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Necrosmith on Steam - User reviews, Price & Information

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A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.

Necrosmith is a zombies, action roguelike and tower defense game developed and published by Alawar.
Released on July 13th 2022 is available only on Windows in 10 languages: Russian, English, Simplified Chinese, French, German, Portuguese - Brazil, Korean, Polish, Japanese and Spanish - Spain.

It has received 5,094 reviews of which 4,375 were positive and 719 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.99€ on Steam, but you can find it for 0.30€ on K4G.


The Steam community has classified Necrosmith into these genres:

Media & Screenshots

Get an in-depth look at Necrosmith through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i5 or equvalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 650 or equvalent
  • Storage: 1 GB available space
  • Additional Notes: Stay Hydrated

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
March 2026
I think it’s an original game; I haven’t seen these kinds of necromancy mechanics before. It’s fun, but not without its issues. First, let me talk about the mechanics. You mix and match body parts to create new types. When you discover a valid recipe, it’s automatically added to your necromancer book; its mana cost decreases, and it gains extra stats like speed, damage, and armor. As long as you have the required body parts and mana, you can summon it from the book with a single click. You have a limit of 15 creatures. To make room for new, stronger ones, you can manually “kill” the old ones. There are also “stand still” and “control” options. “Stand still” makes the creature remain in place, which is useful for defending your base. If you choose “control,” you can move it using WASD. You can control only one creature at a time. As you explore the map, you collect upgrade materials and capture buildings that provide daily body parts, gold, and mana. When you approach enemy lairs, enemies spawn at intervals and attack your central tower. If you don’t destroy the lair, enemies keep coming; if you do, it can drop a tower upgrade blueprint. These upgrades include bonuses like +damage, +speed, +armor, +daily body parts, +tower repair, and +regen, and they require ingots to craft. Your main objective is to destroy these lairs, collect golden blueprints, and use gold and ingots to build your escape from this world. The tower upgrades you unlock during a run reset each time, but golden blueprints remain permanently unlocked, so your overall progression carries forward. The map is quite large and not random. As you move farther from the center, you discover new biomes and face tougher enemies. When you find portal locations, you can activate them on the map and later spawn new creatures from these portals instead of your central tower. Once unlocked, these portals remain permanently available. When you lose a run, you return to your tower with the gold you’ve collected. You can spend it on permanent upgrades or skills that make future runs easier. Some of these are defensive, offensive, or utility skills, such as a cat that collects gold and body parts for you. You can further upgrade these skills with more gold. Here are a few useful shortcuts I discovered late: the game teaches you to drag body parts onto the mana icon to convert them into mana, but you can also right-click to sell them quickly, or use shift+click to sell them in bulk. This becomes very useful later when you have excess body parts. Now, the downsides: There is essentially only one solid strategy to win the game. It may be considered a spoiler, so I won’t explain it here, but you can find it in guides. Discovering it can be seen as part of the experience. I would have preferred the game to be balanced around having no creature limit, allowing a more dynamic “tug-of-war” progression where you continuously discover new recipes, grow stronger, and create more units. Instead, despite having hundreds of recipes, many early-game ones quickly become useless, and you won’t want to use them. You’ll end up constantly converting early-game body parts into mana, and since there’s no auto-sell feature, it turns into a repetitive, click-heavy process. Another issue is that the game does not track recipes you’ve already tried. You may end up repeating the same combinations or rediscovering recipes you’ve already found, without any indication. This forces you to keep your own records, for example in a spreadsheet. Additionally, the game does not show whether a body part still has undiscovered recipes. You might have already found all recipes related to something like an “Orc Skeleton Head with Helmet,” but since the game doesn’t indicate this, you may waste time and resources experimenting unnecessarily. Even if you keep your own chart, there’s no reliable way to know without checking external sources like wikis or guides, which introduces spoilers and reduces the enjoyment of discovery. Another drawback is the limited zoom-out level. Combined with the lack of a minimap, you have to constantly move the mouse around to explore dark areas. You can pause the game, which is good, but you cannot speed it up, which is not. Aside from these shortcomings, the game is original and enjoyable.
5 hours played
Feb. 2026
It reminds me a little of Vampire Survivors , idk why , very enjoyable, give it a try. And for the people complaining about it not being replayable, IT`S A 3 EURO ♥♥♥♥♥♥♥ GAME!
23 hours played
Nov. 2025
Create an army of undeads using a mix of body parts. Discover builds giving the units a bit of a bonus, unlock a few spells and try to survive. It's a fairly simple game. Liked the style. Very grindy at the start though. But at some point, the game speeds up and you'll be creating vampires, robots and the occasional dragon or demon. Unit AI is pretty basic. Apart from casting some spells on a regular basis and chosing what type of units to keep near your tower, there's not much strategy going on. It's fun for a while, but also forgettable. That said, it costs less than a bottle of milk and lasted me about 20 hours.
17 hours played
Nov. 2025
6.5/10 Short sweet game. no replayability you can finish the game under 20 hours or so no story and just some fun ideas.
14 hours played
Nov. 2025
Necrosmith is an inventive blend of light strategy, roguelite progression, and chaotic minion management wrapped in a tongue-in-cheek necromancy theme. Developed and published by Alawar, it places you in the role of a reclusive necromancer who sits inside a magically fortified tower while assembling an army of stitched-together undead creatures. On the surface, the game appears simple—build units, send them out, survive as long as possible—but the appeal lies in the constant experimentation with bizarre combinations of limbs, cores, and weapons. The game’s pixel-art presentation and humorous tone make it approachable, while the underlying mechanics create a satisfying loop of discovery and incremental advancement. At its heart, Necrosmith revolves around constructing minions from a growing catalogue of body parts harvested from fallen enemies or unlocked through upgrades. Each limb influences the resulting creature’s stats—speed, strength, armor, magic ability—while special cores grant tactical advantages, such as elemental attacks or increased resilience. The joy of creation is central to the experience: every run invites experimentation, and odd combinations often lead to unexpectedly powerful or hilarious results. Once your undead troops are assembled, they roam semi-autonomously across a procedurally generated world, uncovering resources, battling enemies, claiming structures, and spreading your influence outward from the tower. The tower itself functions as the hub of progression and survival. As your units explore and gather materials, you funnel those resources into strengthening your magical base—unlocking new laboratories, boosting defenses, crafting modules that accelerate part generation, or learning spells that can aid your roaming undead. Each decision affects both short-term survival and long-term success, especially since enemy attacks grow stronger and more frequent as time passes. The roguelite structure ensures that, even when you fail, upgrades carry over into the next attempt, gradually broadening your roster of parts and increasing your potential for deep runs. This gradual expansion of possibilities fuels a compelling “just one more run” rhythm. While the game’s concept is strong, its limitations become more noticeable during extended play. Unit AI is intentionally simple, leading to amusing but sometimes frustrating situations where minions wander off in odd directions or prioritize irrelevant targets. You can directly control units one at a time, but broader troop management is limited, preventing more sophisticated strategies from emerging. As you progress, repetition in map layouts and enemy encounters becomes more apparent, and once you have unlocked many upgrades, later runs can feel like variations on a familiar routine. The challenge persists, but the sense of discovery that defines the early hours gradually tapers off. Despite this, Necrosmith remains engaging because its core loop is well-tuned and easy to enjoy in short sessions. The lightweight design makes it accessible to players who may be intimidated by heavier RTS titles, while the fast pace and cheeky humor keep the tone breezy rather than oppressive. The game never takes itself too seriously, and its compact scope works in its favor—offering quick bursts of creativity and strategy without demanding long commitments. The pixel-art visuals, quirky animations, and simple interface support this accessible approach, giving the game a charming personality that fits its playful necromantic theme. Ultimately, Necrosmith succeeds as a compact, addictive sandbox where necromancy becomes a puzzle of resource management, experimentation, and tactical improvisation. It may not offer deep narrative arcs or complex strategic layers, but it excels within its chosen niche by presenting a steady cycle of creation, exploration, and incremental improvement. For players who enjoy building strange creatures, watching emergent chaos unfold, and gradually powering up through repeated runs, Necrosmith offers a surprisingly engaging—and often humorous—take on the RTS and roguelite fusion. It’s a small game with big charm, best enjoyed as a creative playground rather than a grand tactical challenge. Rating: 8/10

