Nebuchadnezzar

Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.

Nebuchadnezzar is a city builder, sandbox and building game developed and published by Nepos Games.
Released on February 17th 2021 is available on Windows and Linux in 16 languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Turkish, Ukrainian and Swedish.

It has received 1,678 reviews of which 1,333 were positive and 345 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Nebuchadnezzar into these genres:

Media & Screenshots

Get an in-depth look at Nebuchadnezzar through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Intel i3+ and equivalents
  • Memory: 3 GB RAM
  • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / Intel HD 4000, 1024MB VRAM required
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 20.04, Arch Linux
  • Processor: Intel i3+ and equivalents
  • Memory: 3 GB RAM
  • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / Intel HD 4000, 1024MB VRAM required
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Excellent little time-waster, although, without voice-overs, it felt a little too bare-bones at times.
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Nov. 2024
As a fan of pharaoh and cleopatra I really enjoyed the game. But it only if you are ready to face gamebreaking bugs/
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Oct. 2024
City: prospering Food and safety: secured Distribution: no bottlenecks Jobs: filled without any unemployed nor lacking spots Exports: booming Gods: happy People: leaving city without a cause. 👍 Fun game, close to old city sims. A lot of customization of decorative elements, though they usually get reset when loading the save file. And like old city sims, there are some queer irky things here and there. But game worth it's price, and will spend more time trying to figure out what the heck is happening. If you liked old Pharaoh Cleopatra, this is worth checking!
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Aug. 2024
I grew up playing Pharaoh, Zeus, Emperor, and Caesar, so this game is like my childhood in the future. It's a solid game, and I hope it's not the last one from this studio.
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July 2024
So, played the old Impressions citybuilders and wondering if this is for you? You will likely enjoy this game if, in your experience: - As your cities scaled you found the warehouse controls woefully inadequate, wondering why you couldn't set up explicit routing between warehouses and granaries so you could get proper goods distributions - Once you understood the walker mechanic you were frustrated by the need to carefully build everything around it, invalidating what would otherwise be perfectly viable road layouts in real life, or things like large open plazas - In general you just felt the desire to be able to let your city run without the fear of the random number generator dealing you a bad roll - You liked seeing how efficient you could be with your space and your industries You may not however, if: - You felt like the warehouse controls were just fine and tweaking them wasn't one of the things you enjoyed doing - You saw the nondeterminism more as your city behaving organically - You enjoyed actually watching your monuments being constructed - The production chains and exploring them wasn't one of the game's highlights in your opinion In general I would describe this game as the result of someone playing Pharaoh and wondering why it was that they couldn't be more granular with their economy when they ran up against limitations with the goods transfer system between warehouses or the walker system. Granted, the ability to fine-tune these things in Nebuchadnezzar comes with, you know, actually having to specify how everything works, but personally I find it satisfying when you've got your space utilized properly and your houses well-supplied, and it's nice to just watch the city functioning. Being able to customize the monuments is a very nice touch, although I do wish there were a way to see them actually get built. The monument buildings themselves are pretty cool. There is a pretty wide variety of decorative roads, statues, and gardens you can use to enhance the look of your city and build custom plazas. I can see where some people might think the tutorial levels are a bit, uh, steep, although personally I didn't think they were too bad. Something of a fresh direction for the genre. Keep in mind when deciding whether or not to purchase that this steers heavily in the direction of a true logistics-focused game rather than the old model of a citybuilder built on RNG and partially-obscured mechanics. This comes with micromanagement that some may not enjoy, but for those who enjoy building and fine-tuning a production and distribution system against the backdrop of Mesopotamian cities, it's very enjoyable.
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Data sources

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Last Updates

Steam data 22 November 2024 15:04
SteamSpy data 20 January 2025 03:08
Steam price 22 January 2025 20:26
Steam reviews 21 January 2025 19:48
Nebuchadnezzar
7.6
1,333
345
Online players
15
Developer
Nepos Games
Publisher
Nepos Games
Release 17 Feb 2021
Platforms
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