Nexus - The Jupiter Incident

Ambitious megacorporations monopolize the conquest of space and the colonization of the solar system. At the very edge of the solar system, the companies make a discovery that will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident."

Nexus - The Jupiter Incident is a strategy, space and sci-fi game developed by Mithis Games and published by HandyGames.
Released on July 03rd 2007 is available only on Windows in 6 languages: English, French, Italian, German, Russian and Hungarian.

It has received 964 reviews of which 826 were positive and 138 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 0.99€ on Steam and has a 90% discount.


The Steam community has classified Nexus - The Jupiter Incident into these genres:

Media & Screenshots

Get an in-depth look at Nexus - The Jupiter Incident through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
CPU: 1 GHz processor
Memory: 128 MB RAM
Graphic Card: GeForce2 MX or comparable graphics adapter
Sound: DirectX compatible soundcard
Disc Space: 1,8 GB
DirectX 9.0c

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Nexus: The Jupiter Incident is essentially the space combat element of Haegemonia developed into a stand-alone simulation. It preserves the strengths of the older game such as beautiful vistas that are nice to look at even today, immersive soundscape and good performances by all voice actors. Nexus also keeps 3D space and the basic combat principles (larger warships and stations did have destructible subsystems already) and strips out everything else in favor of a sophisticated simulation with the player as the commanding officer of a single ship, flotilla or entire battle fleet. Thus, we command our subordinates and options for controlling assets directly are limited: while it is possible to toggle, direct or fire every single subsystem of every ship in the fleet, these are still orders and not direct player control. This leaves crucial decisionmaking entirely up to the AI, among many things helmsmanship, formation flight, calculating and achieving valid firing solutions and prioritizing targets for each individual weapon system. Thankfully, I've found the AI to be reliable enough in most situations as Nexus would be pretty much unplayable otherwise. Erratic manoeuvering does happen somewhat frequently though as the pilots try to get our weapons on target (every hardpoint has its own firing arc), especially when trying to disable specific subsystems of an enemy ship as these can only be hit from a certain angle... and of course, nobody's just holding station in a big fleet action. Too often, course corrections are also carried out by stopping entirely to turn around (slowly) with the thrusters instead of flying a gentle curve to keep the momentun and be less of a sitting duck. Dense asteroid fields may also confuse the odd helmsman. Anyhow, to keep control of your fleet, you can influence AI performance in two distinct ways: ship behavior and ship orders. The former comprises aggressive (shoot at everything in range), defensive (evasive actions, hold fire unless fired upon), stealth (avoid combat, use stealth device, limit emissions) and focused (ignore everything but the current target). The latter has the usual selection of various orders, such as attack, defend position, escort, use various weapon systems (anti-shield, anti-hull, long-range missiles and artillery) and so on and so forth. Since these do influence and affect each other, the ultimate goal is to find the proper combination for any given combat scenario. I'd say Nexus has a pretty steep learning curve. You're expected to command multiple ships, if not an entire fleet, memorize any and all weapon systems and their unique strengths as well as weaknesses, be mindful of the combat performance of every single vessel, and remain in control of your forces throughout the entire battle, reacting to the situation as it develops and other things expected of a skilled tactician. But that's only one aspect of your responsibilities! Equipping each and every ship in accordance with the mission parameters is absolutely crucial in many scenarios; the wrong weapon loadout or type of speedboat complement can make some missions extremely difficult or outright impossible. Spending every ship's limited requisition points (not shared or carried over!) on the wrong upgrades, or taking too much hull damage that needs repairing using the same points, thus not allowing anything to be upgraded, can have drastic consequences later as underperforming ships can be a big problem several missions down the line. Losing a ship in combat hurts for the same reason as its replacement will have the default (read: crappy) weapon and subsystem loadout. This brings me to my main criticism of Nexus. Tutorialization of the game is simply insufficient and even the manual leaves out many crucial details, for instance the characteristics of individual weapon systems or auxiliary assets such as fighters or bombers. Also, I've never seen any concrete stats as to weapon damage in kN or range in kilometers anywhere even though these are most definitely an important aspect you'd like to know in a simulator! Expanding further, I've found that there's way too much trial and error in this game. The first chapter is relatively easygoing, but followed by a pronounced difficulty spike once shields are introduced. That's the point where manual control of ship systems (power allocation) and weapons becomes quite important and the game doesn't teach you anything about that. Especially but not exclusively on higher difficulty levels, there often also seems to be only one viable strategy and/or ship loadout, any deviation ending in failure, resulting in many restarts until the player figures out what the devs want them to do. Sometimes 25-30 min into the mission. And frankly, the odds in many of those are simply unfair, being massively outnumbered by battleships plus heavy cruiser escorts and the like. And we get two light destroyers with paper-thin armor. As in Haegemonia, ship and crew experience turned out crucial because of the damage modifiers. But how do you gain bonus EXP? By earning campaign medals. And how you'd get those? By completing secondary objectives. And how achievable is that for a green player on their first blind playthrough? Not very. No big deal, right? Wrong, it will leave your fleet underlevelled and underperforming later on, further increasing difficulty. How'd you fix that three or four missions later? Well, by restarting the campaign using advance knowledge, of course! Doesn't help some secondary objectives rely on a good dose of luck and RNG... I mean, one has to wonder how many players dropped the game during the "Saving the Scout" debacle for instance. In terms of the story, I guess it was alright if pretty predictable from the point of view of a Haegemonia player. The first chapter was structured in almost the same way and most of the later plot developments were of the "saw that coming from a mile away" variety. I do appreciate the dev team's efforts to offer mission variety instead of non-stop fighting, but let's just say stealth missions were a bit of an acquired taste and not always beneficial to the flow of the campaign. At least it generated enough motivation to keep me going for ~25h to see it through to the end. In conclusion, I'd say Nexus is worth picking up if you're looking for a challenging and in-depth space combat simulator that gives you complete control over every aspect of your fleet, and already have plenty of experience with real-time strategy that demands your full attention and concentration. You'll need to learn every game mechanic to succeed and have to at least tolerate some jank and random difficulty spikes. And have the stomach for war. For everybody else: best steer clear.
