Opinion after 69 hours (early-access v 0.29 & 0.30) : Tutorial + Solo Succession games (vs 4 to 8 AIs on the 3 easiest levels, with a quicker 60-point victory target) + only 1 custom MP. As a passionate "role-player" I never seek to win -- with scoring or military victories. For the reasons explained below, this game is a paradise for pure role-players, but aggressive "power-gamers" -- who above all compete to win -- will find a lot of stimulating challenges while exploring the many diverse pathways to outscore everybody else. POSITIVE : 1. Lots of Replay value because you can select among TEN distinct factions, which represent 10 very different sets of (positive + negative) features and play-styles. EDIT > And since each faction can offer up to 3 leaders with quite different powers, you ultimately may have access to 30 different leader playing-styles. (You start with 10 possible leaders to select, the other 20 becoming gradually unlocked after playing games that grant levelling points to your Profile. In Solo/Succession, all 30 are available to the A.I. rivals.) THAT is a lot of Replay value, experimenting with up to 30 different faction styles. 2. Each faction was exquisitely designed with a lot of unique characteristics and superb artwork, and the A.I. very well knows how to handle the relatively complicated features. 3. Great visuals + atmospheric soundtrack -- with only 1 annoying orchestral track. 4. Early-access game seems to already offer most of its features, so you are not frustrated by missing content. Version 0.30 is far from a release-version 1.0 but it already feels like a complete game. 5. Computer players are competitively skilled. Most of my games were on the 2 easiest difficulty levels -- to learn -- and I lost most of them, having a lot of fun experimenting with different factions and strategies. 6. Game has never crashed, stalled or stuttered during 69 hours -- on Win 10 w/ 8 GB of RAM, playing inside a 1600 x 900 window. Switching to outside programs was fast and seamless : no mouse-cursor stalling, no frame-rate drops. EDIT > The only custom MP game I joined -- with 4 other humans -- ran smoothly until a winner reached 100 points : no disconnects, no stalling, no technical issues. 7. Price is VERY LOW, considering the awesome offered value -- for an early-access game. 8. Games can be short or longer, depending on the victory-condition setting (= 60, 100 or 150 points for a winner to end the game). 9. Solo Succession games are very much FUN : because of all the features the 10 factions offer to experiment with ; because you can enjoy role-playing a faction without the stress of wanting to win ; because the rival A.I. factions sure know how to surprise you with crafty moves ; because there is no timer, so you can take your time to plan or take a break (whereas multiplayer must be a less leisurely pressure-cooker). 10. There are MANY distinct, qualitative dimensions to the game -- it does not limit itself to winning by warfighting, as it repetitively is the case in most strategy games. Besides the Military, you can equally compete by manipulating Research, Culture, Espionage, Exploration, Construction, Industry, Commerce, Diplomacy, and for one faction, Biology. PROBLEMS & SOLUTIONS : 1. Tutorial is short and insufficiently trains you to understand the many features ... but the in-game advice is very informative, so you can easily learn by actually playing Solo Succession. 2. The size of the small constellation -- extremely far from being a Galaxy -- cannot be changed during game setup, so even with few players, there is little room to expand. Perhaps, in future development, the option to add more star systems will be offered. 3. There are only 3 settings for the victory condition : 60, or 100, or 150 points. Recommend that future development offers a slider, where players can freely decide how long they want the game to last -- for example, a slider allowing any number between 50 and 200. 4. Not surprisingly for a strategy game, the A.I. cheats -- allegedly, on the 2 highest difficulty levels, and perhaps, on the normal level (called "Tactician"). On the 2 lowest levels -- called "Rookie" & "Adept" -- the A.I. has been skilfully programmed to play in a very competitive manner, so it gives the human player a fair challenge, without any need to be artificially granted outrageous bonuses. 5. There is no timer in Solo custom games -- which is great for relaxed personal enjoyment -- but it would be nice to have an in-game timer option, for players who wish to practice for eventual multiplayer competition. 6. There are 2 ways to search for online MP games : inside the "online" tab or the "custom" tab. Never found a MP game by the former way, but the custom way sometimes offers a few human games to join -- or we can offer our own custom game and hope some humans might join it. But anyway, the A.I. players are so competent and competitive -- even on the 2 easiest difficulty settings -- that you can enjoy learning without the pressure of a timer and the stress of not offering to human players a worthy challenge. 7. There are so many sophisticated features and approaches towards victory that the learning curve can be steep ... Brute-force military strategy that often succeeds in other games does not work in this game because the rival factions can outscore you by diverse strategies that have nothing to do with the Military : in most of my games, I had the strongest fleet-power and had conquered more planets, but the A.I. still beat me by smartly scoring in various non-military dimensions. Even controlling the central planet Nexus (which grants a big scoring boost) with my superior fleets did not make me win because a rival managed to beat me to my scoring victory-target (60 points) by outperforming everybody in other dimensions of the game. Love this : it poses a complex, sophisticated challenge, with a lot of replay value -- but the learning curve is difficult, in order to win with smart, alternate scoring-strategies. 8. a) There is no auto-save in Solo Succession. b) You can you only manually save/exit = you cannot save and continue without an exit-&-reload. c) There are only 2 save slots, which offer no identification label to inform concerning what turn can be reloaded. For solo games, those 3 limitations are very annoying : there should be an auto-save option + several saving slots associated to information concerning what turn can be reloaded. In solo mode, if a player wants to "cheat" by reloading a few turns back to avert or mitigate a disaster, why not? Most games are far more generous concerning auto-saving and save-game slots. 9. Merging Fleets. There is no way to specifically define how many ships you are precisely transferring between 2 fleets -- it is an all-or-nothing attempt -- so if merging fleet A into fleet B would exceed the latter's maximum number of ships, the merge cannot be done and you get stuck with 2 fleets which remain below the maximum they could attain -- if you could define how many of A's ships can merge into B. Other games have sliders, or arrows, or boxes (where you type in a #) that allow precise transfer of units.
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