Narita Boy

Become symphonic in Narita Boy! A radical action-adventure as a legendary pixel hero trapped as a mere echo within the Digital Kingdom. Discover the mysteries behind the Techno-sword, lock swords with the corrupt and tainted Stallions. Save the world!

Narita Boy is a action, retro and adventure game developed by Studio Koba and published by Team17.
Released on March 30th 2021 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,536 reviews of which 1,200 were positive and 336 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam and has a 80% discount.


The Steam community has classified Narita Boy into these genres:

Media & Screenshots

Get an in-depth look at Narita Boy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core processor, 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9800 GTX, 1 GB or AMD Radeon HD 4870, 1 GB
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: Windows Compatible Soundcard
MacOS
  • OS: 10.14 or higher
  • Processor: Intel Core i5-4670, 3.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 775M, 2 GB or AMD Radeon R9 M290X, 2 GB
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's a great time! This game is both fun and engaging. It's artistically beautiful to look at and emotional storytelling will move you. Some characters are so hard to beat, I googled tutorials. Buy on sale I recommend, its fairly priced then and it's worth the experience of playing. Gives me "Tron" vibes if you understand the reference. Throughout the game all kinds of things are changing so I really enjoy each step of the process of this game keeping your attention every step of the way.
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May 2024
Narita Boy is a very charming game with an immaculate aesthetic. The surface of the story is nice and all but the dialogue in the game really gives TMI, personally after 2-3 hours I got tired of reading walls of text and I started reading through the lines mostly to save my time and sanity, the controls feel kinda bad, yes you get used to it but it might get a tad bit frustrating especially on platforming sections and areas with a lot of enemies since your character won't really listen to your inputs and will cause you to get a lot of damage in the process, there's also like an animation for some of your skills that lock you into place, leaving you vulnerable which felt really bad at times. Narita Boy is not the most polished experience you'll have but for the aesthetic, the amazing soundtrack it has and the content it offers for its price I think it's worth your time.
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Jan. 2024
10/10 Game. Mechanics are well designed, combat is challenging and can be hard but not to the point where its unenjoyable. Each bossfight was fun, and the puzzles were good. After beating the game I might playthrough it again.
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Jan. 2024
its a great game i really enjoyed playing it and the soundtrack is cool too especially the fights. i think its cool how you dont use your mouse at all in the game
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Dec. 2023
I have not ever been this conflicted on whether I enjoyed a game. I am quite glad I experienced it, and I will remember it very clearly (even fondly), but I never want to touch it again. So here are my thoughts, from most positive to most negative. The visuals are excellent. Jaw-droppingly perfect. I played Gris recently and thought it was the most stunning game I had ever played, yet Narita Boy blows that one out of the water (albeit in a very different style). Every single goddamn location, character, enemy, etc. is dripping with details. It's nearly over-designed as some of the most detailed settings and characters make up about ten seconds of your journey. This is the single strongest aspect of the game, and not once in its seven hours did the visual quality drop for even a moment. It's the biggest reason I'm recommending the game, as (alongside the stellar soundtrack) it transforms the game into an otherworldly experience the likes of which I am sure I won't see again for a long time. The story is fine. I've heard people say it was the best part of the game for them, so I really don't think I got it. Within seconds of existing in the world you're given several paragraphs of Proper Nouns that you've never heard of, and this never ceases. The narrative was at least interesting enough to make me want to see the end. I'm sure it would make more sense if I replayed the game, but as I said I have no desire to do that. The gameplay? It's... complicated. At best, it's serviceable, and even a little fun. There was one really great boss fight, and several of the minor enemy encounters tested my skills in a satisfying way. I'd occasionally find that even if a group of enemies ambushed me really quickly, I would respawn and take them all out without taking a single hit, which is the mark of a well-designed combat system. But the game only felt this good to play some of the time. It's death by a thousand cuts, where there are too many tiny problems: -enemies are absurdly tanky -some attacks are barely telegraphed and have unclear hitboxes -some bosses (the Koifish and White Noise spring to mind) are just awful -there are too many instances where whatever your doing is randomly interrupted by mediocre combat, or worse yet a random boss fight with no build-up -player controls are not satisfying and make all instances of platforming a chore I suspect these problems all could have been fixed by more thorough playtesting, but none of Narita Boy's flaws were as preventable as the one which made me the most sick of it: Save points don't restore your health. Unless I'm really dumb and missed something obvious, the only way to fully replenish health outside of combat is dying. This meant I would frequently enter encounters with only about two bars of health, do well enough to almost see the end, then die, only to have all of my health restored for the next attempt. I'm willing to bet that most of my playtime was wasted fighting enemies I'd already fought before, because even the easy ones have too much health. You learn their patterns, you fight them, you eventually kill them, then one of the difficult enemies in the next wave takes you out with its inconsistent and poorly-telegraphed attacks, and you have to suffer through all the easy enemies again for so, so long. That's how most of this game feels to play. Why not simply make health fully replenished when the game saves, like so many other games have the sense to do? It's not more challenging due to this problem, it's only more tedious. This one issue destroyed my momentum so many times and I have no clue why it works like this when there has been so much care put into making the atmosphere the best it can possible be. One simple fix to this system and I would've come away loving this game despite its flaws, but I just can't remember my time here as fun. I still absolutely recommend this game for the experience it provides, but please be warned it is all-too-often a slog to play as it fails on so many levels when it comes to game design.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 15:15
SteamSpy data 18 December 2024 20:18
Steam price 23 December 2024 20:27
Steam reviews 22 December 2024 03:45
Narita Boy
7.5
1,200
336
Online players
4
Developer
Studio Koba
Publisher
Team17
Release 30 Mar 2021
Platforms
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