Tl;dr - most of my review is comparative, explaining why this game fits my preferences better than other soccer/football games. If you've played FIFA and find it too fast-paced and chaotic for you, you might like this a little better. If you've played Football Manager and find that it overwhelms you with too many choices and too much granularity, this might be more manageable for you. If you've played a little turn-based soccer game called Football Tactics and Glory, and found it to not be a very good simulation of soccer, this might be closer to the mark. Full review - I can't think of another sports game that suits my tastes as well as this one. I don't have razor-sharp reflexes, or lots of experience playing fast-paced console games since I was young, so I'm not good at the EA-style games where you're fully controlling the players directly on the field. But if I swing all the way in the opposite direction and try one of those "spreadsheet simulator" management games, I feel like I'm being bombarded with too many choices and not enough clarity about what I need to do. It seems like a lot of those Manager games are built for hardcore fans of the sport, and intended to be played by people who already know what they need to do for their team to win. I'm looking for a video game that gives me the vicarious experience of managing a sports team, but in a greatly simplified way that doesn't require deep insider knowledge of the sport in real life. Because I'm not good at handling the fast pace of the real-time sports games, I've long been interested in the possibilities of turn-based sports games. I feel like XCOM is a great example of how a game can simulate the experience of something like Call of Duty or Rainbow Six, but do it in a way where it rewards someone like me for thinking strategically and planning carefully, instead of being a good controller-jockey. So naturally, I was interested in a turn-based soccer game called Football, Tactics, and Glory (in fact, I've been following it for so long that I still just think of it as "Football Tactics"), which enthusiastically compared itself to XCOM. But for my money, the on-field play isn't satisfying either as a turn-based strategy game, or as a credible simulation of soccer. XCOM feels like authentically converting the feel of a realistic special forces raid or small-scale firefight into a turn-based framework (other than the aliens, of course). To me personally, FTG feels about as similar to a real-world sport as Blood Bowl or Dungeon Deathball. In FTG, you can have a turn where your goalkeeper passes the ball to the midfielder, who passes the ball to the forward, who scores a goal, without anyone else on the field taking a single step (and then you can do the exact same thing again the next time your goalie has the ball). I'm not claiming to be an expert in soccer, but what I do know and appreciate about it is that it's a game of constant motion, where large groups of players are persistently running, charging, passing, tackling, jockeying for position, trying to gain the upper hand. A game where you can do a couple passes and then score with no response from the other team (unless you move adjacent to a Central Defender, but that's easily avoided) just doesn't capture any of the things that I think make soccer special and exciting. Why am I talking so much about a different game in my review of New Star Manager? Because that's what was on my mind when I started playing New Star. I spent a lot of time playing FTG despite my lack of appreciation for the execution of the on-field play. I still found the management stuff in between games to be pretty enjoyable, and I just didn't have any other option if I didn't want a game with hectic and chaotic real-time play. But I kept searching for other options, and eventually found New Star. This game strikes a balance between appealing to players like me who don't want to play FIFA, while still capturing the constant dynamic motion of real soccer, by making the on-field play pausable real time. The control is a little finicky, but I still like it a lot better than a fully real-time, constant fast-paced action type of game. The management aspect is maybe a little less realistic and engrossing than FTG (it's very card-based, including sometimes getting very good players in level-up booster packs that don't cost any money to sign), but I find the overall experience way more enjoyable than FTG. I have played many seasons of FTG, and have never once had a defender score a goal in that game. I don't even think it would be realistically possible unless you were building your whole team's strategy around that, and playing on a low difficulty level against a weaker team, and got really lucky. In New Star, it's not uncommon for defenders to score (or midfielders, who are a little more likely to score in FTG, but probably just if they have the Attacking Midfielder specialty). Anyway, I guess my point is just that I think this game has much better on-field play than Football, Tactics, Glory, with a comparable management element (a nice "beer and pretzels" level of complexity, that doesn't bombard me with too many decisions). If anyone who reads this far knows of any other sports games that fit into a similar niche as this one, please let me know. The closest I could find to a sports management game with this level of complexity was Tennis Elbow Manager, and I don't know of any other sports games that have pausable real-time.
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