Neo Cab

A visual novel about emotional survival in an automated world. Play as Lina, the last human cab driver. It’s your first night driving the lonely streets of Los Ojos, and your best friend has just disappeared. Stay on the road. Stay on the search. Stay human.

Neo Cab is a visual novel, cyberpunk and interactive fiction game developed by Chance Agency and published by Fellow Traveller.
Released on October 03rd 2019 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Arabic.

It has received 2,451 reviews of which 1,994 were positive and 457 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Neo Cab into these genres:

Media & Screenshots

Get an in-depth look at Neo Cab through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Two-core Intel processor @ 1.8GHz
  • Memory: 8 GB RAM
MacOS
  • OS: macOS 10.14 Mojave

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I don't care the negative reviews, I really enjoyed this game. At the end, that's what matters right? The story is really immersive and perfect to chill. VERY relaxing. I just wish it had more background scenes or you could explore and see more cause the general vibe is really beautiful. Awesome game :) Would buy if it had a sequel. PS: Buy it on sale!
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Sept. 2024
Giving it a thumbs up but with heavy reservations. Neo Cab has us take a role of Lina, a cab driver in a neo-futuristic city. She's just moved in to the city to live with her best friend from the past whom she hasn't seen in ages. However, on the first night, her friend goes missing and Lina takes it upon herself to find out what happened to her friend and who is responsible while at the same time trying to make a living by driving passengers. So in a sense, Neo Cab is a hybrid of a visual novel story and management gameplay which involves serving customers, making enough money to get by, and making sure your star rating stays high. Normally, this kind of genre mixing can be risky, but what the game has is connected well enough, without either aspect getting in the way of the other. The story is giving us an end goal to strive towards, whereas the management aspect is giving us something to do and think about while we're progressing through the plot. The gameplay isn't complicated really and all you need to keep track of are your money and your rating. While transporting customers, we get to learn a bit about them. They come in all kinds, the young and the old, the boring and the weird, the friendly and the hostile. Most (if not all) of them we get to meet multiple times throughout the game, so we get to know them really well and they could end up even helping us along during the main plot. In the way the customers are integrated into the game's story is pretty decent because we do learn something from each of them. So the game loop is quite simple - you drive 3 customers per night, and occasionally visit some story-related location, then spend the night at a motel or one of those futuristic capsules, and then do the same the next night till six nights have passed. I personally was quite surprised how quickly and somewhat abruptly the game ended. I kind of expected it to go on for longer, with investigation taking more nights and requiring more tasks on our behalf, but it was pretty short and for many players might feel rather underwhelming. The game's world is interesting and tackles interesting subjects relating to the near future, particularly automation of the workforce and the ways in which corporations could use and abuse new technology for their own personal benefit. But the main plot of searching for your friend and uncovering what on Earth she got involved in fell rather short in my opinion. Whenever we interact with customers and any other characters, we often are given dialogue choices of what to say. This can impact how they feel about us and whether they would give us a good rating or share important information with us. One annoyance though that many other players seem to agree with is that the game often doesn't let you pick the dialogue choices you want to pick, possibly because the character is not in the right mood or something, so they outright refuse to say what you tell them to say. And speaking of their mood - it seems to jump all over the place at the drop of a hat, and this can be very hard to keep track of, especially that most times it really isn't clear how a particular dialogue branch will affect her mood. Most times you might as well just taking a wild guess at it (we can see how her mood gets changed due to a device she starts wearing on her wrist from early on in the game). Graphically the game is magnificent. In fact, the visuals are probably its biggest strength. The whole art style is very colourful, pleasing and in great style, fitting that neo-future aesthetic the game is going for. Coupled with decent background music in the style of synthwave, and the game is pretty enjoyable in its presentation. There is no voice acting here, which to some players may seem odd for a game like this, but to me personally it wasn't a big deal as I just treated it as a visual novel. I think the save system could be vastly improved though. It isn't clear when exactly the game gets saved, and the first time when I returned to the game, I realised the game didn't save a big chunk from my first sitting. In fact, I don't see a reason why the game couldn't just allow saving at any time. But even without it, it should be saving after every scene, including when you go to recharge the battery of your car, which for some reason the game doesn't save after. And when your progress is saved should be shown clearly. Overall, I felt Neo Cab introduced an interesting world and some cool ideas, but as the game got to the late stages, it just fell flat and left me kind of disappointed. I can't say it's a bad game, but it left me with a rather plain and lukewarm taste at the end, especially with the "I went through all that just for this" ending that I got. So I'd say, if you're not a fan of this game genre or cyberpunk settings, then just safely ignore it, as you're not missing out. If you are a fan of these things, then best to get it on a discount.
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July 2024
I'm not gonna pretend this is the greatest game ever or anything even close to that. But Neo Cab has everything I'm looking for in a game and is, in my opinion, what games should be like. It's chill and doesn't take itself overly serious. It has a very digestible length, and divides its story into small bites that are each self-contained. Both the premise and the game mechanic are extremely simple: you are just a humble cab driver taking people around town, and really you just talk to them and try to have a good time. But beneath such simplicity, the game is held together by an undercurrent of very real and complex social issues that are getting more and more relevant by the day, informed by some of the most forward-thinking social theories as well. The game is clearly inspired by affect theory: a concept notoriously difficult to grasp that have haunted even some of the most intelligent professors when trying to explain it to their class. Yet Neo Cab breaks down its core concept in real time so effortlessly and so elegantly, that I can't help but admire its simplicity. And that's on top of the narrative of the game itself being very engaging, with characters that feel real and relatable, each with its own worries and joys that reflects a fraction of our current society. And ultimately, that's what I think art should do: exploring complex issues through simplicity, making it all the more powerful in the process.
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May 2024
I really enjoyed the way the worldbuilding was revealed and the different paths unfolded based on your interactions with people. I ended up with the social ending my first time around but it made me eager to try a more actively revolutionary route the next time. There are tons of memorable chats and characters.
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May 2024
Ignore the recent drop in reviews. people review bombing it because a specific company was involved in the writing. How about we rate the game based on it's actual quality and not the fact some company we didn't even know about a few months ago worked on it?? it is a pretty solid visual novel with minimal resource management elements to it. it's definitely not the strongest i've ever seen, but I quite enjoyed it. Yes, sometimes you will be locked out of a choice because you're emotion is wrong, but that's kinda the point of the game. The intent is for you to try and steer your emotions so that doesn't happen.
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Last Updates

Steam data 20 November 2024 06:09
SteamSpy data 19 January 2025 08:37
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 11:48
Neo Cab
7.8
1,994
457
Online players
1
Developer
Chance Agency
Publisher
Fellow Traveller
Release 03 Oct 2019
Platforms