Nex Machina on Steam - User reviews, Price & Information

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Nex Machina is an intense arcade style twin-stick shooter from Housemarque. Taking hints from both Robotron and Smash TV, Nex Machina focuses on pure action, voxel destruction and competition in the distant, cablepunk themed future.

Nex Machina is a twin stick shooter, bullet hell and action game developed and published by Housemarque.
Released on June 20th 2017 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Hungarian.

It has received 2,113 reviews of which 1,838 were positive and 275 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Nex Machina into these genres:

Media & Screenshots

Get an in-depth look at Nex Machina through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64 bit Windows 10 / 8 / 7
  • Processor: Intel Core i5-4690 or AMD FX-4300
  • Memory: 4 GB RAM
  • Graphics: 2 GB Video RAM - NVIDIA GeForce GTX 760 or AMD Radeon R9 270
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Excellent game. It worked in the steam deck after some tweaks, but it wasn't able to achieve full 60 FPS. Still this game is unparalleled, and I think it is my gateway to hardcore arcade games. My only issue is the co op play. Only local co op is available, and options to do pc streaming like steam remote play and parsec are insufficient due to the fast action of the game and the impressive amount of particles and effects the game shows, which for sake of lower latency the stream picture will be compressed to the point where it is barley watchable by the guest.
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Jan. 2025
This is easily one of the finest pure arcade games I've played in years. A bullet hell that modernizes classic arcade games, offering them in a polished, enjoyable, and high-quality package. Serves its purpose completely.
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Jan. 2025
Pure twin stick shooter bliss! Made by House Marque too (Returnal & Resogun) so peep the gameplay trailer, then cop it if u dig twin sticks... Gamepad HIGHLY recommended! I play it on Steam Deck, runs fine, but I did have to run a script (quick copy and paste job) from Proton DB
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Nov. 2024
A love letter to particle effects and the flow of arcade gameplay. One of my all-time favourites. Can't recommend it enough.
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April 2024
for fans of the traditional arcade twin stick shooter, this is a must own, but there are some unfortunate caveats. At a core game design level, Nex Machina is at the top of its genre, offering perhaps the best moment to moment experiences of pure arcade fun and challenge. A few key shortcomings hold it back from being the definitive best, arguably being slightly edged out by Assault Android Cactus as a total package. 1.) Skimpy on modes to add variety and replayability. All that’s really there is the 5 stage arcade mode, individual level mode and “missions”, but the missions are just also individual levels with basically only a single modifier (increasing global game speed). Assault Android Cactus completely clears Nex in this category, offering an endless arena mode, 9 characters with vastly different playstyles, procedural daily challenges, better modifiers like increasing enemies up to 4X, S+ challenges of not dying/dropping kill chain. 2.) poorly thought out death system. In Nex, you are given 3-5 lives, and the difficulty you select changes the number of continues you can use upon losing all lives. The hardest difficulty available at the start gives you 10 continues, or essentially 30-50 lives. The major problem is that upon using a continue, you lose all your upgrades. Depending on where you have to continue, you can be screwed even if you are a good player due to not being powered up to deal with a particularly nasty room or boss. It’s not uncommon to go into one of the later bosses with 10 continues, dying, and then basically burning through all the 10 continues just hopelessly trying to get through the boss without power ups. 3.) visually hard on the eyes. This one is more subjective, but as someone who considers themselves more on the hardcore spectrum of gamers, that this was a problem for me I think says something about the visual clarity of the game. It can be frustrating losing a life due to an enemy you didn’t see or getting stuck in a weird corner of the stage geometry that doesn’t seem like it should be there. These are not too frequent, but it’s still significant enough to bring up. The dash and special weapon recharge icons are also not ideal at all leading the player to have to guess often when their dash has recharged. There is a sound effect for when dash replenishes, but it frequently gets lost in the sound, and visually should have been made into large bars on the side of the screen, as the game gets too busy to be able to look under your player’s avatar for the small white half circle to tell when your dash is recharged. ————————- Some of these issues exist simply because the game did not sell well enough to be further supported with more content. This game was worked on by Eugene Jarvis, the legendary man behind games that created the genre in the first place like robotron and Smash TV. Eugene is simply a master of game design, and his skill does reflect overall in the game design of Nex. When you play it, you can feel under the hood it was designed by a master. Addressing some of these issues would have probably elevated the game to being the #1 twinstick available on steam, and it may still provide the most raw enjoyment. I would argue Assault Android Cactus still manages to remain king of the genre due to its elegant, demanding yet fair design, but also its sheer replay value and skill ceiling. Even with some of its severe problems, its excellence in game design still manages to shine through enough to recommend to any twinstick shooter fan.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 11:05
SteamSpy data 11 April 2025 13:51
Steam price 15 April 2025 04:46
Steam reviews 14 April 2025 13:49

If you'd like to dive deeper into the details about Nex Machina, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nex Machina
  • SteamCharts - Analysis of Nex Machina concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nex Machina compatibility
Nex Machina
8.3
1,838
275
Online players
1
Developer
Housemarque
Publisher
Housemarque
Release 20 Jun 2017
Platforms