Nanotale - Typing Chronicles on Steam - User reviews, Price & Information

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Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure from the Typing Chronicles franchise and the spiritual successor to the acclaimed Epistory.

Nanotale - Typing Chronicles is a adventure, typing and exploration game developed by Fishing Cactus and published by Fishing Cactus, PID Games and 2PGames.
Released on March 31st 2021 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian and Hungarian.

It has received 764 reviews of which 597 were positive and 167 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.99€ on Steam with a 65% discount.


The Steam community has classified Nanotale - Typing Chronicles into these genres:

Media & Screenshots

Get an in-depth look at Nanotale - Typing Chronicles through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 2400 -OR- AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: Radeon HD6870 -OR- GeForce GTX 295 (Does not support Intel Integrated Graphics Cards)
  • Storage: 2 GB available space
MacOS
  • OS: Catalina, Mojave, Big Sur
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
Linux
  • Processor: Intel Core i5 2400 -OR- AMD Phenom II X6 1100T
  • Memory: 8 GB RAM
  • Graphics: ATI Radeon HD4850 -OR- GeForce GTX 295 (Does not support Intel Integrated Graphics Cards)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Nanotale takes the basic framework of Epistory and expands upon it with a more complex magic system and a deeper fantasy story. Unfortunately it seems to want to bite off more than it can chew which leaves it feeling a lot more unfocused and confusing (and buggy) than Epistory was. Typing speed doesn't seem to matter as much anymore and it's not always clear what the different types of magic are supposed to even do or what their specific benefits in combat are. It's still good and rather clever but I would advise going with Epistory first and come back to this one if you want more.
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March 2025
I played the predecessor Epistory and their latest game outshine and played this one in between. It is fun to stroll around the beautiful land and type your way through everything. The typing does improve over time. Its a great way to get used to the keys and 10finger typing. Plus it gives you those quests and lots of lore snippets it is fun to collect anything. And the speed of your walkthrough fully depends on your typing skills. Very recommended to at least try out! Besides one small bug about not saving the controls I never had issues or got stuck or had game breaking bugs. Apparently the devs fixed a lot since the comments last year? I had a pleasant fox ride through Nanotale. and it really shines when it comes to the spell puzzles.
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Feb. 2025
I can recommend it as a short typing game, and the graphics are nice, those 2 things and the fact that this is one of the only good typing *games* out there (thanks devs for writing typing games that don't feel like typing practice) I'm giving it a thumbs up. The story though is worse than bad, it's trying to be new age healy-feely, throwing in some random other sudo-your-the-religious-saviour crap. The npc's are also less than useless and normally a waste of time, but if you don't interact with them all you might miss something. I didn't get 'stuck' as much as others have said, maybe 2 or 3 times through the game. There were 2 sections in the level design I spent probably 2 hours on where I could see where I needed to go but it was so unintuitive on how to get up onto the ledge that I ended up having to watch a youtube video to figure them out, spent zero time learning to type while doing that. The tab map is useless, more often than not it shows some random part of the map you're not even on, but by some point in the game having lived without it you're forced to memorise the entire map. As with Epistory (which is an amazing and beautiful game, definitely play that game) if your WPM is less than about 20 WPM then both games are probably not for you yet, the games place stress on the player and you can end up learning bad typing by trying to focus on speed rather than accuracy. Wait for it to go on sale if you're going to get it, otherwise certainly play Epistory instead. Lastly, if you're on a keyboard that is less than a 60% you might have to be a bit creative with your non-typing keys, I'm on a 5-column Corne (idk what that is, 30% / 35% ?) using Dvorak, and I had to remap a few of the keys. Which was only annoying because the game would reset all of the key bindings every time you start the game, but got used to it and it was only a 30 sec change each time.
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Jan. 2025
I bought Nanotale after playing and thoroughly enjoying Epistory. At first I was really confused by the gameplay of this one, even though it's based on the same concept -- type words to attack enemies and activate spells. But the way the spells work is a little different, especially with the push and pull effects. It's not all fully explained in the game and trying to figure something out on my own was a bit frustrating. Especially in the desert area where you have to use push/pull to make the vines grow or shrink, and some of the creatures make vines when they die, but not always. It took me forever to realize that it was the SAND underneath the creature that would activate the vines. Same thing with the water-baring creatures -- sometimes the water would make a puddle and sometimes it just vanished. A little more explanation would have been helpful. There were several times in the game where I wanted to activate a spell but couldn't because there were no targets in the vicinity and you don't get the SELF spell till much later; some of that was puzzles and some was just frustrating. I am getting close to the end and I do enjoy the game overall, I would just recommend a few hints to people before they get started to make their journey through the land less annoying.
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Aug. 2024
Recommendation : A great typing game with a charming aesthetic and RPG elements. Critique : One of the things that I really appreciate about this game that is better than its predecessor, Epistory, is that there are no achievements or mechanics that require attaining a certain typing speed, nor is a level of typing accuracy a requisite. You are never blocked from continuing the game because you can't quite hit a target number... Where Epistory is a quasi-adventure game, Nanotale is a quasi-RPG. As you explore the world and interact with it, you gain experience, and each time you gain a level of experience, you get a new spell that you can type in combat to achieve some kind of special effect. This leads, in a small way, to a Metroidvania-like mechanic where you revisit areas you've already completed and are able to access things that you couldn't reach previously. As cool as that is, there is very little of that backtracking, and you don't need to do any backtracking to complete the story. There are two ways to unlock abilities, both involving exploration: first, the story advances only when you complete environmental puzzles wherein you must find and step on pressure plates. These pressure plates are linked to magical founts that heal an area of the dark magic that has drained life (and, visibly, color) from an area. You have to do these to advance the game, and each fount that you restore gives you a new spell. The other method is optional: as you wander the lands, you can take naturalist notes on different flora and fauna that you encounter. If you complete all the entries for a particular species, you get a new spell. These are completely optional; you can complete the story without engaging with this naturalist aspect of the game at all. But, being a completionist, I took notes on everything I could find. I amassed so many abilities by the end of the game that I had a LOT of different choices for how to defeat the waves of enemies that assaulted me. More spells = more tactics for achieving your goals. I had so many abilities by the end of the game, that there were some that I still haven't tried!
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Last Updates
Steam data 09 April 2025 15:10
SteamSpy data 08 April 2025 14:11
Steam price 15 April 2025 04:19
Steam reviews 15 April 2025 03:50

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Nanotale - Typing Chronicles
7.4
597
167
Online players
3
Developer
Fishing Cactus
Publisher
Fishing Cactus, PID Games, 2PGames
Release 31 Mar 2021
Platforms