In short, there are some missing quality of life features and the variety of moves isn't very good, but it's a fun enough game if you're looking for something like traditional Pokemon but with a different feel. In long, I'll go over some of the things that stand out to me: Nexomon almost never have more than one type of elemental attack. If you have a Plant type, it'll know Plant (Grass) moves and Physical (Normal) moves and that's it. The lack of coverage makes the battles switch-heavy. You'll constantly be switching your Nexomon to match up well into theirs, and for the most part, types that are effective against something also resist that type which makes the switch safer. This isn't really a bad thing and promotes using your whole team in each battle, though you feel punished for duplicating types on your team sometimes. Physical types usually have an elemental attack, but don't resist anything so they generally just feel inferior. However, because switching happens so much, it's hard to justify using moves that buff yourself, or debuff the opponent. The pure status moves are also generally very weak. For example, making the enemy use 25% more stamina (PP), reflecting 20% damage, reducing the enemy attack and defense by 15%, a move learned by Mineral (Rock) types that nullifies Mineral damage, and so on. Ones that apply statuses are also quite inaccurate, like a 30% chance to sleep or a 50% chance to curse. Others have odd decisions, such as a very fast move that increases crit rate but lowers defense, which means you go first and get hit with your lowered defense before your next action. I find very few of the non-attacking moves appealing. Some attacking moves are also hardly different at all. My Lunabelle leveled up and had the chance to learn Drill. It has 100 Power, 100% Accuracy, 44 Speed, 5% crit rate, and costs 15 Stamina. She already knew Rocknite Burst, which has 110 Power, 95% Accuracy, 44 Speed, 8% crit rate, and costs 15 Stamina. There are many such cases through the game. Many moves also have a very low chance to apply a status, like 10~20%, which adds a lot of unpredictable randomness, which can be seen as good or bad. Statuses seem to tick down even if the Nexomon isn't on the field, so you can switch out for some of them to get rid of it. The statuses aren't explained in game as far as I can tell, and Stunned doesn't have an icon, so you don't know when your opponent is stunned and can't move. Combine that lack of icon with the low chance of applying it and it's troublesome. Grinding on wild mobs is very not lucrative. It's much better to grind through rematch trainer battles. You can get the ability to run away from wild mobs with 100% chance early on by visiting the Drake Isles and then never have to bother with something you don't want to catch. These are good things for me. The level curve is rather sharp at times. At one point, the enemy levels go from around 18 to around 28 over the course of around three battles. The game levels up as you progress it, so the wild mobs and rematches will match your current progress. There are also some places where it doesn't heal your party despite having multiple battles in a row, so you have to run back to town between battles or be well-stocked on healing items. Escape Ropes are something I miss a lot. There are fast travel waypoints, but I haven't yet found a way to go from anywhere back to the town, which would make a lot of things more convenient. The in-game "Pokedex" doesn't tell you where to capture the Nexomon, so you'll have to look online if you're searching for something specific, and then their locations will be communicated in things like "South-east of the Frozen Tundra waypoint" and you'll have to compare what you're seeing in the grass to what they say should be there to confirm you're in the right place. The filters on their online Nexopedia don't work so you're better off using fan sites like Nexopad if you want to see information on them. Also you can't set settings on the main menu, so if you lower the volume in the settings of your save file a lot, the menu is going to hurt your ears each time you launch the game. Maybe lower the game's volume on your computer's volume mixer instead. All that aside, it's pretty enjoyable and has most of the things you'd expect from a Pokemon game. Metroidvania elements to get new stuff in old areas (like HMs), shinies, 1v1 battles with type matchups, catching a team, evolving them, and so on. But, it does feel distinct from Pokemon. There are no IVs or EVs, and Nexomon don't have genders so I doubt there is breeding, and all battles have been 1v1.
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