Myst: Masterpiece Edition

The classic Myst experience with point and click controls, released as a remaster to the original in 2000. Enter a world where nothing is as it seems... and adventure knows no bounds!

Myst: Masterpiece Edition is a adventure, casual and point & click game developed and published by Cyan Worlds Inc.
Released on February 02nd 2011 is available on Windows and MacOS in 5 languages: English, French, German, Spanish - Spain and Polish.

It has received 933 reviews of which 801 were positive and 132 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Myst: Masterpiece Edition into these genres:

Media & Screenshots

Get an in-depth look at Myst: Masterpiece Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10
  • Processor: 1.8 GHz or greater
  • Memory: 512 MB RAM
  • Hard Disk Space: 2 GB
  • Video Card: DirectX® 9.0c compatible or better
  • Sound: DirectX® 9.0 compatible
MacOS
  • OS: macOS 10.13 or greater
  • Processor: 1.8 GHz
  • Memory: 512MB RAM
  • Graphics: 32MB video card
  • Storage: 2GB HDD

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Knowledge-based games seem to fall in one of two camps. Either they relish in telling you nothing or they use traditional text hints to guide players. I vastly prefer the former. It makes the world more mysterious, even if it ends up alienating me and many other players, i.e., Rain World. There are moments where text may be necessary, but their inclusion, regardless of how subtle, admits the game’s world and mechanics aren’t doing enough to speak for themselves. Look at 80s arcade games. Most functioned on a joystick and one or two buttons. They didn’t tell you anything, but the simple controls made it reasonable to expect the average player to figure things out by fumbling around. Nowadays, games could be so complicated that button prompt tutorials are expected. Nothing inherently wrong with this, but there’s a huge difference between explaining what action is triggered by pressing A and explaining every single application said action provides, and bridging that information gap is what I crave from these types of games. I wish to be stuck for a little while before arriving at the answer. Text removes that friction and it makes the world feel accomodating instead of uncaring. Myst is fascinating because of how it neither holds the player’s hand nor pushes away someone who has never touched a video game before. Most puzzles boil down to learning access codes, yet the answers are rarely spelled out to you; conveyed through mechanical contraptions whose purpose is unclear until you realize how logical the answer was the whole time. Not all are winners. The organ puzzle is tedious unless you have perfect pitch and the train maze has infuriatingly slow animations between tracks. By and large though, they are smart. Each one is contained to a specific world (Age), each of which are small, so it’s not overwhelming to click everywhere and see what you missed. Having full camera control would have been nice at times, but the point-and-click format does make it more clear what you can interact with, so it balances out. Plus, you can zip across the landscape in seconds once you know where to click. Regardless of how long each Age lasts for you, there is no shortage of quality worldbuilding. Every world is unique and full of details. The graphics are of their time, but it honestly added to the world’s mystery. Not everything is as it seems, best highlighted with the interactable decor that have zero ties to nearby puzzles. Top that off with excellent audiowork, and every Age feels alive despite the tiny cast of characters. All of this is apparently elaborated on in the sequel Riven, so I will be sure to check it out. While this type of game may not be for me, I’m nonetheless glad to have completed Myst. I see why it influenced later adventure titles.
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Nov. 2024
Nothing to say that hasn't been said a million times before. Haven't even completed the game, and I can say with complete certainty that this is a puzzle game for the ages. Busting out the notebook and making physical notes while the eerie soundscape surrounds you is an intense feeling. After your first or second page of notes, you suddenly find lore that expands and broadens your understanding of this world, which at first seems vapid and empty. It's layered and difficult to parse, so if you aren't willing to invest a little dedication, maybe skip it, but enthusiasts of exploring a deep game and world will be eating good.
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Sept. 2024
Double Jump? No. Peak visuals, too I find it really annoying to navigate and the puzzles are tedious in a way that there are multiple where you must go to a location that rotates something, go back to the rotated area to see what is there, then go all the way back and rotate to another area (lots of animations to slow it down too). I do think Myst would have been baller as fuck when there was nothing else on your computer cause I see the "exploring a world all on your own and figuring it out". I assume this would have been like the Outer Wilds for back then. This definitely does not feel like a "Game" in the traditional sense, it is just a place you explore and try to figure out what is up. I think that is really cool, but it feels so vastly different to what most other games want from you that I do not want to spend hours figuring it out myself. I also have 2 different physical guides for Myst. One is the Brady Games one and it is full color with like magazine quality paper. It leads you through the sections going like "oh this button makes a sound, wonder whats up with that" to egg you on to think. Then it goes through again with the straight up answers. The second guide I have is the Prima Guide and this one is fucking awesome. The first section of the book is the Myst Journal in which it chronicles a narrator exploring the game and writing down observations that will also lead you to hints and such. They will also eventually solve the puzzles in it, but it is a really cool way to lead the player and kind of a way to novelize the game. There is also just a quick normal guide after that, and then a developer interview.
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Aug. 2024
Classic point and click exploration style game. Myst is a pioneer of the genre, and is incredible in terms of its worldbuilding and exploration. There are definitely elements that have not aged as well as they could have, but it is still incredibly playable. While several games have emulated the same "feeling," there really isn't anything quite like it and I definitely recommend giving it a play.
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April 2024
It's the original version of Myst (well it's got a slightly higher color depth but it's effectively the original version). What's not to like? Sure, there are newer versions with real-time graphics, and modern WASD movement, and an extra age, and VR support. There are more modern ways to play this game. But none of those are the original that started it all. Even if you got started on one of the remakes (like I did), you owe it to yourself to experience what the original was like. You might still find yourself preferring the newer versions, but you won't regret seeing what it was like all those years ago.
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Last Updates

Steam data 19 November 2024 06:14
SteamSpy data 21 January 2025 03:55
Steam price 23 January 2025 04:46
Steam reviews 23 January 2025 04:05
Myst: Masterpiece Edition
8.1
801
132
Online players
9
Developer
Cyan Worlds Inc
Publisher
Cyan Worlds Inc
Release 02 Feb 2011
Platforms