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Frequently Asked Questions

Necrosmith is currently priced at 2.99€ on Steam.

No, Necrosmith is currently not on sale. You can purchase it for 2.99€ on Steam.

Yes, Necrosmith received 4,375 positive votes out of a total of 5,094 achieving a rating of 8.31.
😎

Necrosmith was developed and published by Alawar.

Yes, Necrosmith is playable and fully supported on Windows.

No, Necrosmith is not playable on MacOS.

No, Necrosmith is not playable on Linux.

Necrosmith is a single-player game.

Yes, there is a DLC available for Necrosmith. Explore additional content available for Necrosmith on Steam.

No, Necrosmith does not support mods via Steam Workshop.

No, Necrosmith does not support Steam Remote Play.

Yes, Necrosmith is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Necrosmith.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 13:23 UTC
SteamSpy data 26 August 2026 08:16 UTC
Steam price 29 August 2026 18:29 UTC
Steam reviews 27 August 2026 20:07 UTC

If you'd like to dive deeper into the details about Necrosmith, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Necrosmith
  • SteamCharts - Analysis of Necrosmith concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Necrosmith compatibility
Necrosmith
Rating
8.3
4,375
719
Game modes
Features
Online players
6
Developer
Alawar
Publisher
Alawar
Release 13 Jul 2022
Platforms
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