Read more
July 2024
This is the WAY! One of my all time favorites. I had the original on disc, yes, this game is that old, but also that good. Don't miss out!
Read more
July 2024
Unforgiving An unforgiving space story, if you don't upgrade correctly or you lose a ship you will know about it. A great game that holds up even with todays choices.
Read more
April 2024
What can I say? This is the game that started my love affair with space games. Yes, it's old, but man, this is without a doubt one of the most satisfying "capital ship" fleet engagement games I have ever played. No, I take that back. It IS the most satisfying fleet RTS game I have EVER played. A lot of people want to compare this to Homeworld. IT IS NOT! Homeworld has you spending a lot of your time building and resource gathering. Sort of like Star Craft or the original War Craft, but with spaceships instead of soldier units. There is none of that in this game. This game is pure strategy. You're thrown right into the action--there is no base ship building, no unit creation or research. Over time, you get skill points you can use to buy or swap out weapons and modules to upgrade your ships. You start off in the solar system using an old rocketship in the style of the human Babylon 5 ships, with rotating crew sections and giant retro rocket boosters in front. The space battles are long and protracted -- they aren't finished within seconds --- these battles can last a LONG time. Which, to me, only adds to the dramatic playstyle. This isn't a "whiz in, blast everything, then whiz out". You're orbiting your enemies and slugging it out with railguns and cannons. It's a real dukefest. But then the story opens up and you're thrust out of your starting zone and tossed headfirst into an alien war. You slowly begin to acquire ships. There's no need to purchase them or grind for them -- they just arrive as part of the story. And treat them well -- they will be with you until the end. That is, unless you get them blown up. Then, it's over. There's no getting them back (unless you go back and restart the mission where you first get them). By the end of the game, you are in control of no less than fifteen to twenty capital ships. These ships possess fighters. You can launch your fighters against enemy capital ships and enemy fighters, but you cannot control them. They are AI-driven, but they do follow your orders. You can, however, switch the camera to their perspective to get some awesome action shots. At that point in the game, the ships are all new, you get new, powerful weapons, and you even get the best ship in the game pretty early on -- your main ship: the Angelwing. Combat then takes on the traditional "bring down shields with energy shells, bring down hull with projectiles". Watching the combat is absolutely GORGEOUS. I'll tell you why I think so: this game is 100% 6dof. There is no up or down in this game. Ships never, ever stay oriented on a level plane. This may drive some players nuts, as you must move the camera around a bit if you want to keep yourship "leveled" in front of you. It's going to twist, spin, dive, turn, all on its own, and you'll have to adjust your camera to the view you prefer. This sounds irritating and time consuming -- it is not. One of my favorite things to do is zoom out and zoom back in while watching the three-dimensional engine trails track behind the ships. You can zoom way out to see all the action, or you can zoom all the way in and focus on specific ships. Just double clicking a ship will zoom the camera and lock it in. When you stay zoomed in, the battles become utterly chaotic, with camera shakes, blinding explosions, flashing lattices of lasers as they work to take down fighters and missiles. You can also instantly pause the game by pressing spacebar to issue orders. My favorite thing to do in the midst of the chaos is pausing the action and zooming out a bit and moving the camera around just to soak in the gorgeous, beautiful chaos. Nothing is more fun than watching the energy shells launch from your ship, cross the distance, then pause the game seconds before the shells slam against the enemies' shields. What I also love about this game is that everything is done in real-time. Yes, you can pause the game to issue orders and come up with tactics, but you don't have to worry about using your mouse to "pre-set" the ship's routes' (like in BSG: Deadlock, Battlefleet Gothic, and other fleet games). You can navigate by point and click without seeing all of those distracting circles and radius lines and outlines, etc. It's purely cinematic, and everything happens in front of you. Some people complain that "movement" in this game takes too long. Some even feel like the ships aren't responding to orders. This is normal. It takes a few seconds for the ships to begin to "move" into position or to actually do what you ask. If you're used to immediate response time, this may frustrate you. My advice, issue the orders and pay attention. It may seem like your ships aren't responding to your orders, but they are, it just takes time for those orders to take effect. This sounds game breaking, but it's not, and you'll get used to it quick enough. Trust the game that it knows what you're wanting it to do. Issuing orders themselves is incredibly easy. You select a group, click an F function button, that's it. The game does the rest. Micromanaging your fleet boils down to strategy. You won't have to worry about collecting resources or gathering money from missions. That is not how this game is played. Use your skill points you accrue from your previous missions to buy new weapons. They will always be available and nothing needs to be unlocked through player progression (in other words, you will always see that the modules and weapons are available, but you have to wait until the points are given to you before you can spend them and get new weapons, etc. You also don't have to worry about issuing turn based orders like some other RTS fleet games. Everything happens in realtime right in front of you. I have to stop here. I could go on and on and on and on about how much I love this game. No other fleet RTS game even comes CLOSE to this game. It is, and forever will be, the Be All End All of capital ship fleet RTS games. One thing I will say before I end this: seek out the old player guide. This game can be INCREDIBLY hard at times. But if you can find the original walkthru that was published online almost two decades ago, it will tell you everything you need to know, equip, and do to win the game. I followed the walkthru to the letter and won the game. If you do not use this walkthru, it may be difficult and discouraging. There is nothing wrong with using it... I did.
Read more
Jan. 2024
Great game with a lot of depth in space combat with all these destructable devices and stuff. Would like to see sequel, but 20 years after release it seems to be impossible.
Read more

