave my thoughts for others to read. But Nightingale is such an underrated game, tragically so, that I want to do my part in helping other players see past the mixed status and find the same enjoyment that I continue to have. Core Gameplay Loop: I feel like this is the most important place to start, as it's where players get the most value for their dollar. Nightingale's core loop has felt very engaging to me, even 100+ hours into a fresh character. Past the tutorial, players embark on a main quest through a handful of handcrafted story realms specifically tailored with locations, characters, quests and bosses that are not found elsewhere. At it's core, Nightingale is a survival crafting game, with extra emphasis on crafting. Combat is smooth, and critical hits especially feel satisfying with all weapon types. The amount of different magical spells, and charms that change your playstyle are seriously staggering. Charms range from making you a pseudo vegetarian (providing strong buffs when eating plants but poisoning you if you eat meat) to giving you additional melee damage when your character is poisoned (and yes these two go hand in hand perfectly). And these are just 2 examples of the 90+ charms available, that can be swapped out at anytime to completely change your gameplay. The deep crafting system is really at the core of the game, and after learning its intricacies, it causes you to look at every aspect of what you do in the game as an opportunity. So many materials are multipurpose, and provide meaningful benefits when used as crafting materials. For example, I can kill an animal and use its hide, meat and bones as part of my armor, weapons, furniture, food, and potions, with different creatures providing completely different bonuses, such as melee damage, ranged damage, crit, environmental resistances, you name it. And this same system applies to so many different resources in the game, such as trees, plants, ores and rare creature drops as well. You can truly play the game how you want to play it, and your character will be a reflection of that play style. You can specifically hunt for materials, or use whatever you find, depending on your current needs. The core story and lore is interesting if you take the time to read, and Puck is a great, well voice acted character that sets the tone for the entire game quite well. Moving through the storied realms is a serious journey that takes many hours, and each storied realm's landscape, dungeons and bosses are fun to explore and conquer. Difficulty levels are scaled well, with the highest nightmare difficulty forcing consistent min maxing and combat strategy, while the lowest difficulty allows for casual, quick progress. Nightingale City exists as the finale to the journey, providing an endgame exploration and combat location, with some of the best rewards in the game in the form of masterwork items and charms. Masterwork charms are placed on your items to setup seriously insane game breaking affects, but are hard earned/discovered. Vaults and the Boss Rush exist as the endgame of your journey; dungeons focusing on pushing your gear and skill to the limits, while rewarding all of the materials you'll need to min max your gear. This is the ideal time to group up with friends or matchmake with random players. Between all of your adventures, your respite is your home, player built, that you come back to for managing resources, resting, farming, crafting and expanding your home and your arsenal. I'm not much of a builder personally, I'm fine with the bare essentials I need for surviving and powering up. But what is offered here is no doubt an incredibly robust building system, that players have shown time and time again that masterpieces can be made, with plenty of furniture and ornamentation that can make your respite truly feel lived in. The zero to hero journey is my favorite aspect of the game. At the start, simple survival is engaging, the world feels dangerous, and resources feel precious. Every step is meaningful, and building a base and the necessary tools is a trial itself. But overtime, understanding the landscapes, gathering and upgrading, and journeying through the storied realms and beyond, your hard work pays off, with the most satisfying power scaling fantasy I've experienced in a survival game. Aesthetics: Nightingale is a truly atmospheric game, with Skyboxes, Vistas, Architecture, and Creatures both beautiful and horrific, that have made my jaw drop on multiple occasions . The Art Direction is superb, between the environments, weapons, armor, enemies and architecture. The Major and Minor Realm Card system is also illustrated beautifully, with images that evoke very specific feelings and expectations about how the card will affect the player and the landscape when played (more on this below). What makes this game stand out: A few things to mention here, first being the card/portal systems that are the core of Nightingale's theme. Players navigate between different worlds using Major Cards, which determine the world that the player will step into