Myst III: Exile

The story of Myst continues... Return to this strange and wondrous universe, where books become portals into worlds, and where the lessons of the past may yet hold meaning for today...

Myst III: Exile is a adventure, puzzle and casual game developed by Presto Studios and published by Cyan Worlds Inc and Ubisoft.
Released on September 24th 2018 is available on Windows and MacOS in 6 languages: English, French, Italian, German, Spanish - Spain and Dutch.

It has received 442 reviews of which 414 were positive and 28 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 5.91€ on Steam and has a 60% discount.


The Steam community has classified Myst III: Exile into these genres:

Media & Screenshots

Get an in-depth look at Myst III: Exile through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7 / 8 / 10
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 8 MB 3D graphics card compatible with DirectX 9
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • Sound Card: DirectX 9 compliant audio device
  • Additional Notes: Peripherals: Mouse, Keyboard
MacOS
  • OS: macOS 10.13 or greater
  • Processor: 1.8 GHz
  • Memory: 512 MB RAM
  • Graphics: 32MB video card
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Loved the story and puzzles with amazing acting from Brad Dourif, who did Saavedro.
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Aug. 2024
Beautiful graphics and challenging puzzles make this and the rest of the MYST series some of the best games of all time
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July 2024
Myst 3 Exile is such an underrated game in my opinion. The story is so great. I would say it's nearly as good as Riven. My second favourite. The three ages you link to are beautiful. Yes. Play Exile. I loved it.
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April 2024
This is a really great sequel to Myst. I say sequel to Myst, and not to Riven, because it really is structured in basically the same way as Myst, with one "hub" Age and several Ages that you access from there, as opposed to Riven where 95% of the game takes place on one Age. The puzzles in Exile are kind of contrived in a lot of situations, as opposed to the more immersive way they're integrated in Myst and Riven, where they're not explicitly puzzles. However, there's a decent reason for that built into the game: they were "lesson ages" designed to teach Atrus' sons lessons about writing Ages, so the puzzles were explicitly built as puzzles by Atrus. It still feels a bit lame despite the explanation, but it's forgivable. In regards to the Ages themselves, there is one that I'd consider outstanding, one that I'd consider very good, and one that I'd consider awful. That's Amateria, Voltaic, and Edanna respectively. Edanna's faults lie solely on the graphics. The puzzles themselves are fine; I've got no problem with their design. But there are multiple paths that are nearly invisible, and it makes navigation in that Age incredibly obnoxious. More than once, I got totally lost because I couldn't find paths that I'd been down multiple times already. Edanna alone almost makes me wish for a modern remake of this game in realtime 3D. I'd say the overall difficulty falls somewhere between Riven and Myst. Riven is definitely tougher, with its game-spanning environmental puzzles. But Exile does feel a bit trickier than Myst. It's hard to say how much of that is due to my unfamiliarity with this game compared to Myst, which I've beaten dozens of times. Graphically, Exile is really nice. I'd say Riven actually looks a little nicer, for the most part, but certain skyboxes and lighting interactions really impressed me in Exile. I'm also a really big fan of the "sphere based" navigation system. It makes the game feel a bit closer to being realtime 3D, while still allowing them to pre-render the graphics, to make it look far better than a realtime game could back in 2001. It's super nice to be able to look around in any direction, it feels much more immersive. It feels like the perfect balance between pre-rendered slideshows and realtime 3D environments. Overall this is a really good game that captures the Myst spirit far better than I expected it to, given that it wasn't developed by Cyan. The ending of Riven really kind of wraps the Myst story up nicely, but I'd definitely consider Exile a worthy sequel, and I'd recommend it to any Myst/Riven fan who's been hesitant to try the sequels. oh and shoutout Brad Dourif
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Feb. 2024
Riven is often referred to as the exponent of the Myst saga, which is justified. It's a shame that this sequel falls so short of expectations. Let's start with the (very) good: Brad Dourif's performance is fantastic, gracing the game's atmosphere with a sense of real danger and deep mystery. The look and feeling of the ages is, in general, exquisite, with Amateria standing out; the Voltaic age is, arguably, a tad uninspired. The not so good: the puzzles. Whereas in Riven there is a sense of challenge, in Myst III: Exile the feeling is, for the most part, one of frustration, from start to finish. In particular, I don't even know if we can call the hurdles we encounter in age Edanna puzzles. The only puzzle in that age is navigating the scenery: disorientation is a constant factor. 6/10
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Data sources

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Last Updates

Steam data 20 November 2024 22:02
SteamSpy data 24 December 2024 02:31
Steam price 23 December 2024 20:19
Steam reviews 23 December 2024 21:45
Myst III: Exile
8.7
414
28
Online players
11
Developer
Presto Studios
Publisher
Cyan Worlds Inc, Ubisoft
Release 24 Sep 2018
Platforms