Nevergrind Online

Nevergrind Online is the ultimate dungeon-crawl multiplayer blobber RPG focused on treasure hunting and slaying monsters! Create your hero and start climbing the ladder in normal mode—or, for those seeking the ultimate challenge, hardcore mode! No microtransactions ever!

Nevergrind Online is a rpg, online co-op and multiplayer game developed and published by Neverworks Games.
Released on July 11th 2024 is available only on Windows in 14 languages: English, Simplified Chinese, German, Japanese, Russian, Polish, French, Portuguese - Portugal, Portuguese - Brazil, Korean, Spanish - Spain, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 1,207 reviews of which 1,062 were positive and 145 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Nevergrind Online into these genres:

Media & Screenshots

Get an in-depth look at Nevergrind Online through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Memory: 8 GB RAM
  • Graphics: Open GL 3.2+ Compliant, GTX 660+
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: No micropayments ever

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
As a disabled gamer I think it's cool that there's a game out there where you don't have to worry about movement you just have to worry about targeting and using your abilities I think the the use of the perspective is really cool too
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July 2024
Foreword: Nevergrind Online is an MMO dungeon crawler that managed to attract my attention. It is a simple game (developed by one person). Still, in its simplicity, it manages what many AAA games cannot do, providing a complete and fun experience without the nuisance of paying to win. This review will be written by a player who got to level 90 as a shadow knight (did not play hell difficulty, only nightmare), a level 55 cleric, and a level 50 Enchanter. Aesthetics: You start the game in Edenburg, the game's story is simple enough, the king tasked adventurers with slaying threats to the kingdom (the story is split into four chapters). The game looks like a classic dungeon crawler, the enemies are 3D while the backgrounds are static 2D. The enemy types are varied but at the same time, you will see mobs that are of different classes with the same look (for example a skeleton fighter will look exactly like a skeleton bard). They look ok for what the game aims to provide. The music and sound effects are very repetitive, you will get bored of it fairly soon and replace it with a personal playlist. Aesthetically the game achieves its goal with the limited resources available to the developer. Functionality: When generating your character you pick a class and a race, from what I played these choices do not greatly influence your stats in the game so it is ok even if you do not min-max. There are many class and race options to pick from, just remember that some classes are tanks, some healers, and some DPS (or excel at multiple roles depending on talent distribution). There are not many resources on the net about this game so for most questions, you must go to the official discord where you will find a very helpful community. You just made your character and found yourself in Edenburg. The most important buildings are the Tavern (this is where you select quests), the Apothecary (where you identify items), the Academy (where you train skills and reset talents), and the Merchant (where you buy inventory slots). You decide to go on your first quest. The game takes you to a grid where you can move from room to room through corridors. When facing a mob you go to a first-person perspective and consume your resources (spirit and mana). The maps are procedurally generated. I have encountered a few bugs. If two people join at the same time one gets stuck in a perpetual loading screen while the other gets in the party. Another bug I encountered was a black screen after finishing a mission. The game gets updated quite often (the latest updates have added a looking-for group and trade channel) and the developer is very active on the forums and Discord. Enjoyment: I had a lot of fun with this game. It scratched the itch for a multiplayer dungeon crawler I had after playing the Gold Box series. Thank you Christopher and Carla for playing with me. I am having a blast! Conclusion: This game is worth every penny if you are a fan of classic dungeon crawlers and are not put off by limited visuals and audio. It is well worth the full price. Other Notes: None at the moment.
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July 2024
Asked the dev in Discord if there was a button to loot chests/curios on the keyboard. 2 Hours later, a patch came out with the keybind implemented. 10/10 Great Game, Great Dev.
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July 2024
This reminds me of vanilla wow. It's simple. Spells are on rotating cooldowns. There's no endless reputation to chase, pets, distractions, manegment of different diddly crap, etc. There are tons of classes that synergize well and roles like tank and healer matter. The greatest part? You can do it while you watch tv. Just hit the buttons on your rotations and learn how to manage aggro. Walk forward, do it again. Get loot. Do it with 4 others, watch the loot get better. Find new ways to help each other out and new gear. Do it again. Simple. It's half clicker, half old school world of warcraft, half mobile game: That's 150% Game total. Get it. Also, how would I give this developer more money? There are no microtransactions! YAY! (But seriously I'd love a way to support development with an art book or something). TLDR: Like old WoW? Like MMO's in general but want them pure and simple? Simple enough to require strategy but still be able to watch stuff in the background? Love coop but miss the feeling your character skills actually matter? Yes. Then get it.
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July 2024
This is the second game I played built on JavaScript after cookie clicker. And I know for a fact you must either be a psychopath or really passionate about your project to do that.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 10 December 2024 00:32
SteamSpy data 23 January 2025 09:47
Steam price 23 January 2025 04:49
Steam reviews 21 January 2025 05:53
Nevergrind Online
8.4
1,062
145
Online players
19
Developer
Neverworks Games
Publisher
Neverworks Games
Release 11 Jul 2024
Platforms