when they pass through their portal (whether the portal is found in the world, or crafted by the player). Storied realms are generally the same each time they are visited, but untamed Realm cards can be crafted and used to create more specific areas to target specific resources or quest objectives. For example, I can create a Forest Hunt Realm, a forested realm where I can find specific, fabled type monsters, which drop high tier resources, but offer the highest challenge. Or I can create a Desert Herbarium realm, which creates a desert where oasis can be expected, with higher amounts of plant life to be harvested and used for cooking and crafting. A third example would be a Swamp Astrolabe realm, where ores are more plentiful during mining. On top of these curations, I can also create and use a minor card, that adjusts both the visuals of the realm (lighting, colors, skyboxes) while also adding useful effects that affect my players stats, adds additional dangers and rewards to the realm, or helps me craft more effectively. There are many different minor cards that my examples above don't cover. The combinations are extremely plentiful. Another aspect I enjoy is that, when entering an untamed realm, there will be a random minor card already played, so entering one of these realms, you can be lucky and already have a great minor card applied, or have an unfortunate debuff that you'll want to overwrite with your own card. Stepping through the portal is always exciting due to this nature of mystery. These same minor cards can also be used at your respites realm, meaning I can turn on useful benefits for myself when at my respite, such as forcing a rainy atmosphere so that my crops are always watered. There are many possibilities here as well. Overall: Inflexion Games has made an incredible product here, and I think they got extremely unlucky with the negative press associated with this game early on, due to the anger from players at the always online aspect of the game. That has since been fixed, and fully offline play is available. Many folks complain that the crafting system is too complicatated/laborious, but I think it's depth and the time needed to understand it is a core part of the experience, as it is part of what sets a new realmwalker apart from a seasoned one. Not at all trying to invalidate anyone who doesn't enjoy the crafting system in this game, but I personally see it as a very engaging part of the gameplay. I hope they continue to iterate on this game, but am also excited for any future projects that they have, because they've proven they can make a one of a kind survival crafter here with Nightingale. Best of luck to the devs, and for players still on the fence, I hope you check it out and give this game a try!
Expand the review
June 2025
This game is a hidden gem. If I understood the launch history correctly, it sounded as if it wasn't quite ready... or at least not ready enough to compete with the other games that came out at the same time. But as it is right now, this is a very good game. One problem I have with a lot of other 'open-world builder' games is they usually don't have much of a story or the building mechanics are garbage. The building system in this game is very good. It's lacking angled pieces, but if you can overlook that, it's great. And the quest dialogues are a little lengthy, but compared to similar games that don't have quests or have quests as an afterthought, well, this game truly starts to stand out. I recommend it to anyone who enjoys the genre.
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Frequently Asked Questions

Nightingale is currently priced at 28.99€ on Steam.

Nightingale is currently not on sale. You can purchase it for 28.99€ on Steam.

Nightingale received 10,981 positive votes out of a total of 16,206 achieving a rating of 6.68.
😐

Nightingale was developed and published by Inflexion Games.

Nightingale is playable and fully supported on Windows.

Nightingale is not playable on MacOS.

Nightingale is not playable on Linux.

Nightingale offers both single-player and multi-player modes.

Nightingale includes Co-op mode where you can team up with friends.

There is a DLC available for Nightingale. Explore additional content available for Nightingale on Steam.

Nightingale does not support mods via Steam Workshop.

Nightingale does not support Steam Remote Play.

Nightingale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nightingale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 May 2026 22:14
SteamSpy data 26 May 2026 10:10
Steam price 02 June 2026 12:49
Steam reviews 01 June 2026 22:03

If you'd like to dive deeper into the details about Nightingale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nightingale
  • SteamCharts - Analysis of Nightingale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nightingale compatibility
Nightingale
Rating
6.7
10,981
5,225
Game modes
Multiplayer
Features
Online players
98
Developer
Inflexion Games
Publisher
Inflexion Games
Release 20 Feb 2024
Platforms
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