Similar games

View all
Similarity 85%
Price -75% 2.43€
Rating 7.9
Release 21 Oct 2009
Similarity 84%
Price -93% 2.28€
Rating 8.6
Release 25 Feb 2015
Similarity 84%
Price -65% 6.82€
Rating 9.6
Release 25 May 2010
Similarity 82%
Price -60% 5.91€
Rating 6.9
Release 16 Nov 2009
Similarity 81%
Price Free to play
Rating 8.8
Release 28 Oct 2023
Similarity 76%
Price -36% 13.43€
Rating 8.7
Release 31 Jul 2023
Similarity 76%
Price -40% 12.08€
Rating 7.8
Release 04 Aug 2021
Similarity 76%
Price -50% 10.49€
Rating 9.2
Release 03 Dec 2020
Similarity 75%
Price -50% 10.49€
Rating 7.7
Release 19 Feb 2020
Similarity 75%
Price -65% 8.65€
Rating 8.3
Release 18 Aug 2015
Similarity 74%
Price 14.79€
Rating 6.9
Release 02 Apr 2015
Similarity 72%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 30 November 2024 00:30
SteamSpy data 19 December 2024 04:08
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 04:02
Nexus - The Jupiter Incident
8.1
826
138
Online players
15
Developer
Mithis Games
Publisher
HandyGames
Release 03 Jul 2007
Platforms